Search found 48 matches
- Tue Jun 10, 2025 9:27 am
- Forum: Maxon Cinema 4D
- Topic: Otoy's Network Render inside of C4D, how it works? Does each computer caltulate each frame alone?
- Replies: 1
- Views: 66
Otoy's Network Render inside of C4D, how it works? Does each computer caltulate each frame alone?
Hello, I have a question regarding the Network Rendering using slave machines... How does it work? Does it mean that each frame of animation is calculated on specific machine only? Or is the each frame shared between computers during rendering that frame?
- Sat Jun 07, 2025 6:40 pm
- Forum: Bug Reports
- Topic: Frame Step in Output Setting is ignored in Octane Renderer
- Replies: 0
- Views: 33
Frame Step in Output Setting is ignored in Octane Renderer
Hello, I would like to render every 8th frame of the whole animation, but how if this does not work?
- Fri Jun 06, 2025 2:45 pm
- Forum: Maxon Cinema 4D
- Topic: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
- Replies: 0
- Views: 53
Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
Hello, I do remember that there in Redshift there has been always better implementation of the emitters and specifically their color data in one shared Material in the scene where are more than one emitters.
Any Idea why Octane is not capable of this?
Any Idea why Octane is not capable of this?
- Wed May 21, 2025 1:18 pm
- Forum: Maxon Cinema 4D
- Topic: octane composite material's mask cuts off the intersecting objects when the Masked shader is fully transparent
- Replies: 1
- Views: 79
octane composite material's mask cuts off the intersecting objects when the Masked shader is fully transparent
cut off problem.png
I have a scull model which is made of parts which have the composite material with mask using vertex map which is driven by fields... All works fine but when is some object "Masked" by mask parameter inside of Composite shader it is transparent in scene but also it cuts off ...
I have a scull model which is made of parts which have the composite material with mask using vertex map which is driven by fields... All works fine but when is some object "Masked" by mask parameter inside of Composite shader it is transparent in scene but also it cuts off ...
- Wed Apr 16, 2025 10:41 am
- Forum: General Discussion
- Topic: THANK YOU OTOY FOR THE NEW REDESIGN OF THIS FORUM WHICH MAKES IT MORE CLEAR TO FIND AND READ! :)
- Replies: 0
- Views: 192
THANK YOU OTOY FOR THE NEW REDESIGN OF THIS FORUM WHICH MAKES IT MORE CLEAR TO FIND AND READ! :)
THANK YOU OTOY FOR REDESIGNING THIS FORUM WHICH MAKES IT MORE CLEAR TO FIND AND READ!




- Wed Apr 16, 2025 9:56 am
- Forum: Maxon Cinema 4D
- Topic: Octane Mix Material and how to render it into Material ID?
- Replies: 9
- Views: 11896
Re: Octane Mix Material and how to render it into Material ID?
Thank you bepeg4d for your explanation over this topic! I got back to it today and I am glad that I know how to use it thanks to you 

- Sun Feb 02, 2025 9:29 pm
- Forum: Maxon Cinema 4D
- Topic: XYZ to UVW Projection is sliding on animated object with UV
- Replies: 0
- Views: 8100
XYZ to UVW Projection is sliding on animated object with UV
Hello, I have model which is animated, so my material with some Turbulence nodes with Texture projection set as XYZ to UVW is sliding over my moving animated model, is it possible to somehow stick this material to model while it is moving? The Material has some Turbulence Noise with XYZ to UVW ...
- Tue Jan 28, 2025 8:37 pm
- Forum: General Discussion
- Topic: octane live viewer keeps updating
- Replies: 5
- Views: 15880
Re: octane live viewer keeps updating
I have the same problem, all is cached in the scene but the IPR viewer keeps update even I am on the same frame... What is happening, I feel like it did not happen before.
- Mon Jan 27, 2025 11:18 am
- Forum: Maxon Cinema 4D
- Topic: Octane Mix Material and how to render it into Material ID?
- Replies: 9
- Views: 11896
Re: Octane Mix Material and how to render it into Material ID?
1) Hello, I am attaching the test scene, please go straight into material editor to see the Sub material1 and its Capture AOV node which I do have problem with... There is Custom AOV specified as number 1 and I feel something like it is very similar as I have been having this issue from time to time ...
- Sun Jan 26, 2025 3:23 pm
- Forum: Maxon Cinema 4D
- Topic: How to apply octane material to emitter particles?
- Replies: 3
- Views: 8334
Re: How to apply octane material to emitter particles?
Hi,
my suggestion is to use the MoGraph Cloner workflow:
https://youtu.be/NzMs-kHwmu8?si=vfPsp7CqdehCQSib
ciao,
Beppe
It can be quite counterefficient to work like that with particles to instance every and each particle by cloner... there can be even more than milions of particles isn't right ...
my suggestion is to use the MoGraph Cloner workflow:
https://youtu.be/NzMs-kHwmu8?si=vfPsp7CqdehCQSib
ciao,
Beppe
It can be quite counterefficient to work like that with particles to instance every and each particle by cloner... there can be even more than milions of particles isn't right ...