Thanks for the input, I appreciate the time you invested!
But still, my problem remains the same. When I have a cloner inside a cloner, the objids and instance IDs remain the same and get cloned.
So unless I am missing something, both of your solutions still produce a dimension of repetition.
In my ...
Search found 2 matches
- Fri Jan 07, 2022 10:02 am
- Forum: Maxon Cinema 4D
- Topic: Random texture offset (but cloner in cloner)
- Replies: 6
- Views: 3321
- Tue Dec 21, 2021 3:09 pm
- Forum: Maxon Cinema 4D
- Topic: Random texture offset (but cloner in cloner)
- Replies: 6
- Views: 3321
Random texture offset (but cloner in cloner)
Hi,
I am unable to solve the problem I am currently stuck in:
I found great advice on how to randomize texture offset with the OSL shader method and
color variance = noise("cell",rndm, Seed);
c = noise("cell",_getinstanceid(),Seed);
This works really great, but I have a cloner within a cloner ...
I am unable to solve the problem I am currently stuck in:
I found great advice on how to randomize texture offset with the OSL shader method and
color variance = noise("cell",rndm, Seed);
c = noise("cell",_getinstanceid(),Seed);
This works really great, but I have a cloner within a cloner ...