Hi Beppe, is the Black Friday deal ending this Thursday the 5th or next Thursday the 12th?
Best,
Travis
Search found 62 matches
- Mon Dec 02, 2024 10:45 pm
- Forum: General Discussion
- Topic: Otoy Octane Black Friday 2024 bundle deal?
- Replies: 28
- Views: 27362
- Thu May 23, 2024 12:39 am
- Forum: Releases
- Topic: OctaneRender 2024.1 Alpha 4 for Houdini Alpha
- Replies: 29
- Views: 7175
Re: OctaneRender 2024.1 Alpha 4 for Houdini production
This is a very minor UI bug and I'm sure there are plenty of other more important issues to focus on, but I thought I'd mention so it can be added to the bottom of the polishing list.. The toolbar in the QT5 IPR window on Mac is 3x the height that it is on PC and ends up eating a lot of room on a ...
- Sat Apr 06, 2024 1:54 am
- Forum: Releases
- Topic: OctaneRender 2023.1.2 for Houdini production (2023.1.2.2)
- Replies: 12
- Views: 3801
Re: OctaneRender 2023.1.2 for Houdini production (2023.1.2.2)
Does the QT5 IPR window respect the Options menu IPR Window Size and or Camera mult [%] parameters? I'm only able to modify the Qt5 render size by changing the camera resolution. This works fine in the Custom OpenGL IPR.
Thanks!
Thanks!
- Thu Aug 31, 2023 9:49 pm
- Forum: Releases
- Topic: OctaneRender 2022.1.2 for Houdini production (2022.1.2.0)
- Replies: 15
- Views: 4093
Re: OctaneRender 2022.1.2 for Houdini production (2022.1.2.0)
I've run into that same issue using the region tool many times. It's been at least a year since I first encountered it. I also have to restart Houdini to clear the issue and render again.
- Fri Oct 07, 2022 10:34 pm
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.6.0
- Replies: 14
- Views: 5490
Re: OctaneRender 2021.1 for Houdini production build 2021.1.6.0
Hey Juanjo,
I'm noticing that MPlay takes a significant amount of time to start up for the first time if rendering is active in the Qt5 IPR window when you click the MPlay Snapshot button, even if it has completed the max samples. If you turn off rendering (toggle the play button) before attempting ...
I'm noticing that MPlay takes a significant amount of time to start up for the first time if rendering is active in the Qt5 IPR window when you click the MPlay Snapshot button, even if it has completed the max samples. If you turn off rendering (toggle the play button) before attempting ...
- Wed Oct 05, 2022 2:53 am
- Forum: User Requests
- Topic: Dome light
- Replies: 3
- Views: 2544
Re: Dome light
Here's an easy workaround:
In the Img context create a Comp node if none exists. Create a color node inside. Select the color node and copy it to the clipboard. Then in your Octane Render Target in the TEXT Environment tab paste the path into the Texture filename param field. Put op: in front of ...
In the Img context create a Comp node if none exists. Create a color node inside. Select the color node and copy it to the clipboard. Then in your Octane Render Target in the TEXT Environment tab paste the path into the Texture filename param field. Put op: in front of ...
- Fri Sep 30, 2022 11:47 pm
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.6.0
- Replies: 14
- Views: 5490
Re: OctaneRender 2021.1 for Houdini production build 2021.1.6.0
Hey Juanjo,
I'm wondering if there's a way to change the default behavior of a light turning pink when turned off from within the node's 'Light' parameter tab. Its a great feature that you can toggle this switch and see the effects in the IPR without needing to manually reload like is the case when ...
I'm wondering if there's a way to change the default behavior of a light turning pink when turned off from within the node's 'Light' parameter tab. Its a great feature that you can toggle this switch and see the effects in the IPR without needing to manually reload like is the case when ...
- Thu Jan 06, 2022 12:42 am
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.1.0
- Replies: 20
- Views: 7191
Re: OctaneRender 2021.1 for Houdini production build 2021.1.1.0
Hey Juanjo,
Just getting around to this and realized I overwrote the file since my last comment. I can't seem to reproduce the issue now so am assuming that a restart may have solved it. Anyway, if I come across the issue again and can reproduce I'll send the file along immediately.
Best / Travis
Just getting around to this and realized I overwrote the file since my last comment. I can't seem to reproduce the issue now so am assuming that a restart may have solved it. Anyway, if I come across the issue again and can reproduce I'll send the file along immediately.
Best / Travis
- Thu Dec 30, 2021 12:43 am
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.1.0
- Replies: 20
- Views: 7191
Re: OctaneRender 2021.1 for Houdini production build 2021.1.1.0
Hi Juanjo,
I'm noticing in this build that I'm getting pretty frequent crashes where the IPR is trying to load one of the lights. The crash takes Houdini down entirely and no crash file is created. The IPR status will hang as it's stating that it's loading one of the lights and then all crashes. It ...
I'm noticing in this build that I'm getting pretty frequent crashes where the IPR is trying to load one of the lights. The crash takes Houdini down entirely and no crash file is created. The IPR status will hang as it's stating that it's loading one of the lights and then all crashes. It ...
- Wed Dec 29, 2021 9:42 pm
- Forum: Releases
- Topic: OctaneRender 2021.1 for Houdini production build 2021.1.1.0
- Replies: 20
- Views: 7191
Re: OctaneRender 2021.1 for Houdini production build 2021.1.1.0
Hey Juanjo,
I'm using the Spectron spotlight and can't figure out how to get the geometry in the Scene View to reflect the Throw Distance and Cone Width settings. The cone geo stays the same size regardless. I seem to remember this updating in earlier versions, but I'm not 100%.
Best / Travis ...
I'm using the Spectron spotlight and can't figure out how to get the geometry in the Scene View to reflect the Throw Distance and Cone Width settings. The cone geo stays the same size regardless. I seem to remember this updating in earlier versions, but I'm not 100%.
Best / Travis ...