thanks, will check it out!
Search found 3 matches
- Wed Feb 13, 2019 9:41 am
- Forum: Demo Version Questions & Discussion
- Topic: Universal Material & PBR
- Replies: 6
- Views: 13025
Re: Universal Material & PBR
- Mon Feb 04, 2019 10:24 am
- Forum: Demo Version Questions & Discussion
- Topic: Universal Material & PBR
- Replies: 6
- Views: 13025
Re: Universal Material & PBR
Hi Dan,
there should be a direct plugin importer for Substance to c4doctane, anyway, yes please, export separated maps, to plug in the correct pins, and for AO, use a Multiply node to add the AO texture on top of albedo, and metallic, if necessary.
Also change the model from Octane to GXX for best ...
there should be a direct plugin importer for Substance to c4doctane, anyway, yes please, export separated maps, to plug in the correct pins, and for AO, use a Multiply node to add the AO texture on top of albedo, and metallic, if necessary.
Also change the model from Octane to GXX for best ...
- Thu Jan 31, 2019 2:13 pm
- Forum: Demo Version Questions & Discussion
- Topic: Universal Material & PBR
- Replies: 6
- Views: 13025
Universal Material & PBR
Hi,
just downloaded the demo of octane render and im looking at using a PBR workflow from substance.
Ive been using some geo and baked texture maps that I produced for unreal that include:
Base Color
Normal
and lastly a OcclusionROughnessMetallic map
I've plugged in the Base Colour to Albedo ...
just downloaded the demo of octane render and im looking at using a PBR workflow from substance.
Ive been using some geo and baked texture maps that I produced for unreal that include:
Base Color
Normal
and lastly a OcclusionROughnessMetallic map
I've plugged in the Base Colour to Albedo ...