Hello, thank you for the release, but it seems that the octane renderpass view within unity stops functionning when cryptomatte is enabled.
regards
Search found 21 matches
- Tue Sep 17, 2019 5:57 am
- Forum: Octane for Unity
- Topic: 1.2.0.1376 - Octane 2019.1
- Replies: 3
- Views: 3492
- Mon Sep 16, 2019 9:15 am
- Forum: Octane for Unity
- Topic: 1.2.0.1376 - Octane 2019.1
- Replies: 3
- Views: 3492
Re: 1.2.0.1375 - Octane 2019.1
Hello, thank yoou for this release. It seems that the cryptomatte part is bugging the octane UI. If I try to see the crypotopass, then the reste of the passes cannot be visualized.

- Fri Sep 06, 2019 7:04 am
- Forum: Octane for Unity
- Topic: 1.2.0.1375
- Replies: 8
- Views: 6274
Re: 1.2.0.1375
I would lilke to request an API feature that builds on top of the ability to export ORBX. This would be a creucial step in automating our pipeline.
I will be really greate if i could execute the recorder in unity batch mode. This means, the ability to initialize Octane plugin in batch and ...
I will be really greate if i could execute the recorder in unity batch mode. This means, the ability to initialize Octane plugin in batch and ...
- Thu Sep 05, 2019 9:48 am
- Forum: Octane for Unity
- Topic: Octane 2019/4 in unity
- Replies: 1
- Views: 2435
Octane 2019/4 in unity
Hello,
I was wondering if there will future release of Octane 2019/4 plugin for unity as you guys have done with Unreal ?
We are dying to put our hands on the latest features.
I was wondering if there will future release of Octane 2019/4 plugin for unity as you guys have done with Unreal ?
We are dying to put our hands on the latest features.
- Wed Sep 04, 2019 8:56 am
- Forum: Octane for Unity
- Topic: primvars: send vales from unity to octane
- Replies: 2
- Views: 2837
Re: primvars: send vales from unity to octane
Thank you for the response, but i think I have not explained myself very much.
How can I drive an octane shader parameter from unity ? For example, if i used a Mix shader, how can I drive the blend from unity ?
How can I drive an octane shader parameter from unity ? For example, if i used a Mix shader, how can I drive the blend from unity ?
- Sat Aug 24, 2019 4:21 pm
- Forum: Octane for Unity
- Topic: primvars: send vales from unity to octane
- Replies: 2
- Views: 2837
primvars: send vales from unity to octane
Hello,
Heavy one: I was wondering if there is any equivalent to Renderman primvars in Octane. I will explain:
Lets say that I have a model of a brown cat. In my shot I would to have 5 cats, but with different colors, not just brown .
The traditional way to do this is to duplicate the asset ...
Heavy one: I was wondering if there is any equivalent to Renderman primvars in Octane. I will explain:
Lets say that I have a model of a brown cat. In my shot I would to have 5 cats, but with different colors, not just brown .
The traditional way to do this is to duplicate the asset ...
- Tue Aug 13, 2019 9:23 am
- Forum: Octane for Unity
- Topic: PBR Unity Light Component
- Replies: 7
- Views: 5790
Re: PBR Unity Light Component
So if i were to add the light component, what would happen:
1. unity light follows the inverse square law ?
OR
2. the octane representation of the unity light will be linear ?
regards
1. unity light follows the inverse square law ?
OR
2. the octane representation of the unity light will be linear ?
regards
- Fri Aug 02, 2019 10:58 am
- Forum: Octane for Unity
- Topic: 1.2.0.1375
- Replies: 8
- Views: 6274
Re: 1.2.0.1374
Thanks. Could you please point me to the documentation for the PBRUnityLightComponenet please ?
- Fri Aug 02, 2019 10:06 am
- Forum: Octane for Unity
- Topic: 1.2.0.1375
- Replies: 8
- Views: 6274
Re: 1.2.0.1374
Maybe i'm doing something wrong here
RecorderWindow still not accessible when i do this:
OctaneUnity.RecorderWindow window = (OctaneUnity.RecorderWindow)EditorWindow.GetWindow(typeof(OctaneUnity.RecorderWindow));
Assets\Editor\rmBuildRender.cs(77,135): error CS0122: 'RecorderWindow' is ...
RecorderWindow still not accessible when i do this:
OctaneUnity.RecorderWindow window = (OctaneUnity.RecorderWindow)EditorWindow.GetWindow(typeof(OctaneUnity.RecorderWindow));
Assets\Editor\rmBuildRender.cs(77,135): error CS0122: 'RecorderWindow' is ...
- Fri Aug 02, 2019 4:51 am
- Forum: Octane for Unity
- Topic: 1.2.0.1375
- Replies: 8
- Views: 6274
Re: 1.2.0.1373
Whoa!!! excellent when, how ? with the official release of 2019 for unity or as an incremental build ?