Search found 5 matches

by cozygiant
Wed Jan 12, 2022 8:47 am
Forum: Maxon Cinema 4D
Topic: Shadow being cast even when emission is set to zero
Replies: 3
Views: 925

Re: Shadow being cast even when emission is set to zero

I am so please to know that it wasn't me who was using the shadow catcher wrong. So render passes is the way to go. When is the shadow catcher a good time to use? Or is it not recommended? Also thanks for responding.
by cozygiant
Wed Jan 12, 2022 6:05 am
Forum: Maxon Cinema 4D
Topic: Shadow being cast even when emission is set to zero
Replies: 3
Views: 925

Shadow being cast even when emission is set to zero

I have live footage that I tracked in Cinema 4D and got everything ready to add my elements. I wanted to add some emissions to add more light to the objects. But when I do so, the lights cause a very harsh shadow. Thinking that maybe I had the light source too high, I lowered it but the hard shadow ...
by cozygiant
Mon Mar 15, 2021 4:30 am
Forum: Maxon Cinema 4D
Topic: x particles OpenOVDB Mesher Motion Blur
Replies: 4
Views: 2740

Re: x particles OpenOVDB Mesher Motion Blur

Howdy I have the exact same problem! It isn't an Octane issue it's XP. When the mesher is "live" it generates xyz vertex maps like we all love. If you XPcache the mesher the tags are still there but if you click on them you can no longer see any vertex data. So that sucks - but if you keep the ...
by cozygiant
Wed Feb 10, 2021 8:13 am
Forum: Maxon Cinema 4D
Topic: x particles OpenOVDB Mesher Motion Blur
Replies: 4
Views: 2740

Re: x particles OpenOVDB Mesher Motion Blur

aoktar wrote:Octane doesn't care how vertex tags re generated. It takes if there is really proper data. There may be a bug for XP
Gotcha thanks!
by cozygiant
Tue Feb 09, 2021 7:26 am
Forum: Maxon Cinema 4D
Topic: x particles OpenOVDB Mesher Motion Blur
Replies: 4
Views: 2740

x particles OpenOVDB Mesher Motion Blur

Hi everyone, so I have a scene where I have particles simulating water splashing on an object. I then turn on the XYZ Velocity checkbox to create tags to then later be put into octanes 'Object Tag' with the motion blur set as 'Vertex Speed'. I then put each tag where they belong. After that, I cache ...

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