Thanks, I'm able to see "some" render output now, but its not what's expected. From what I can tell, the render (F12) is in interactive mode as it never cleans, its as if each pass is starting over from the beginning, firing a single sample.....instead of the noise resolving, it swims.
i had ...
Search found 12 matches
- Tue Jul 30, 2019 2:23 pm
- Forum: News & Announcements
- Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
- Replies: 364
- Views: 796409
- Tue Jul 30, 2019 12:47 pm
- Forum: News & Announcements
- Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
- Replies: 364
- Views: 796409
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Viewport rendering works. But, doing a render (F12) doesnt seem to produce any image. Attached logs are from an render (F12) attempt.
Blender Render Empty.jpg
Hello Daryl,
We have got this issue fixed and updated to Blender 2.8 RC3. Now the download link is updated. Please re-download it and ...
Blender Render Empty.jpg
Hello Daryl,
We have got this issue fixed and updated to Blender 2.8 RC3. Now the download link is updated. Please re-download it and ...
- Tue Jul 30, 2019 12:23 am
- Forum: News & Announcements
- Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
- Replies: 364
- Views: 796409
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Viewport rendering works. But, doing a render (F12) doesnt seem to produce any image. Attached logs are from an render (F12) attempt.
- Fri Feb 01, 2019 3:21 am
- Forum: Houdini
- Topic: Attribute Workflow *FIXED
- Replies: 19
- Views: 8053
Re: Attribute Workflow *FIXED
Fixed in 2018.3
- Fri Feb 01, 2019 3:20 am
- Forum: Houdini
- Topic: IPR Workflow *FIXED
- Replies: 7
- Views: 2888
Re: IPR Workflow *FIXED
Fixed in 2018.3
- Tue Jan 08, 2019 1:18 pm
- Forum: Houdini
- Topic: Attribute Workflow *FIXED
- Replies: 19
- Views: 8053
Re: Attribute Workflow
According to the release notes, there are two new VOP nodes for Shading: Color Vertex Attribute and Float Vertex Attribute
- Mon Jan 07, 2019 6:02 pm
- Forum: Houdini
- Topic: Attribute Workflow *FIXED
- Replies: 19
- Views: 8053
Re: Attribute Workflow
For now, you'll have to manually transfer all attributes that you want to use in Shading to the Point Attribute level.aLeXXtoR wrote:Could you please help me with the primitive color attribute — what setup I must do in Houdini to use that colors with my mesh material?
- Fri Jan 04, 2019 1:47 am
- Forum: Houdini
- Topic: Attribute Workflow *FIXED
- Replies: 19
- Views: 8053
Re: Attribute Workflow
Houdini has 4 levels of attributes, listed here based on data priority: Point -> Vertex -> Primitive -> Detail.
As described by this image: http://www.sidefx.com/docs/houdini/model/images/geo_detail.png
So Yes, Vertex Attributes (similar to UV data) would be very helpful in allowing the Houdini ...
As described by this image: http://www.sidefx.com/docs/houdini/model/images/geo_detail.png
So Yes, Vertex Attributes (similar to UV data) would be very helpful in allowing the Houdini ...
- Thu Jan 03, 2019 3:17 pm
- Forum: Houdini
- Topic: Attribute Workflow *FIXED
- Replies: 19
- Views: 8053
Re: Attribute Workflow
Agreed.
- Thu Jan 03, 2019 2:12 pm
- Forum: Houdini
- Topic: Attribute Workflow *FIXED
- Replies: 19
- Views: 8053
Re: Attribute Workflow
I do understand that the internal name in the Octane API is 'vertex attributes', but since the implementation is actually 'point attributes' is there any hurdle to labeling the VOP nodes as 'point attributes' in the tool (Houdini)?
Since, if I understand you correctly, you cant actually consume ...
Since, if I understand you correctly, you cant actually consume ...