Hello, one question has just popped up on my mind right now once again after some time....
Could be the octane object tag somehow updated to also include some random variations for rotation and scale parameters for instanced geometry (specifically for particles) please? It could be nice and handy ...
Search found 64 matches
- Wed Mar 11, 2026 12:31 pm
- Forum: Maxon Cinema 4D
- Topic: A question about possibility for octane object tag improvement?
- Replies: 1
- Views: 77
- Sun Dec 14, 2025 7:27 pm
- Forum: Maxon Cinema 4D
- Topic: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
- Replies: 4
- Views: 481
Re: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
Hi this post's getting older but I need help or advice how to render motion blur on particles which are already cached in motion and over bunch of frames... But I want this cached animation being just at specific frame (freezed) that is ok, I know how to do it all good. But the motion blur does not ...
- Sun Dec 14, 2025 7:18 pm
- Forum: Maxon Cinema 4D
- Topic: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
- Replies: 6
- Views: 954
Re: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you
I am sorry I am too late to reply here, but in case you would like to give me some answer this is what I mean this copied from Octane Manual: "Getting Proper X-Particle Colors
To match the colors from X-Particles use the Instance Color node. The node is added to the material that is applied to the ...
To match the colors from X-Particles use the Instance Color node. The node is added to the material that is applied to the ...
- Mon Nov 03, 2025 10:52 pm
- Forum: Maxon Cinema 4D
- Topic: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
- Replies: 6
- Views: 954
Re: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you
Hi Bepeg4D! I am sorry I might not made myself clear about this topic but I mean the Emitters in X-Particles specifically. I mean the materials for each of the emitters in one scene, where I need each material for every one of them separated.
- Mon Oct 27, 2025 12:14 pm
- Forum: Maxon Cinema 4D
- Topic: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
- Replies: 4
- Views: 481
Re: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
Hi Chris, thank you for your reply. I do understand that you support motion blur of cached X-Particles. My question was about motion blur being applied just on one frame for the whole time (that frame is set in the cache object... So before this step the animation was for example 100 frames long ...
- Wed Oct 22, 2025 5:31 pm
- Forum: Maxon Cinema 4D
- Topic: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
- Replies: 4
- Views: 481
Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
Hello, I have scene with X-Particles which is cached but I am using just specific frame to freeze it for the whole timeline, where only one thing which is animated is camera... Is there a way how to get motion vectors from that static scene for the freezed particles? Just to see the motion vector on ...
- Mon Sep 22, 2025 8:58 pm
- Forum: Maxon Cinema 4D
- Topic: The noise in the render gets static suddenly...
- Replies: 2
- Views: 461
Re: The noise in the render gets static suddenly...
Thank you for your reply, I have got also reply on Discord Otoy Channel the same one
So I will keep it in my mind and I have also found this to be very helpful information about its functionality.
- Tue Sep 09, 2025 10:04 am
- Forum: Maxon Cinema 4D
- Topic: The noise in the render gets static suddenly...
- Replies: 2
- Views: 461
The noise in the render gets static suddenly...
Hello, I have got problem with noise in the rendered animation, it has never happened to me before. The noise gets static just right when the camera stops moving in the animation... I know this just should not happen so where is something I might be missing? I have the very latest version of Octane ...
- Sat Jul 12, 2025 10:29 am
- Forum: Maxon Cinema 4D
- Topic: How to render light emitters (emissive object) which are inside thin walled glass sphere? I know about refraction pass..
- Replies: 1
- Views: 376
How to render light emitters (emissive object) which are inside thin walled glass sphere? I know about refraction pass..
Hello, the refraction pass does not work for me in this case because it also render all objects arround the glass sphere where the emissive object are in, I need to just render out those emissive object also with refraction affected them throught the glass but only them, without any other object, I ...
- Sat Jul 12, 2025 10:25 am
- Forum: Maxon Cinema 4D
- Topic: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
- Replies: 6
- Views: 954
Re: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you
Hello, I have got still this one question as it also can be feature request:)
There in Redshift you make some material for all emitters, and in its Material Node Editor you use some node which then assign a color for example for each Emitter by itself automaticcaly, so I can have justy only one ...
There in Redshift you make some material for all emitters, and in its Material Node Editor you use some node which then assign a color for example for each Emitter by itself automaticcaly, so I can have justy only one ...