OctaneRender® for 3ds max® v2025.5 - 16.11
So this version fiix also the last problem?
Search found 388 matches
- Wed Dec 03, 2025 12:53 pm
- Forum: Autodesk 3Ds Max
- Topic: 3DS Max 2026 - Freezing
- Replies: 3
- Views: 323
- Fri Sep 05, 2025 4:46 am
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v2024.1.2 - 15.13 - add 3ds max 2026!
- Replies: 2
- Views: 425
Re: OctaneRender® for 3ds max® v2024.1.2 - 15.13 - add 3ds max 2026!
That's embarrassing, to say the least.
I just bought two licences to use Octane again, and it's unusable. How can that be...
I just bought two licences to use Octane again, and it's unusable. How can that be...
- Thu Sep 04, 2025 7:10 am
- Forum: Autodesk 3Ds Max
- Topic: 3DS Max 2026 - Freezing
- Replies: 3
- Views: 323
3DS Max 2026 - Freezing
Hey Guys,
I am using Octane again, the latest version in combination with Max 2026, and unfortunately it causes 3DS Max to freeze even when I am not using Octane. I had to uninstall it.
I saw that there is this Guardian, but that doesn't solve the problem because even without using Max, it freezes ...
I am using Octane again, the latest version in combination with Max 2026, and unfortunately it causes 3DS Max to freeze even when I am not using Octane. I had to uninstall it.
I saw that there is this Guardian, but that doesn't solve the problem because even without using Max, it freezes ...
- Tue Sep 02, 2025 12:47 pm
- Forum: Releases
- Topic: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
- Replies: 19
- Views: 2836
Re: OctaneRender® for 3ds max® v2026.1 Alpha3 - 26.01
Hallo,
The Guardian / Freezing issue was solved in this version? We are getting a lot of problem even so we are not using Octane, the Max Windows freezes
The Guardian / Freezing issue was solved in this version? We are getting a lot of problem even so we are not using Octane, the Max Windows freezes
- Wed May 03, 2023 11:12 am
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4661
Re: TexSelector : a multi texture using material ID
It is some material, but I can't find it.
After I apply a diffuse material to the whole scene, it starts immediately.
After I apply a diffuse material to the whole scene, it starts immediately.
- Wed May 03, 2023 9:02 am
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4661
Re: TexSelector : a multi texture using material ID
This scene takes me almost 13 minutes to start the render in the octane viewport.
I disabled the displacement, maps, forest and railcone... still no difference
I disabled the displacement, maps, forest and railcone... still no difference
- Wed May 03, 2023 7:06 am
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4661
Re: TexSelector : a multi texture using material ID
I was referring to starting the render in the octane viewport.
Interesting, for me it is taking about 4 minutes for this scene.
I will check the things you said.
Thanks
My workstation:
2x 3090 RTX / 128 GB RAM
Interesting, for me it is taking about 4 minutes for this scene.
I will check the things you said.
Thanks
My workstation:
2x 3090 RTX / 128 GB RAM
- Tue May 02, 2023 9:59 am
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4661
Re: TexSelector : a multi texture using material ID
The scenes are taking too long to load 10 minutes or more. I am sending a scene by PM to you. it is not so big.
- Thu Apr 27, 2023 12:10 pm
- Forum: Autodesk 3Ds Max
- Topic: TexSelector : a multi texture using material ID
- Replies: 11
- Views: 4661
Re: TexSelector : a multi texture using material ID
is it possible that this Map is causing the scene load to take too long?
- Mon Mar 20, 2023 2:21 pm
- Forum: Autodesk 3Ds Max
- Topic: 3DS Max crashes
- Replies: 0
- Views: 839
3DS Max crashes
Hallo,
Over the past year the number of crashes has increased exponentially.
1. A. I am working on a scene
B. I decide to open another scene from the current scene.
C. File > Open
D. Crash
2. A. I open a new scene.
B. I try to render for the first time
C. Crash
3. Start to render is ...
Over the past year the number of crashes has increased exponentially.
1. A. I am working on a scene
B. I decide to open another scene from the current scene.
C. File > Open
D. Crash
2. A. I open a new scene.
B. I try to render for the first time
C. Crash
3. Start to render is ...