Search found 3 matches

by DanH71
Wed Feb 13, 2019 9:41 am
Forum: Demo Version Questions & Discussion
Topic: Universal Material & PBR
Replies: 6
Views: 13025

Re: Universal Material & PBR

paride4331 wrote:Hi DanH71,
https://support.allegorithmic.com/docum ... 51685.html
Regards
Paride
thanks, will check it out!
by DanH71
Mon Feb 04, 2019 10:24 am
Forum: Demo Version Questions & Discussion
Topic: Universal Material & PBR
Replies: 6
Views: 13025

Re: Universal Material & PBR

Hi Dan,
there should be a direct plugin importer for Substance to c4doctane, anyway, yes please, export separated maps, to plug in the correct pins, and for AO, use a Multiply node to add the AO texture on top of albedo, and metallic, if necessary.
Also change the model from Octane to GXX for best ...
by DanH71
Thu Jan 31, 2019 2:13 pm
Forum: Demo Version Questions & Discussion
Topic: Universal Material & PBR
Replies: 6
Views: 13025

Universal Material & PBR

Hi,

just downloaded the demo of octane render and im looking at using a PBR workflow from substance.

Ive been using some geo and baked texture maps that I produced for unreal that include:

Base Color
Normal
and lastly a OcclusionROughnessMetallic map

I've plugged in the Base Colour to Albedo ...

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