Search found 4 matches

by jakemetz11
Fri Jun 21, 2019 10:58 pm
Forum: Octane for Unity
Topic: 1.2.0.1371 - Unity 2019.1 Support
Replies: 6
Views: 4407

Re: 1.2.0.1371 - Unity 2019.1 Support

Thanks, Chris. Looking forward to the next build which will allow us to the change the default BRDF parameter and the C# API. Really appreciate the help on that!

We'll check out the Octane Override Shaders to see if that can help unblock us at the moment. We have attempted this with past releases ...
by jakemetz11
Thu Jun 20, 2019 4:29 pm
Forum: Octane for Unity
Topic: 1.2.0.1371 - Unity 2019.1 Support
Replies: 6
Views: 4407

Re: 1.2.0.1371 - Unity 2019.1 Support

I understand. A switch that changes all converted materials would definitely do the trick. We're really looking to just use the GGX option in BRDF for every converted material instead of "Octane" which is currently used by default. Having the ability to do this would be a huge improvement for us ...
by jakemetz11
Wed Jun 19, 2019 3:48 pm
Forum: Octane for Unity
Topic: 1.2.0.1371 - Unity 2019.1 Support
Replies: 6
Views: 4407

Re: 1.2.0.1371 - Unity 2019.1 Support

Thanks Chris! Any chance the BRDF support is included in this new release? I know you mentioned that you'd include this in the next build.
by jakemetz11
Mon May 13, 2019 7:17 pm
Forum: Octane for Unity
Topic: Setting BRDF Model material option from Unity
Replies: 5
Views: 4563

Re: Setting BRDF Model material option from Unity

Hi Chris,

Just curious if you've been able to find out if this is possible to add or not? Would sure help us out a lot to know if this was something that was going to be possible soon or if we have to find another path forward. Thanks!

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