Search found 12 matches

by daryl.dunlap
Tue Jul 30, 2019 2:23 pm
Forum: News & Announcements
Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Replies: 364
Views: 796409

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Thanks, I'm able to see "some" render output now, but its not what's expected. From what I can tell, the render (F12) is in interactive mode as it never cleans, its as if each pass is starting over from the beginning, firing a single sample.....instead of the noise resolving, it swims.


i had ...
by daryl.dunlap
Tue Jul 30, 2019 12:47 pm
Forum: News & Announcements
Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Replies: 364
Views: 796409

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Viewport rendering works. But, doing a render (F12) doesnt seem to produce any image. Attached logs are from an render (F12) attempt.

Blender Render Empty.jpg

Hello Daryl,

We have got this issue fixed and updated to Blender 2.8 RC3. Now the download link is updated. Please re-download it and ...
by daryl.dunlap
Tue Jul 30, 2019 12:23 am
Forum: News & Announcements
Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Replies: 364
Views: 796409

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Viewport rendering works. But, doing a render (F12) doesnt seem to produce any image. Attached logs are from an render (F12) attempt.
Blender Render Empty.jpg
by daryl.dunlap
Fri Feb 01, 2019 3:21 am
Forum: Houdini
Topic: Attribute Workflow *FIXED
Replies: 19
Views: 8053

Re: Attribute Workflow *FIXED

Fixed in 2018.3
by daryl.dunlap
Fri Feb 01, 2019 3:20 am
Forum: Houdini
Topic: IPR Workflow *FIXED
Replies: 7
Views: 2888

Re: IPR Workflow *FIXED

Fixed in 2018.3
by daryl.dunlap
Tue Jan 08, 2019 1:18 pm
Forum: Houdini
Topic: Attribute Workflow *FIXED
Replies: 19
Views: 8053

Re: Attribute Workflow

According to the release notes, there are two new VOP nodes for Shading: Color Vertex Attribute and Float Vertex Attribute
by daryl.dunlap
Mon Jan 07, 2019 6:02 pm
Forum: Houdini
Topic: Attribute Workflow *FIXED
Replies: 19
Views: 8053

Re: Attribute Workflow

aLeXXtoR wrote:Could you please help me with the primitive color attribute — what setup I must do in Houdini to use that colors with my mesh material?
For now, you'll have to manually transfer all attributes that you want to use in Shading to the Point Attribute level.
by daryl.dunlap
Fri Jan 04, 2019 1:47 am
Forum: Houdini
Topic: Attribute Workflow *FIXED
Replies: 19
Views: 8053

Re: Attribute Workflow

Houdini has 4 levels of attributes, listed here based on data priority: Point -> Vertex -> Primitive -> Detail.

As described by this image: http://www.sidefx.com/docs/houdini/model/images/geo_detail.png

So Yes, Vertex Attributes (similar to UV data) would be very helpful in allowing the Houdini ...
by daryl.dunlap
Thu Jan 03, 2019 3:17 pm
Forum: Houdini
Topic: Attribute Workflow *FIXED
Replies: 19
Views: 8053

Re: Attribute Workflow

Agreed.
by daryl.dunlap
Thu Jan 03, 2019 2:12 pm
Forum: Houdini
Topic: Attribute Workflow *FIXED
Replies: 19
Views: 8053

Re: Attribute Workflow

I do understand that the internal name in the Octane API is 'vertex attributes', but since the implementation is actually 'point attributes' is there any hurdle to labeling the VOP nodes as 'point attributes' in the tool (Houdini)?

Since, if I understand you correctly, you cant actually consume ...

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