It is some material, but I can't find it.
After I apply a diffuse material to the whole scene, it starts immediately.
Search found 384 matches
- Wed May 03, 2023 11:12 am
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4001
- Wed May 03, 2023 9:02 am
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4001
Re: TexSelector : a multi texture using material ID
This scene takes me almost 13 minutes to start the render in the octane viewport.
I disabled the displacement, maps, forest and railcone... still no difference
I disabled the displacement, maps, forest and railcone... still no difference
- Wed May 03, 2023 7:06 am
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4001
Re: TexSelector : a multi texture using material ID
I was referring to starting the render in the octane viewport.
Interesting, for me it is taking about 4 minutes for this scene.
I will check the things you said.
Thanks
My workstation:
2x 3090 RTX / 128 GB RAM
Interesting, for me it is taking about 4 minutes for this scene.
I will check the things you said.
Thanks
My workstation:
2x 3090 RTX / 128 GB RAM
- Tue May 02, 2023 9:59 am
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4001
Re: TexSelector : a multi texture using material ID
The scenes are taking too long to load 10 minutes or more. I am sending a scene by PM to you. it is not so big.
- Thu Apr 27, 2023 12:10 pm
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4001
Re: TexSelector : a multi texture using material ID
is it possible that this Map is causing the scene load to take too long?
- Mon Mar 20, 2023 2:21 pm
- Forum: Autodesk 3Ds Max
- Topic: 3DS Max crashes
- Replies: 0
- Views: 740
3DS Max crashes
Hallo,
Over the past year the number of crashes has increased exponentially.
1. A. I am working on a scene
B. I decide to open another scene from the current scene.
C. File > Open
D. Crash
2. A. I open a new scene.
B. I try to render for the first time
C. Crash
3. Start to render is ...
Over the past year the number of crashes has increased exponentially.
1. A. I am working on a scene
B. I decide to open another scene from the current scene.
C. File > Open
D. Crash
2. A. I open a new scene.
B. I try to render for the first time
C. Crash
3. Start to render is ...
- Wed Mar 01, 2023 10:32 am
- Forum: Autodesk 3Ds Max
- Topic: Forest Color + Mtl
- Replies: 7
- Views: 2083
Re: Forest Color + Mtl
Do you have any idea how much time I save by having this?
You should now implement this directly in Octane, but it would be nice not to have to add Ocane Geometry and Vertex Tex, it would be nice to be hard code.
You should now implement this directly in Octane, but it would be nice not to have to add Ocane Geometry and Vertex Tex, it would be nice to be hard code.
- Sat Feb 25, 2023 2:08 pm
- Forum: Autodesk 3Ds Max
- Topic: Forest Color + Mtl
- Replies: 7
- Views: 2083
Re: Forest Color + Mtl
That's exactly right.
I think it works not only for me but for everyone who works with Archiviz...
I've been waiting for this for 3 years
thanks
I think it works not only for me but for everyone who works with Archiviz...
I've been waiting for this for 3 years
thanks
- Wed Feb 08, 2023 10:31 am
- Forum: General Discussion
- Topic: What's wrong with Otoy?
- Replies: 1
- Views: 1129
What's wrong with Otoy?
Hi,
I was here again making my materials, converting some MultiSubmaterial and trying to use Octane's Multi Texture for 3ds max
Why do always have to do it the worst way possible to use great tools? Really ... Do you have a CGI artist who tests what you do first?
tired of this **** it is not ...
I was here again making my materials, converting some MultiSubmaterial and trying to use Octane's Multi Texture for 3ds max
Why do always have to do it the worst way possible to use great tools? Really ... Do you have a CGI artist who tests what you do first?
tired of this **** it is not ...
- Wed Feb 08, 2023 10:26 am
- Forum: Autodesk 3Ds Max
- Topic: Phoenix Particle Texture (Wetmap)
- Replies: 6
- Views: 4108
Re: Phoenix Particle Texture (Wetmap)
plz fix before the Multi Texture