Search found 21 matches

by mathaig
Tue Sep 17, 2019 5:57 am
Forum: Octane for Unity
Topic: 1.2.0.1376 - Octane 2019.1
Replies: 3
Views: 3492

Re: 1.2.0.1375 - Octane 2019.1

Hello, thank you for the release, but it seems that the octane renderpass view within unity stops functionning when cryptomatte is enabled.
regards
by mathaig
Mon Sep 16, 2019 9:15 am
Forum: Octane for Unity
Topic: 1.2.0.1376 - Octane 2019.1
Replies: 3
Views: 3492

Re: 1.2.0.1375 - Octane 2019.1

Hello, thank yoou for this release. It seems that the cryptomatte part is bugging the octane UI. If I try to see the crypotopass, then the reste of the passes cannot be visualized.

Image
by mathaig
Fri Sep 06, 2019 7:04 am
Forum: Octane for Unity
Topic: 1.2.0.1375
Replies: 8
Views: 6274

Re: 1.2.0.1375

I would lilke to request an API feature that builds on top of the ability to export ORBX. This would be a creucial step in automating our pipeline.

I will be really greate if i could execute the recorder in unity batch mode. This means, the ability to initialize Octane plugin in batch and ...
by mathaig
Thu Sep 05, 2019 9:48 am
Forum: Octane for Unity
Topic: Octane 2019/4 in unity
Replies: 1
Views: 2435

Octane 2019/4 in unity

Hello,
I was wondering if there will future release of Octane 2019/4 plugin for unity as you guys have done with Unreal ?
We are dying to put our hands on the latest features.
by mathaig
Wed Sep 04, 2019 8:56 am
Forum: Octane for Unity
Topic: primvars: send vales from unity to octane
Replies: 2
Views: 2837

Re: primvars: send vales from unity to octane

Thank you for the response, but i think I have not explained myself very much.

How can I drive an octane shader parameter from unity ? For example, if i used a Mix shader, how can I drive the blend from unity ?
by mathaig
Sat Aug 24, 2019 4:21 pm
Forum: Octane for Unity
Topic: primvars: send vales from unity to octane
Replies: 2
Views: 2837

primvars: send vales from unity to octane

Hello,
Heavy one: I was wondering if there is any equivalent to Renderman primvars in Octane. I will explain:

Lets say that I have a model of a brown cat. In my shot I would to have 5 cats, but with different colors, not just brown .
The traditional way to do this is to duplicate the asset ...
by mathaig
Tue Aug 13, 2019 9:23 am
Forum: Octane for Unity
Topic: PBR Unity Light Component
Replies: 7
Views: 5790

Re: PBR Unity Light Component

So if i were to add the light component, what would happen:
1. unity light follows the inverse square law ?
OR
2. the octane representation of the unity light will be linear ?

regards
by mathaig
Fri Aug 02, 2019 10:58 am
Forum: Octane for Unity
Topic: 1.2.0.1375
Replies: 8
Views: 6274

Re: 1.2.0.1374

Thanks. Could you please point me to the documentation for the PBRUnityLightComponenet please ?
by mathaig
Fri Aug 02, 2019 10:06 am
Forum: Octane for Unity
Topic: 1.2.0.1375
Replies: 8
Views: 6274

Re: 1.2.0.1374

Maybe i'm doing something wrong here

RecorderWindow still not accessible when i do this:
OctaneUnity.RecorderWindow window = (OctaneUnity.RecorderWindow)EditorWindow.GetWindow(typeof(OctaneUnity.RecorderWindow));
Assets\Editor\rmBuildRender.cs(77,135): error CS0122: 'RecorderWindow' is ...
by mathaig
Fri Aug 02, 2019 4:51 am
Forum: Octane for Unity
Topic: 1.2.0.1375
Replies: 8
Views: 6274

Re: 1.2.0.1373

Whoa!!! excellent when, how ? with the official release of 2019 for unity or as an incremental build ?

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