Search found 8 matches

by Wolfnimations
Fri Jun 26, 2020 3:47 pm
Forum: News & Announcements
Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Replies: 364
Views: 803639

Re: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!

The Windows download link for the OctaneServerPrime 2020.1.3_21.9 version is pointing to the wrong address and makes you download the blender installer a second time.
Can you fix the link to point to the correct file?

-Wolf
by Wolfnimations
Mon May 11, 2020 12:49 am
Forum: News & Announcements
Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Replies: 364
Views: 803639

Re: OctaneRender™ 2019 for Blender® 2.81 - new free tier!

karmen666 wrote:Just curious on whether a 2.82 version is anywhere close? I have a project where octane would really speed things up, but I wanted to use Mantaflow in it.
Check the Prime downloads page, it should have updated to a version with 2.82.
by Wolfnimations
Tue Apr 28, 2020 7:09 pm
Forum: Octane for Unity
Topic: Parallax Offset in Unity
Replies: 2
Views: 3060

Re: Parallax Offset in Unity

Hey antonio,

That is a feature from Cinema 4D and is not in Octane itsself.
It would be better to suggest this as a feature for Octane as a whole than just on the Unity plugin section of the forum.

But as an alternative you can also just use displacement.
Where you take a height map and plug it ...
by Wolfnimations
Sun Mar 15, 2020 10:39 pm
Forum: News & Announcements
Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Replies: 364
Views: 803639

Re: OctaneRender™ 2019 for Blender® 2.81 - new free tier!

Hello!

I am currently running the version 20.7 of OctaneRender and Blender Octane Edition 2019.1.5 (the Free Tier). I have two GTX 970's and I'd like to use both. CUDA is installed, and Octane renders perfectly well on the 1st GPU, but not the second. When I try to check it, I have this red cross ...
by Wolfnimations
Wed Jun 05, 2019 12:17 pm
Forum: Octane for Unity
Topic: DoF follows Target.
Replies: 2
Views: 2147

Re: DoF follows Target.



Quick dirty code:

RTComp = GetComponent<PBRRenderTargetComponent>();
if(RTComp.RenderTarget)
RTComp.RenderTarget.Camera.SetPinFloat(Octane.P_FOCAL_DEPTH, depth);


Thank you for the reply. I'll pass this on to some people that i work with that know more about coding.

For any other people ...
by Wolfnimations
Wed May 29, 2019 1:12 pm
Forum: Octane for Unity
Topic: DoF follows Target.
Replies: 2
Views: 2147

DoF follows Target.

I am trying to make a camera follow a target while the depth of field adjusts to the target.
I found out that I am not able to keyframe the depth of field property (or any property) from the PBR render target object in a Unity timeline.

Is there any way i can get this to work?
Or any pointers to a ...
by Wolfnimations
Tue May 07, 2019 11:02 am
Forum: Octane for Unity
Topic: Octane material keyframes
Replies: 2
Views: 3353

Octane material keyframes

Is there a way to add keyframes to material properties in Octane for Unity?
To have it in a unity timeline, or even a build in timeline for octane that handles material properties.

Or do i have to use a texture animation or the standard Unity material for those things?
by Wolfnimations
Tue Mar 19, 2019 10:45 am
Forum: Octane for Unity
Topic: Octane license (UNITY) activation result: Cancelled
Replies: 23
Views: 15404

Re: Octane license (UNITY) activation result: Cancelled

I have the same problem where it doesn't activate the license. (octane 1.2.0.1370)

But after downgrading the octane version to Octane 1.2.0.1362 it does activate the license again.

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