Search found 57 matches
- Tue Sep 09, 2025 10:04 am
- Forum: Maxon Cinema 4D
- Topic: The noise in the render gets static suddenly...
- Replies: 1
- Views: 82
The noise in the render gets static suddenly...
Hello, I have got problem with noise in the rendered animation, it has never happened to me before. The noise gets static just right when the camera stops moving in the animation... I know this just should not happen so where is something I might be missing? I have the very latest version of Octane ...
- Sat Jul 12, 2025 10:29 am
- Forum: Maxon Cinema 4D
- Topic: How to render light emitters (emissive object) which are inside thin walled glass sphere? I know about refraction pass..
- Replies: 1
- Views: 193
How to render light emitters (emissive object) which are inside thin walled glass sphere? I know about refraction pass..
Hello, the refraction pass does not work for me in this case because it also render all objects arround the glass sphere where the emissive object are in, I need to just render out those emissive object also with refraction affected them throught the glass but only them, without any other object, I ...
- Sat Jul 12, 2025 10:25 am
- Forum: Maxon Cinema 4D
- Topic: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you have
- Replies: 2
- Views: 295
Re: Hello, I have a question about the need of having each separated material for each emitter... It is messy while you
Hello, I have got still this one question as it also can be feature request:)
There in Redshift you make some material for all emitters, and in its Material Node Editor you use some node which then assign a color for example for each Emitter by itself automaticcaly, so I can have justy only one ...
There in Redshift you make some material for all emitters, and in its Material Node Editor you use some node which then assign a color for example for each Emitter by itself automaticcaly, so I can have justy only one ...
- Sat Jul 12, 2025 10:21 am
- Forum: Maxon Cinema 4D
- Topic: Otoy's Network Render inside of C4D, how it works? Does each computer caltulate each frame alone?
- Replies: 3
- Views: 309
Re: Otoy's Network Render inside of C4D, how it works? Does each computer caltulate each frame alone?
Hello, thank you for your answer, so to make it clear for me, does it mean that each frame can be rendered on multiple machines simultaneously? So each Render Machine rendering just some tile from the whole image? Because I tought it works like each frame goes on each render machine.
- Wed Jul 09, 2025 9:42 am
- Forum: Bug Reports
- Topic: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get...2x
- Replies: 5
- Views: 339
Re: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get.
Thank you for your investigation!
- Thu Jul 03, 2025 2:17 pm
- Forum: Bug Reports
- Topic: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get...2x
- Replies: 5
- Views: 339
Re: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get.
Hello, I have tested it today and the problem seems to be related to Render Queue, when I do render in Picture Viewer, it is all fine, all specified path for exported images are occupied by exported images I wished to be exported, but the problem is when I rendering with Render Queue... In this way ...
- Mon Jun 30, 2025 3:55 pm
- Forum: Bug Reports
- Topic: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get...2x
- Replies: 5
- Views: 339
- Tue Jun 24, 2025 12:47 pm
- Forum: Maxon Cinema 4D
- Topic: octane composite material's mask cuts off the intersecting objects when the Masked shader is fully transparent
- Replies: 2
- Views: 242
Re: octane composite material's mask cuts off the intersecting objects when the Masked shader is fully transparent
Hello and thank you for your tip how to solve this issue... I figgured out this by scaling the scene up a bit, as 10 times and it also fixed the problem.
- Tue Jun 24, 2025 9:41 am
- Forum: Bug Reports
- Topic: When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get...2x
- Replies: 5
- Views: 339
When I use only the Octane output specified in octane render setting and I uncheck C4D's Save / Regular Image I get...2x
Hello, I have long term problem with octane, specifically with the render settings out there... If I would like to use only the Octane output specified in the Octane render settings / Render AOV group and for such a reason I do uncheck the C4D's Save/Regular Image... To not render anything else I ...
- Tue Jun 10, 2025 9:27 am
- Forum: Maxon Cinema 4D
- Topic: Otoy's Network Render inside of C4D, how it works? Does each computer caltulate each frame alone?
- Replies: 3
- Views: 309
Otoy's Network Render inside of C4D, how it works? Does each computer caltulate each frame alone?
Hello, I have a question regarding the Network Rendering using slave machines... How does it work? Does it mean that each frame of animation is calculated on specific machine only? Or is the each frame shared between computers during rendering that frame?