Search found 9 matches

by mradfo21
Fri Oct 08, 2010 1:52 am
Forum: Works In Progress
Topic: Achieving realistic skin
Replies: 22
Views: 15741

Re: Achieving realistic skin

Craig Donner has made alot of technical advances in the realm of Subsurface Scattering phenomena. What I think strikes me most is the lack of underlying muscular or bone structure. Have a look at this paper he wrote, which has some handy images you could use as reference:

http://graphics.ucsd.edu ...
by mradfo21
Thu Sep 23, 2010 7:03 am
Forum: Demo Version Questions & Discussion
Topic: general questions for the future
Replies: 3
Views: 2653

general questions for the future

Hey Octane, great Job on the new release ! Looks promising as always!

I'm just checking in again.

I have some long-term questions, I suppose not even as much about Octane, as about GPU rendering.

How does the GPU rendering community hope to overcome memory limitations? To my knowledge (which ...
by mradfo21
Wed Aug 18, 2010 2:49 am
Forum: Works In Progress
Topic: Shadeless materials
Replies: 6
Views: 5038

Re: Shadeless materials

that kind of feature is something I imagine Octane isn't designed to do. However, its an easy feat. All your looking for is a Surface Shader (in maya). I imagine your using it to generate a matte of some kind for compositing.
by mradfo21
Wed Aug 11, 2010 2:53 am
Forum: Works In Progress
Topic: bedrom vray vs octane quick setup
Replies: 12
Views: 15063

Re: bedrom vray vs octane quick setup

Vray does have it's share of learning curve. But well, if this was a realistic situation, my guess is, you'd be expected to know Vray a tad better.
by mradfo21
Wed Jul 07, 2010 3:21 pm
Forum: Resources and Sharing
Topic: Production Rendering
Replies: 2
Views: 2279

Re: Production Rendering

thanks for the quick response !

Well, I'll just have to keep my eye on things then.

keep up the great work !


- Matt Radford
by mradfo21
Tue Jul 06, 2010 7:56 pm
Forum: Resources and Sharing
Topic: Production Rendering
Replies: 2
Views: 2279

Production Rendering

Hello Octane users and developers !

I've been quietly following Octane renderer for some time now. The moment the first Alpha came out I was using it at home and delighted by the results. I have used Arion as well. It is my personal belief that the Refractive developers have created a better ...
by mradfo21
Sun Feb 21, 2010 9:54 pm
Forum: General Discussion
Topic: Love Unbaised GPU, but a little concerned for Octane
Replies: 19
Views: 9449

Love Unbaised GPU, but a little concerned for Octane

I'm a bit nervous posting here. traditionally, unfavorable comments on internet forums lead no where.

I'm really excited for Octane. I grabbed the alpha for Windows the day of its release. I entered the competition; I submitted the stills of the MTV logo with liquid and the "scad film festival" in ...
by mradfo21
Sun Feb 21, 2010 9:38 pm
Forum: General Discussion
Topic: What next ? FBX or Collada
Replies: 111
Views: 43735

Re: What next ? FBX or Collada

FBX is an incredibly robust format that is used both professionally and in education to transport animation between 3d apps. I know alot of people on the forum are blender guys and thus open source is a biggie. I love the idea behind Collada. But for me, and my work, and the work of my colleges, FBX ...
by mradfo21
Thu Jan 21, 2010 10:51 pm
Forum: Competitions
Topic: January: Octane License Competition *CLOSED*
Replies: 301
Views: 184743

Re: January: Octane License Competition

Hey guys !

Been playing around with Octane since last night. I'm going to submit some images. I really like the idea of taking 3d Photography with this. Even the speckles i think add a more film like response to the images.

here is what I've come up with.


Matt Radford
http://www.mattradford.com ...

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