Thanks, Chris. Looking forward to the next build which will allow us to the change the default BRDF parameter and the C# API. Really appreciate the help on that!
We'll check out the Octane Override Shaders to see if that can help unblock us at the moment. We have attempted this with past releases ...
Search found 4 matches
- Fri Jun 21, 2019 10:58 pm
- Forum: Octane for Unity
- Topic: 1.2.0.1371 - Unity 2019.1 Support
- Replies: 6
- Views: 4407
- Thu Jun 20, 2019 4:29 pm
- Forum: Octane for Unity
- Topic: 1.2.0.1371 - Unity 2019.1 Support
- Replies: 6
- Views: 4407
Re: 1.2.0.1371 - Unity 2019.1 Support
I understand. A switch that changes all converted materials would definitely do the trick. We're really looking to just use the GGX option in BRDF for every converted material instead of "Octane" which is currently used by default. Having the ability to do this would be a huge improvement for us ...
- Wed Jun 19, 2019 3:48 pm
- Forum: Octane for Unity
- Topic: 1.2.0.1371 - Unity 2019.1 Support
- Replies: 6
- Views: 4407
Re: 1.2.0.1371 - Unity 2019.1 Support
Thanks Chris! Any chance the BRDF support is included in this new release? I know you mentioned that you'd include this in the next build.
- Mon May 13, 2019 7:17 pm
- Forum: Octane for Unity
- Topic: Setting BRDF Model material option from Unity
- Replies: 5
- Views: 4563
Re: Setting BRDF Model material option from Unity
Hi Chris,
Just curious if you've been able to find out if this is possible to add or not? Would sure help us out a lot to know if this was something that was going to be possible soon or if we have to find another path forward. Thanks!
Just curious if you've been able to find out if this is possible to add or not? Would sure help us out a lot to know if this was something that was going to be possible soon or if we have to find another path forward. Thanks!