Search found 34 matches

by tapanojum
Tue May 16, 2023 6:00 am
Forum: Blender
Topic: Version 27.16 Feedback
Replies: 22
Views: 5268

Re: Version 27.16 Feedback

Can't believe the addon is finally here, going to play around with it more later today. So far, loading in my old scenes or even importing characters crashes to desktop instantly.

# Python backtrace
File "C:\Users\User\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\octane\core ...
by tapanojum
Sat Jun 18, 2022 12:44 am
Forum: Blender
Topic: Blender Octane final render is different than viewer
Replies: 9
Views: 15803

Re: Blender Octane final render is different than viewer

I think/hope that they've addressed that issue in 3.2.
https://wiki.blender.org/wiki/Reference/Release_Notes/3.2/Cycles

2022-06-17 17_32_07-Reference_Release Notes_3.2_Cycles - Blender Developer Wiki - Brave.png

Ed O'Connell (llennoco) mentioned to enable the Octane output option to save the ...
by tapanojum
Thu Jun 16, 2022 9:25 pm
Forum: Blender
Topic: Blender Octane final render is different than viewer
Replies: 9
Views: 15803

Re: Blender Octane final render is different than viewer

Looks like Blender 3.2 has color management options for the Image -> Save As window. So this issue should resolve itself whenever Octane is updated for 3.2.
oct blend.png
by tapanojum
Thu Jun 16, 2022 2:28 pm
Forum: Blender
Topic: Blender Octane final render is different than viewer
Replies: 9
Views: 15803

Re: Blender Octane final render is different than viewer

Hi,

https://www.elsksa.me/scientia/cgi-offline-rendering/octane-render-color-management-b3d may help.

It is strongly recommended to load Filmic OCIO. Octane alone, like any other renderer, does not include an advanced native solution to properly conform high dynamic range radiometrically linear ...
by tapanojum
Thu Jun 16, 2022 1:46 pm
Forum: Bug Reports
Topic: Alpha Channel: Keep Environment bugs interactive render
Replies: 1
Views: 702

Alpha Channel: Keep Environment bugs interactive render

In both 26.3 & 27.0, having Keep Environment enabled under Alpha channel in the render settings causes the interactive render to not display anything until the render is completed.

Bonus bug report: Clicking Show Octane Viewport crashes the Octane server on 27.0.
by tapanojum
Wed Jun 15, 2022 6:01 am
Forum: Blender
Topic: Blender Octane final render is different than viewer
Replies: 9
Views: 15803

Re: Blender Octane final render is different than viewer

Maybe those settings work fine for you, but are not the best option.

1. Best Color Management settings:

* Display Device: sRGB
* View Transform: RAW
* Look: None
* Exposure: 0.0
* Gamma: 1.0
------------------------------------------------------
2. Go to camera tab in Properties window and ...
by tapanojum
Mon Jun 13, 2022 5:14 am
Forum: Blender
Topic: Particle hair slow to render?
Replies: 6
Views: 3140

Re: Particle hair slow to render?

Can we have any insight on Octane particle hair performance in Blender for the 2022 addon version? I don't mean to be annoying but I'm struggling to make sense of this performance.

Using the latest version of 26.3, the attached render used 30gb ram and only 18gb without hair.
Octane standalone ...
by tapanojum
Thu Jun 02, 2022 3:22 am
Forum: Blender
Topic: Particle hair slow to render?
Replies: 6
Views: 3140

Re: Particle hair slow to render?

I'm definitely seeing issues with Octane and particle hair. The huge build times aside, rendering particle hair seems to be consuming an insane amount of memory. With Cycles, I can render 7 characters with particle hair. In Octane, using the exact same characters/texture maps, I can only render 3 ...
by tapanojum
Wed May 25, 2022 9:03 am
Forum: Bug Reports
Topic: Lights Are Broken When Duplicating in 27.6
Replies: 8
Views: 2398

Re: Lights Are Broken When Duplicating in 26.1

There seems to be another bug with duplicating lights. Duplicated lights have default values in texture emission node rather than being a copy of the target light.
by tapanojum
Mon May 23, 2022 10:26 pm
Forum: Bug Reports
Topic: Use Nodes lights object data properties not functioning
Replies: 0
Views: 567

Use Nodes lights object data properties not functioning

The side panel for area lights doesn't seem to work. The only way to use lights is by having the shader window open. The material properties window seems to work fine however including the texture emission node.

Using the latest 3.1.2.

Thanks

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