Search found 60 matches

by Ofcourse
Mon Oct 27, 2025 12:14 pm
Forum: Maxon Cinema 4D
Topic: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
Replies: 2
Views: 83

Re: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?

Hi Chris, thank you for your reply. I do understand that you support motion blur of cached X-Particles. My question was about motion blur being applied just on one frame for the whole time (that frame is set in the cache object... So before this step the animation was for example 100 frames long ...
by Ofcourse
Wed Oct 22, 2025 5:31 pm
Forum: Maxon Cinema 4D
Topic: Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?
Replies: 2
Views: 83

Hello is there a way how to render motion blur or use motion vector pass for freezed simulation?

Hello, I have scene with X-Particles which is cached but I am using just specific frame to freeze it for the whole timeline, where only one thing which is animated is camera... Is there a way how to get motion vectors from that static scene for the freezed particles? Just to see the motion vector on ...
by Ofcourse
Mon Sep 22, 2025 8:58 pm
Forum: Maxon Cinema 4D
Topic: The noise in the render gets static suddenly...
Replies: 2
Views: 242

Re: The noise in the render gets static suddenly...

Thank you for your reply, I have got also reply on Discord Otoy Channel the same one :) So I will keep it in my mind and I have also found this to be very helpful information about its functionality.
by Ofcourse
Tue Sep 09, 2025 10:04 am
Forum: Maxon Cinema 4D
Topic: The noise in the render gets static suddenly...
Replies: 2
Views: 242

The noise in the render gets static suddenly...

Hello, I have got problem with noise in the rendered animation, it has never happened to me before. The noise gets static just right when the camera stops moving in the animation... I know this just should not happen so where is something I might be missing? I have the very latest version of Octane ...
by Ofcourse
Sat Jul 12, 2025 10:29 am
Forum: Maxon Cinema 4D
Topic: How to render light emitters (emissive object) which are inside thin walled glass sphere? I know about refraction pass..
Replies: 1
Views: 255

How to render light emitters (emissive object) which are inside thin walled glass sphere? I know about refraction pass..

Hello, the refraction pass does not work for me in this case because it also render all objects arround the glass sphere where the emissive object are in, I need to just render out those emissive object also with refraction affected them throught the glass but only them, without any other object, I ...
by Ofcourse
Sat Jul 12, 2025 10:25 am
Forum: Maxon Cinema 4D
Topic: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
Replies: 2
Views: 364

Re: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you

Hello, I have got still this one question as it also can be feature request:)

There in Redshift you make some material for all emitters, and in its Material Node Editor you use some node which then assign a color for example for each Emitter by itself automaticcaly, so I can have justy only one ...
by Ofcourse
Sat Jul 12, 2025 10:21 am
Forum: Maxon Cinema 4D
Topic: Otoy's Network Render inside of C4D, how it works? Does each computer caltulate each frame alone?
Replies: 3
Views: 345

Re: Otoy's Network Render inside of C4D, how it works? Does each computer caltulate each frame alone?

Hello, thank you for your answer, so to make it clear for me, does it mean that each frame can be rendered on multiple machines simultaneously? So each Render Machine rendering just some tile from the whole image? Because I tought it works like each frame goes on each render machine.
by Ofcourse
Thu Jul 03, 2025 2:17 pm
Forum: Bug Reports
Topic: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get...2x
Replies: 5
Views: 430

Re: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get.

Hello, I have tested it today and the problem seems to be related to Render Queue, when I do render in Picture Viewer, it is all fine, all specified path for exported images are occupied by exported images I wished to be exported, but the problem is when I rendering with Render Queue... In this way ...

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