I am trying to find out if there is a way to use the new open Denoiser node on a Shadow and Light pass to denoise them ?
I looked at the image in this post and do not see how I hook up this feature to get the passes that are currently not denoised.... denoised :>)
Thanks
Peter
Search found 155 matches
- Thu Jan 23, 2025 9:06 pm
- Forum: Bug Reports
- Topic: Denoised Beauty Alpha Problem
- Replies: 16
- Views: 4497
- Wed Jan 08, 2025 3:48 pm
- Forum: General Discussion
- Topic: Which feature do you need the most?
- Replies: 554
- Views: 1243818
Re: Which feature do you need the most?
PLEASE if its possible :>))
Can you have a center rotation on any mesh brought in. (Even if the mesh was off somewhere in XYZ in the modeling software)
When you bring in a mesh that was not at the origin in the original modeling software the axis of rotation in the standalone is way off!
It would ...
Can you have a center rotation on any mesh brought in. (Even if the mesh was off somewhere in XYZ in the modeling software)
When you bring in a mesh that was not at the origin in the original modeling software the axis of rotation in the standalone is way off!
It would ...
- Mon Dec 02, 2024 5:43 pm
- Forum: General Discussion
- Topic: No GPUs Found
- Replies: 1
- Views: 7381
Re: No GPUs Found
It was Razor eGPU
When plugged into a Atiko (much older model than the razer) it worked
When plugged into a Atiko (much older model than the razer) it worked
- Mon Dec 02, 2024 2:29 pm
- Forum: General Discussion
- Topic: No GPUs Found
- Replies: 1
- Views: 7381
No GPUs Found
This might be ignorance on my part...
I have a amd laptop with no Nvidia GPU internally
BUT
Have an egpu that the device manager sees correctly
AND
Networked GPU that the Network activates and sees
But the standalone still sees zero GPUs
If I hit the render target it goes through and renders as if ...
I have a amd laptop with no Nvidia GPU internally
BUT
Have an egpu that the device manager sees correctly
AND
Networked GPU that the Network activates and sees
But the standalone still sees zero GPUs
If I hit the render target it goes through and renders as if ...
- Sun Aug 25, 2024 3:51 pm
- Forum: Lua Scripting
- Topic: Creating a scripted node graph
- Replies: 2
- Views: 122398
Parent a Group to an animated Mesh
Is there a way to use a script so that I can parent a VDB Cloud to an abc of an invisible plane that moves from left to right in the scene?
Many thanks
Peter
Many thanks
Peter
- Thu Aug 15, 2024 10:30 pm
- Forum: General Discussion
- Topic: Stand Alone ...Scattering Mesh objects INSIDE a sphere
- Replies: 4
- Views: 1741
Re: Stand Alone ...Scattering Mesh objects INSIDE a sphere
many thanks
This is great
There seems to be a grid order to the scatter... I have tried translation offset min and max and that helped a bit but it does translate them out of the range a bit.
Is there a ratio of or formula in the Dimension and Offsets that somehow gets rid of that grid structure ...
This is great
There seems to be a grid order to the scatter... I have tried translation offset min and max and that helped a bit but it does translate them out of the range a bit.
Is there a ratio of or formula in the Dimension and Offsets that somehow gets rid of that grid structure ...
- Thu Aug 15, 2024 4:48 pm
- Forum: General Discussion
- Topic: Stand Alone ...Scattering Mesh objects INSIDE a sphere
- Replies: 4
- Views: 1741
Re: Stand Alone ...Scattering Mesh objects INSIDE a sphere
Thanks
Tried the inverted normals but it puts the scattered objects on the inside surface of the sphere. Not offset into the middle of the sphere.
(My work around was to make several spheres of different sizes (getting smaller and smaller) rotate the and chaneg seed and duplication values of each ...
Tried the inverted normals but it puts the scattered objects on the inside surface of the sphere. Not offset into the middle of the sphere.
(My work around was to make several spheres of different sizes (getting smaller and smaller) rotate the and chaneg seed and duplication values of each ...
- Thu Aug 15, 2024 2:44 pm
- Forum: General Discussion
- Topic: Stand Alone ...Scattering Mesh objects INSIDE a sphere
- Replies: 4
- Views: 1741
Stand Alone ...Scattering Mesh objects INSIDE a sphere
Stand Alone Question
Is there a way to scatter objects INSIDE another object. (In this case a sphere ... but could be anything)
I "thought" there used to be an offset slider in the scatter node that enabled you to put a minus value and turn the scatter in on itself but I cant find it (could be ...
Is there a way to scatter objects INSIDE another object. (In this case a sphere ... but could be anything)
I "thought" there used to be an offset slider in the scatter node that enabled you to put a minus value and turn the scatter in on itself but I cant find it (could be ...
- Thu Jan 05, 2023 12:38 am
- Forum: Releases
- Topic: OctaneRender for Maya 2021.1.7-20.25 [STABLE]
- Replies: 5
- Views: 1626
Re: OctaneRender for Maya 2021.1.7-20.25 [STABLE]
I did and actually upgraded to 2023.3 on the Maya end
The plugin and Bitfrost both running OK
Thanks for the reply
Peter
The plugin and Bitfrost both running OK
Thanks for the reply
Peter
- Wed Jan 04, 2023 6:32 pm
- Forum: Releases
- Topic: OctaneRender for Maya 2021.1.7-20.25 [STABLE]
- Replies: 5
- Views: 1626
Re: OctaneRender for Maya 2021.1.7-20.25 [STABLE]
Mel error on trying to load the plugin
Any ideas welcome
updateRendererUI;
file -f -new;
// untitled
// Error: file: C:/Program Files/Autodesk/Maya2023/scripts/others/pluginWin.mel line 316: Unable to dynamically load : C:/Program Files/OctaneRender VR for Maya/2023/plug-ins/OctanePlugin.mll
// The ...
Any ideas welcome
updateRendererUI;
file -f -new;
// untitled
// Error: file: C:/Program Files/Autodesk/Maya2023/scripts/others/pluginWin.mel line 316: Unable to dynamically load : C:/Program Files/OctaneRender VR for Maya/2023/plug-ins/OctanePlugin.mll
// The ...