Hi, Is there a way to create a cloud job from script ?
If so, is there a documentation for the API ?
If not, is it ever planned or it will always be manual ?
Search found 11 matches
- Tue Dec 10, 2019 8:42 am
- Forum: Octane for Unity
- Topic: Create a job on Octane Cloud from script
- Replies: 1
- Views: 2556
- Tue Oct 15, 2019 1:03 pm
- Forum: Octane for Unity
- Topic: Create a 360 render
- Replies: 2
- Views: 3536
Re: Create a 360 render
Thanks !
- Mon Oct 14, 2019 4:18 pm
- Forum: Octane for Unity
- Topic: Create a 360 render
- Replies: 2
- Views: 3536
- Thu Apr 11, 2019 12:06 pm
- Forum: Octane for Unity
- Topic: Ability to export ORBX at runtime from script
- Replies: 7
- Views: 3599
Re: Ability to export ORBX at runtime from script
Ok thanks a lot !ChrisHekman wrote: The Octane for Unity itself does not work without the editor in standalone for multiple technical reasons. Which means exporting dosnt work without the editor in standalone.
We are looking into a solution, but it is a hard technical problem to solve, so it will take a while.
- Wed Apr 10, 2019 7:00 am
- Forum: Octane for Unity
- Topic: Ability to export ORBX at runtime from script
- Replies: 7
- Views: 3599
Re: Ability to export ORBX at runtime from script
Ok thanks. ORBX is just a file so it could be technically possible to export it at runtime no ? If so, is it planned or in the back of your roadmap ?ChrisHekman wrote:OctaneUnity in a Standalone Build is not currently supported no.
This would only work in editor, and in editor play mode.
- Wed Apr 03, 2019 8:47 am
- Forum: Octane for Unity
- Topic: Disable unity layers in octane renderer
- Replies: 3
- Views: 2275
Re: Disable unity layers in octane renderer
My question seems to be closely related to the thread Rendering Solo object (viewtopic.php?f=129&t=70595). I'll try to see how "hide from camera" works out.
- Tue Apr 02, 2019 6:42 am
- Forum: Octane for Unity
- Topic: Disable unity layers in octane renderer
- Replies: 3
- Views: 2275
Disable unity layers in octane renderer
Hello,
I would like to prevent some unity layers to be rendered in the frame. You can do this in unity by specifying the culling mask on the camera but how do we (if we can) do this with octane for unity ?
I would like to prevent some unity layers to be rendered in the frame. You can do this in unity by specifying the culling mask on the camera but how do we (if we can) do this with octane for unity ?
- Tue Apr 02, 2019 6:41 am
- Forum: Octane for Unity
- Topic: 1.2.0.1370
- Replies: 10
- Views: 6563
Re: 1.2.0.1370
NiceChrisHekman wrote:oktomus wrote:ChrisHekman wrote: If you want to see what can be set and get from the rendertarget node, you can open the OctaneGUI and rightclick on a rendertarget node and press "Show in lua api browser"

- Tue Apr 02, 2019 6:40 am
- Forum: Octane for Unity
- Topic: Ability to export ORBX at runtime from script
- Replies: 7
- Views: 3599
Re: Ability to export ORBX at runtime from script
Thanks! But i'm not sure it will work in runtime in a build.ChrisHekman wrote:Actually, there is a way to do this atm.
Octane.Scene.Save() will save the scene to Orbx for you.
- Fri Mar 22, 2019 3:01 pm
- Forum: Octane for Unity
- Topic: 1.2.0.1370
- Replies: 10
- Views: 6563
Re: 1.2.0.1370
I want to try this! Where can I find informations about it ?ChrisHekman wrote:Features
[*]C# API - User can now access various parts of the plugin via C# (Experimental)[/list]