I'm making maps using terrain data, displaced meshes and Google Earth as textures, but the textures always looks like ass.
Realizing a stylized version would work, I'm wondering if it's possible to make an Octane material that samples the average color pr. polygon of the texture?
Removing the phong ...
Search found 8 matches
- Wed Apr 19, 2023 3:55 pm
- Forum: General Discussion
- Topic: Color sample pr. polygon for maps
- Replies: 0
- Views: 534
- Sat Jun 26, 2021 9:24 am
- Forum: Plugin Discussion/Support
- Topic: Urgent - Pathtracer renders black | C4D
- Replies: 5
- Views: 56526
Re: Urgent - Pathtracer renders black | C4D
Thanks for the reply - yeah that solved it.
I don't even know what that does (yet), is there any reason why it wasn't reset when I reset setting I could think of?
I don't even know what that does (yet), is there any reason why it wasn't reset when I reset setting I could think of?
- Fri Jun 25, 2021 1:50 pm
- Forum: Plugin Discussion/Support
- Topic: Urgent - Pathtracer renders black | C4D
- Replies: 5
- Views: 56526
Re: Urgent - Pathtracer renders black | C4D
Literally everything else worked except pathtracing in that C4D scene, even when resetting every setting I could, both Octane and C4D settings.
Tried turning denoiser on/off, no volumes.
It actually renders through the samples, but everything's black. No errormessages from the LiveViewer.
I solved ...
Tried turning denoiser on/off, no volumes.
It actually renders through the samples, but everything's black. No errormessages from the LiveViewer.
I solved ...
- Thu Jun 24, 2021 6:10 pm
- Forum: Plugin Discussion/Support
- Topic: Urgent - Pathtracer renders black | C4D
- Replies: 5
- Views: 56526
Urgent - Pathtracer renders black | C4D
One minute everything's fine, have been working on the scene for two days, doing test renders, all good.
Then I'm enabling Render Passes to get my Z-pass - dumbest mistake of my life.
Pathtracer turns black (both Live view and Render to Picture Viewer), and I can't get it to render for the life of ...
Then I'm enabling Render Passes to get my Z-pass - dumbest mistake of my life.
Pathtracer turns black (both Live view and Render to Picture Viewer), and I can't get it to render for the life of ...
- Thu Jun 24, 2021 6:03 pm
- Forum: Plugin Discussion/Support
- Topic: Urgent - Pathtracer renders black | C4D
- Replies: 0
- Views: 46251
Urgent - Pathtracer renders black | C4D
One minute everything's fine, have been working on the scene for two days, doing test renders, all good.
Then I'm enabling Render Passes to get my Z-pass - dumbest mistake of my life.
Pathtracer turns black (both Live view and Render to Picture Viewer), and I can't get it to render for the life of ...
Then I'm enabling Render Passes to get my Z-pass - dumbest mistake of my life.
Pathtracer turns black (both Live view and Render to Picture Viewer), and I can't get it to render for the life of ...
- Mon May 31, 2021 10:13 am
- Forum: Releases
- Topic: Cinema4D version 2020.2.3-R7 (Previous stable) 09.06.2021
- Replies: 119
- Views: 68165
Re: Cinema4D version 2020.2.3-R6 (Latest stable) 22.05.2021
Thanks for the update! 2 things that i found :
1/ octane crash with a background object from c4D
2 / solo node is working just when you add a transform node to it!
I have this as well.
300 frame motion tracked drone shot with TIFF sequence (7GB) in background object with octaneobject tag and ...
1/ octane crash with a background object from c4D
2 / solo node is working just when you add a transform node to it!
I have this as well.
300 frame motion tracked drone shot with TIFF sequence (7GB) in background object with octaneobject tag and ...
- Tue Oct 13, 2020 2:36 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur Vertex limitation
- Replies: 14
- Views: 4112
Re: Motion Blur Vertex limitation
This might be related, but Octane Motion Blur isn't working as expected in one of my projects containing a lot of particles as well.
It worked when I first set it up, but when I cranked the number of particles the motion blur suddenly just disappeared.
There's a time shift when I enable/disable it ...
It worked when I first set it up, but when I cranked the number of particles the motion blur suddenly just disappeared.
There's a time shift when I enable/disable it ...
- Sat Oct 10, 2020 4:28 pm
- Forum: General Discussion
- Topic: Octane particles not adhering to emitter variations
- Replies: 0
- Views: 801
Octane particles not adhering to emitter variations
I'm working my way through the Octane manual, so sorry if I've missed anything basic.
Haven't found the same problem on YouTube or the forum either.
I've built a simple whirlwind particle scene in C4D, and want to convert it to Octane.
I've applied the Octane ObjectTag to the emitter, dropped the ...
Haven't found the same problem on YouTube or the forum either.
I've built a simple whirlwind particle scene in C4D, and want to convert it to Octane.
I've applied the Octane ObjectTag to the emitter, dropped the ...