Hi there,
As I was asked by ElBloko, I Just wanted to put here the basic usage of my old python script : octaneInstancer.py
Just run those lines to show the UI :
import octaneInstancer
octaneInstancer.ui()
The first button converts selected instancer node to regular instanced meshes.
Second ...
Search found 136 matches
- Wed May 31, 2017 1:45 pm
- Forum: General Discussion
- Topic: Need help about scatter from Maya to standalone
- Replies: 22
- Views: 13276
- Mon Jul 04, 2016 8:51 pm
- Forum: General Discussion
- Topic: Need help about scatter from Maya to standalone
- Replies: 22
- Views: 13276
Re: Need help about scatter from Maya to standalone
About the mel script, no need to rename it or put it into some unsual place.
Just place it in your scripts folder. In case you don't know where it is you can run this command and get the standard place for scripts:
internalVar -usd (-usd flag stands for User Script Directory)
Then if you don't want ...
Just place it in your scripts folder. In case you don't know where it is you can run this command and get the standard place for scripts:
internalVar -usd (-usd flag stands for User Script Directory)
Then if you don't want ...
- Mon Jul 04, 2016 11:40 am
- Forum: General Discussion
- Topic: Need help about scatter from Maya to standalone
- Replies: 22
- Views: 13276
Re: Need help about scatter from Maya to standalone
Hi there,
Just in case, I've moved the original old mel script here: octaneInstancer_mel
You got its latest version as v0.5 @ 05/12/2012
Anyway, glad you solved your issue and get it working.
Since then, I wrote a python script that exports Maya instancing to other softwares.
It's a way faster at ...
Just in case, I've moved the original old mel script here: octaneInstancer_mel
You got its latest version as v0.5 @ 05/12/2012
Anyway, glad you solved your issue and get it working.
Since then, I wrote a python script that exports Maya instancing to other softwares.
It's a way faster at ...
- Fri Sep 04, 2015 12:52 pm
- Forum: M is for Metaverse Gallery
- Topic: Spyrogif
- Replies: 104
- Views: 116655
Re: Spyrogif
Great!
Nice 'small' pieces of art.
Keep up he fine work!
Nice 'small' pieces of art.
Keep up he fine work!
- Tue Oct 21, 2014 1:20 pm
- Forum: General Discussion
- Topic: Export octane cam data?
- Replies: 2
- Views: 1284
Re: Export octane cam data?
Hi
Just modified a bit my script to import cameras from ocs to parse the last ocs file version.
Feel free to modify it.
Cheers
F
Just modified a bit my script to import cameras from ocs to parse the last ocs file version.
Feel free to modify it.
Cheers
F
- Tue Aug 12, 2014 12:06 pm
- Forum: Lua Scripting
- Topic: Noise Generator
- Replies: 8
- Views: 8828
Re: Noise Generator
Thanks Thomas!
- Tue Jul 15, 2014 2:08 pm
- Forum: Lua Scripting
- Topic: Noise Generator
- Replies: 8
- Views: 8828
Re: Noise Generator
Nice script 
But doesn't work in OctaneRender 2.03
line 272 > info.preview:setPixel(x, y, t2d:get(x, y))
...\noise-generator/materials.lua:272: attempt to call method 'setPixel' (a nil value)
Stratified could you help to fix that?
Thanks!

But doesn't work in OctaneRender 2.03
line 272 > info.preview:setPixel(x, y, t2d:get(x, y))
...\noise-generator/materials.lua:272: attempt to call method 'setPixel' (a nil value)
Stratified could you help to fix that?
Thanks!
- Thu Jul 04, 2013 10:49 am
- Forum: General Discussion
- Topic: Real size scale
- Replies: 5
- Views: 4768
Re: Real size scale
Hi Rikk
If I read you correctly you're modeling in Maya with 1 unit = 1 meter.
The Maya's preferences (cm by default) should not be considered; they're not exported.
In Octane just set the import settings 'Scale (OBJ file unit)' to what 1 unit is in reality.
(in the plugin there's a 'Scale (1 unit ...
If I read you correctly you're modeling in Maya with 1 unit = 1 meter.
The Maya's preferences (cm by default) should not be considered; they're not exported.
In Octane just set the import settings 'Scale (OBJ file unit)' to what 1 unit is in reality.
(in the plugin there's a 'Scale (1 unit ...
- Sat Jun 15, 2013 5:44 pm
- Forum: Autodesk Maya
- Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
- Replies: 361
- Views: 167916
Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)
Hi Rikk
Sorry for the wait but we had to organize spaces in our new office.
I took little time to make some modifications.
Render animation now takes the quiet and noOpenGL options.
No resolution settings are exported if the Resolution checkBox is unchecked.
I've added quickly 2 texFields called ...
Sorry for the wait but we had to organize spaces in our new office.
I took little time to make some modifications.
Render animation now takes the quiet and noOpenGL options.
No resolution settings are exported if the Resolution checkBox is unchecked.
I've added quickly 2 texFields called ...
- Wed Jun 12, 2013 9:31 am
- Forum: Autodesk Maya
- Topic: Beta 2.2 RC1: Maya exporter plugin (unofficial)
- Replies: 361
- Views: 167916
Re: Beta 2.2 RC1: Maya exporter plugin (unofficial)
Hi Rikk
Sorry for the error. I removed the wrong line that was calling another script for debug purpose.
I'm moving to my new office today, but I'll try to give you some support as much as I can.
Sorry for the error. I removed the wrong line that was calling another script for debug purpose.
I'm moving to my new office today, but I'll try to give you some support as much as I can.