Search found 2 matches

by wriedl
Fri Jan 07, 2022 10:02 am
Forum: Maxon Cinema 4D
Topic: Random texture offset (but cloner in cloner)
Replies: 6
Views: 3321

Re: Random texture offset (but cloner in cloner)

Thanks for the input, I appreciate the time you invested!
But still, my problem remains the same. When I have a cloner inside a cloner, the objids and instance IDs remain the same and get cloned.
So unless I am missing something, both of your solutions still produce a dimension of repetition.
In my ...
by wriedl
Tue Dec 21, 2021 3:09 pm
Forum: Maxon Cinema 4D
Topic: Random texture offset (but cloner in cloner)
Replies: 6
Views: 3321

Random texture offset (but cloner in cloner)

Hi,
I am unable to solve the problem I am currently stuck in:
I found great advice on how to randomize texture offset with the OSL shader method and
color variance = noise("cell",rndm, Seed);
c = noise("cell",_getinstanceid(),Seed);

This works really great, but I have a cloner within a cloner ...

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