Feel free to reach out directly if you have issues with V tools
Search found 9 matches
- Tue Jan 21, 2025 6:24 pm
- Forum: Houdini
- Topic: OSL camera compile
- Replies: 5
- Views: 10288
Re: OSL camera compile
Here it worked, just be sure that octane live viewer is not paused or it won't compile !
Feel free to reach out directly if you have issues with V tools
Feel free to reach out directly if you have issues with V tools
- Fri Oct 25, 2024 11:10 am
- Forum: General Discussion
- Topic: New OSL tools release (FREE)- Helios 44 Lens and more
- Replies: 1
- Views: 13850
New OSL tools release (FREE)- Helios 44 Lens and more
Hi everyone,
A new set of OSL tools has been released and it's included in your Octane sub !
OSL Camera projection with texture displacement.
Camera Distortion based on noise.
Camera Helios emulator, based on famous Helios 42 vintage lens.
Camera Pixel effect.
Camera Texture Displacement ...
A new set of OSL tools has been released and it's included in your Octane sub !
OSL Camera projection with texture displacement.
Camera Distortion based on noise.
Camera Helios emulator, based on famous Helios 42 vintage lens.
Camera Pixel effect.
Camera Texture Displacement ...
- Mon Apr 01, 2024 10:23 am
- Forum: Releases
- Topic: Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024
- Replies: 181
- Views: 56198
Re: Cinema4D version 2023.1.2-[R7] (Latest stable) 27.03.2024
Voxel size of mesh_sdf is affecting the vectron. It's happening in SA also, so ask in SA forums.
In standalone it works great, but in C4D the issue is that the SDF is being displayed twice, before the boole and after the boole.
Once the SDF has been booled, it should no connect back to group_1 ...
In standalone it works great, but in C4D the issue is that the SDF is being displayed twice, before the boole and after the boole.
Once the SDF has been booled, it should no connect back to group_1 ...
- Sat Mar 30, 2024 3:00 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1.2-[R7] (Obsolete stable) 27.03.2024
- Replies: 181
- Views: 56198
Re: Cinema4D version 2023.1.2-[R7] (Latest stable) 27.03.2024
Vectron operators between mesh to SDF and vectron is being overridden by original mesh to SDF.
[youtube]https://youtu.be/JiTKmSBXDrA[/youtube]
@Ahmet can you please have a look ? This feature would be awesome and unique.
[youtube]https://youtu.be/JiTKmSBXDrA[/youtube]
@Ahmet can you please have a look ? This feature would be awesome and unique.
- Mon Nov 06, 2023 1:14 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 76569
Re: Cinema4D version 2023.1-[R5] (Latest Stable) 04.11.2023
if a Vectron Object is made a child of a null object, moving the null object won't carry the Vectron Object with it. This presents a backward compatibility problem, where previous scenes with Vectron Objects parented to other objects no longer function as intended.Same for vectron primitives.
- Thu Oct 12, 2023 10:32 pm
- Forum: Releases
- Topic: Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
- Replies: 167
- Views: 76569
Re: Cinema4D version 2023.1 (Latest Stable) 12.10.2023
Great update, most new features from Stadalone are working great.
I'm still having this Mesh to SDF and volume SDF issue with vectron operators that does not work at all, only union kind of works (Try to subtract vectron and volume SDF with VectronOP).
It would be delicious to have a custom OSL ...
I'm still having this Mesh to SDF and volume SDF issue with vectron operators that does not work at all, only union kind of works (Try to subtract vectron and volume SDF with VectronOP).
It would be delicious to have a custom OSL ...
- Wed Oct 11, 2023 2:57 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender® 2023.1 [updated 2023-10-18]
- Replies: 36
- Views: 26667
Re: OctaneRender® 2023.1 [current 2023.1]
It feels really fast ! Great Job.
Had some fun with Vectron and the new post process effect, but wasn't able to get LUT to work for some reason.
[youtube]https://youtu.be/_6qBLswxRxI[/youtube]
Had some fun with Vectron and the new post process effect, but wasn't able to get LUT to work for some reason.
[youtube]https://youtu.be/_6qBLswxRxI[/youtube]
- Mon Jun 20, 2022 4:54 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
- Replies: 100
- Views: 43079
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
I'm not expert on fractal formulas and this because it's not about me. There's a core change and I haven't done this as you can read the my post. Could you please discus it in standalone topics.
Yep, all good. I just was scared after your reply about changing the OSL code but it's obvious that ...
Yep, all good. I just was scared after your reply about changing the OSL code but it's obvious that ...
- Mon Jun 20, 2022 2:30 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
- Replies: 100
- Views: 43079
Re: Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Have you had a chance to look into the Vectron issues yet?
There's a change for compiler that doesn't let you use the positive values of distance. It looks like avoiding to see any results. Probably you need to revise the script for that. See discussion
We have some report about vectrons are ...