Very nice, Tony.
Good work.
Could you post your shader tree ?
Search found 38 matches
- Sat Jul 04, 2015 1:02 pm
- Forum: Works In Progress
- Topic: tonysculptor skin R20
- Replies: 30
- Views: 35966
- Sat Dec 27, 2014 6:48 pm
- Forum: User requests
- Topic: ******* Wishlist and feedback topic ********
- Replies: 341
- Views: 185230
Re: ******* Wishlist and feedback topic ********
Post by atome451 » Tue Dec 23, 2014 8:13 am
I don't understand: you can do that with UVW transform node and Projection on each ImageTexture or mapping nodes. With Octane materials, you don't need a C4D projector...
???
Could you enlighten me please ?
I have created an C4D-Octane-diffuse ...
I don't understand: you can do that with UVW transform node and Projection on each ImageTexture or mapping nodes. With Octane materials, you don't need a C4D projector...
???
Could you enlighten me please ?
I have created an C4D-Octane-diffuse ...
- Tue Dec 23, 2014 3:15 am
- Forum: User requests
- Topic: ******* Wishlist and feedback topic ********
- Replies: 341
- Views: 185230
Re: ******* Wishlist and feedback topic ********
I encountered a problem.
Given the case that you need different repetitions of your color maps along with your bump/normal/dispmaps, the only way to archieve that in C4D is usually using the Projector shader in the 'Relief'-Channel, where you throw in the bump/normal/dispmaps and give them a higher ...
Given the case that you need different repetitions of your color maps along with your bump/normal/dispmaps, the only way to archieve that in C4D is usually using the Projector shader in the 'Relief'-Channel, where you throw in the bump/normal/dispmaps and give them a higher ...
- Thu Nov 13, 2014 9:45 am
- Forum: Releases
- Topic: Version 2.12.2 - final (updated on 18.11.14)
- Replies: 330
- Views: 170722
Re: Version 2.12.1 - final (updated on 28.10.14)
Great work as always, Aoktar, thank you.
- Tue May 13, 2014 11:04 pm
- Forum: Releases
- Topic: Version 1.54.2 (Octane Render 1.54) *** 03.06.2014 ***
- Replies: 114
- Views: 68350
Re: Version 1.53.1 (Octane Render 1.53) *** 10.05.2014 ***
Thanks for the X-Particles-integration, Ahmet.
Really great.
Really great.
- Tue Mar 04, 2014 4:15 pm
- Forum: Maxon Cinema 4D
- Topic: New version 1.23.2 (SDK 1.37) *** 25.03.2014***
- Replies: 279
- Views: 132358
Re: New version 1.18a (SDK 1.33) *** 26.02.2014***
Hi Aoktar,
thanks for the new test version.
Will try it out these days more intensively, but from a first test with the SSS2-Dragon, it looks fine.
Extremely usefull is the GPU-info-HUD in the Live viewer.
Please keep that also in future versions as it helps a lot to keep the overview over the ...
thanks for the new test version.
Will try it out these days more intensively, but from a first test with the SSS2-Dragon, it looks fine.
Extremely usefull is the GPU-info-HUD in the Live viewer.
Please keep that also in future versions as it helps a lot to keep the overview over the ...
- Tue Sep 24, 2013 11:00 pm
- Forum: Maxon Cinema 4D
- Topic: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
- Replies: 199
- Views: 108510
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Hi Aoktar,
what about the missing Octane render settings window and the non working preview render (remains black) under R15 ?
what about the missing Octane render settings window and the non working preview render (remains black) under R15 ?
- Sat Sep 21, 2013 11:29 pm
- Forum: Maxon Cinema 4D
- Topic: Testing Beta 0.87b (SDK 1.20) **updated 04.10**
- Replies: 199
- Views: 108510
Re: Testing Beta 0.8x (SDK 1.20) **updated 18.09**
Is it intended that the Octane settings window is missing now in this release under C4D R15 ?
By clicking 'Octane Live Render', only the Live viewer shows up but renders only black.
Full Rendering works (mostly), but as said without the Octane render settings-window from the Live render.
Could you ...
By clicking 'Octane Live Render', only the Live viewer shows up but renders only black.
Full Rendering works (mostly), but as said without the Octane render settings-window from the Live render.
Could you ...
- Sun Jul 28, 2013 3:49 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 1.20.1 released
- Replies: 32
- Views: 19898
Re: OctaneRender™ for LightWave™ build 1.20.1 released
All right, thanks.
BR,
Ralf
BR,
Ralf
- Sun Jul 28, 2013 3:23 pm
- Forum: Lightwave 3D
- Topic: OctaneRender™ for LightWave™ build 1.20.1 released
- Replies: 32
- Views: 19898
Re: OctaneRender™ for LightWave™ build 1.20.1 released
Hi Juanjo,
the current plugin version crashes my LW 1.6 when trying to enable the plugin.
Does it work with LW 1.6 or do I have to wait for an update ?
BR,
Ralf
the current plugin version crashes my LW 1.6 when trying to enable the plugin.
Does it work with LW 1.6 or do I have to wait for an update ?
BR,
Ralf