These are two different behaviors.
For the noise texture, I suspect the explaination is that the gamma is applied after the invert. So if you have a gamma of 1, you will get the behavior you expect.
In your example it is 1.5
The normal texture has a similar problem, but in reverse. The gamma is ...
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- Fri Nov 23, 2018 11:57 am
- Forum: Octane for Unity
- Topic: Invert Textures?
- Replies: 6
- Views: 6376