I looks like a spline with object tag, hair tab bug is back. I swear this was fixed in a previous 2022 build.
The hair tab with the same root thickness and tip thickness is expected to visually be the same around a spline.
https://i.imgur.com/gTelCUc.png
Here's the file: https://www.dropbox ...
Search found 346 matches
- Sat Sep 02, 2023 2:15 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1-Beta3-R4 27.09.2023
- Replies: 114
- Views: 43183
- Thu Mar 02, 2023 7:20 am
- Forum: Releases
- Topic: Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
- Replies: 319
- Views: 121543
Re: Cinema4D 2022.1-[R7] (Latest stable) (21.02.2023)
This bug not dependent from this. It has been present for many years, from the very beginning of the introduction of hair. It occurs if the spline is closed.jayroth2020 wrote:Make your rectangle editable, and try again. Octane does not like primitives...
- Thu Aug 25, 2022 3:37 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22
- Replies: 124
- Views: 49504
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Hi Ahmet, i have an issue with transmission channel in specular mat.
When i set it to 0, glass get absolutely transparent instead get black.
https://disk.yandex.ru/i/YFVdcSOZLPZK0Q
yes it's not creating any nodes when color and float value is zero. Connect a float texture as a workaround.
Oh ...
When i set it to 0, glass get absolutely transparent instead get black.
https://disk.yandex.ru/i/YFVdcSOZLPZK0Q
yes it's not creating any nodes when color and float value is zero. Connect a float texture as a workaround.
Oh ...
- Wed Aug 24, 2022 11:47 am
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22
- Replies: 124
- Views: 49504
Re: Cinema4D version 2022.1-XB3-(R3) (Experimental) 09.08.2022
Hi Ahmet, i have an issue with transmission channel in specular mat.
When i set it to 0, glass get absolutely transparent instead get black.
https://disk.yandex.ru/i/YFVdcSOZLPZK0Q
When i set it to 0, glass get absolutely transparent instead get black.
https://disk.yandex.ru/i/YFVdcSOZLPZK0Q
- Sat Aug 20, 2022 5:02 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 2022.1 XB 3
- Replies: 68
- Views: 23459
Re: OctaneRender® 2022.1 XB 3
Where are the new PostFX changes/additions that were promised for 2022 ? Are they still going to make it ?
Not expecting an answer from any Otoy employee here as my last two comments/questions were just ignored... ;)
J
It's funny, but Jules Urbach personally promised me in the comments to the ...
Not expecting an answer from any Otoy employee here as my last two comments/questions were just ignored... ;)
J
It's funny, but Jules Urbach personally promised me in the comments to the ...
- Sat Aug 06, 2022 6:00 am
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22
- Replies: 124
- Views: 49504
Re: Cinema4D version 2022.1-XB3 (Experimental) 05.08.2022
[*] Scatter object: New WIP distribution mode POISSON and fix for distribution issues with old Surface mode ...
- Wed Jul 20, 2022 1:11 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB2-(R2) (Experimental) 23.07.2022
- Replies: 34
- Views: 18184
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Hello, I'm trying out the new version.
Tell me please, why can't I save any file format other than exp through octane?
If I choose tiff or png in this place, then octane simply does not save anything.
Tell me please, why can't I save any file format other than exp through octane?
If I choose tiff or png in this place, then octane simply does not save anything.
- Tue Jul 19, 2022 3:42 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB2-(R2) (Experimental) 23.07.2022
- Replies: 34
- Views: 18184
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Hi Ahmet.
About the scatter. Maybe you don't need to invent and write new code? You can just take what the main development team has already done in standalone and just implement it, as you implement everything else in the integration. Because the standalone scatter works both fast and well ...
About the scatter. Maybe you don't need to invent and write new code? You can just take what the main development team has already done in standalone and just implement it, as you implement everything else in the integration. Because the standalone scatter works both fast and well ...
- Tue Jul 19, 2022 6:32 am
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB2-(R2) (Experimental) 23.07.2022
- Replies: 34
- Views: 18184
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Hi Ahmet.
About the scatter. Maybe you don't need to invent and write new code? You can just take what the main development team has already done in standalone and just implement it, as you implement everything else in the integration. Because the standalone scatter works both fast and well.
About the scatter. Maybe you don't need to invent and write new code? You can just take what the main development team has already done in standalone and just implement it, as you implement everything else in the integration. Because the standalone scatter works both fast and well.
- Mon Jul 18, 2022 2:34 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
- Replies: 100
- Views: 40581
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Hellow Ahmet, don't you want to fix this problem with the octane scatter on a large surfaces already?
It's 2022 and we're still having these childhood diseases.
Hellow Divasoft,
it's not a matter of wanting something at the moment. Current method is fast but having some problems like that. It's ...
It's 2022 and we're still having these childhood diseases.
Hellow Divasoft,
it's not a matter of wanting something at the moment. Current method is fast but having some problems like that. It's ...