For some reason I thought you could import an ORBX into MODO with the Octane plug installed. Maybe there's a command for this?
-Greg
Search found 110 matches
- Tue Nov 29, 2022 1:36 am
- Forum: Foundry Modo
- Topic: Can Octane for MODO import an ORBX? Or ust export...
- Replies: 2
- Views: 1251
- Thu Oct 20, 2022 9:41 pm
- Forum: Foundry Modo
- Topic: Denoised images hangs on saving during animation render
- Replies: 6
- Views: 1676
Re: Denoised images hangs on saving during animation render
Ok...not the Cuda files.
Well, I give up. This is an old computer - my second one died so I had to dust this one off and install octane. I'm guessing there's some old version of something somewhere creating this issue since I haven't bumped into it before.
Well, I give up. This is an old computer - my second one died so I had to dust this one off and install octane. I'm guessing there's some old version of something somewhere creating this issue since I haven't bumped into it before.
- Thu Oct 20, 2022 9:26 pm
- Forum: Foundry Modo
- Topic: Denoised images hangs on saving during animation render
- Replies: 6
- Views: 1676
Re: Denoised images hangs on saving during animation render
Just following up on this - it's not MODO. Exported an ORBX and Octane stand-alone hangs on image denoising during an animation. I uninstalled and re-installed Octane multiple times (2021.1.3 and 1.6 and 2022 XB3). So it's something else.
What's the CUDA file Octane needs called? Maybe I have an ...
What's the CUDA file Octane needs called? Maybe I have an ...
- Wed Oct 19, 2022 11:37 pm
- Forum: Foundry Modo
- Topic: Denoised images hangs on saving during animation render
- Replies: 6
- Views: 1676
Re: Denoised images hangs on saving during animation render
Thanks Funk, yeah - I did that a couple of times without it working. I'll maybe try reverting to an even older version or something. I'm also trying to export some orbx files and it's really hit and miss in terms of the camera animation being exported. Sometimes cameras motion export works fine ...
- Wed Oct 19, 2022 11:02 pm
- Forum: Foundry Modo
- Topic: Denoised images hangs on saving during animation render
- Replies: 6
- Views: 1676
Denoised images hangs on saving during animation render
Hi Paul - so I noticed that if I have image denoising on (denoise after render) and am rendering an animation then MODO will render the first frame of the animation and then hang without saving. If I turn off denoising then everything will render as normal. Octane 2021.1.6 and Octane for MODO 2021.1 ...
- Wed Aug 03, 2022 8:15 pm
- Forum: Sculptron
- Topic: Weight Map for Deform Effects?
- Replies: 3
- Views: 15600
Re: Weight Map for Deform Effects?
They do work. I exported a LWO from MODO and it could see the weightmap. I'm guessing right now LWO (and maybe Alembic) will retain the weight maps.
- Mon Jan 03, 2022 3:03 am
- Forum: Foundry Modo
- Topic: Solo an Octane node in the viewer like in C4D
- Replies: 17
- Views: 7438
Re: Solo an Octane node in the viewer like in C4D
Great to hear Paul, will take a look at it.
- Fri Dec 24, 2021 2:03 am
- Forum: Foundry Modo
- Topic: how to render beauty, denoise and zdepth at the same time?
- Replies: 6
- Views: 2429
Re: how to render beauty, denoise and zdepth at the same time?
Under the animation tab of the main Kernal pop-out change the 'single layer' dropdown to 'multi-layer discreet files' And you will get individual png for everything. Or save to an layered exr.
Greg
Greg
- Thu Dec 23, 2021 12:02 am
- Forum: Foundry Modo
- Topic: Solo an Octane node in the viewer like in C4D
- Replies: 17
- Views: 7438
Re: Solo an Octane node in the viewer like in C4D
Hey Paul - I wonder if there's any sense in attempting to work more closely with the MODO devs to try and implement this (and other) features. With V-Ray gone and mPath a long ways off still, it would maybe behoove them to work with you on a tighter Octane integration.
- Mon Dec 20, 2021 8:20 pm
- Forum: Foundry Modo
- Topic: Solo an Octane node in the viewer like in C4D
- Replies: 17
- Views: 7438
Solo an Octane node in the viewer like in C4D
Hey Paul - is there any way to accomplish this in the MODO version? In C4D it looks like you can (for example) solo a noise node going into (for example) bump so you just see that noise output in the Octane viewer. MODO's preview can do something similar. It would be super helpful in everybody's ...