Does anyone know the correct camera mapping technique?
I am trying this way (pics attached) but the texture bleeds through to the other side, which is no good for me. I am trying to get to the technique also attached.
Thanks
Screenshot 2023-10-10 at 18.25.33.png
Screenshot 2023-10-10 at 18.29 ...
Search found 5 matches
- Tue Oct 10, 2023 5:34 pm
- Forum: Maxon Cinema 4D
- Topic: Camera mapping technique
- Replies: 1
- Views: 528
- Thu Jul 11, 2019 8:55 pm
- Forum: Maxon Cinema 4D
- Topic: Depth of field doesnt affect lights
- Replies: 1
- Views: 669
Depth of field doesnt affect lights
Hi there,
I was making a little firefly with an area light, but it transpires that depth of field doesn't blur out lights, just makes their sphere seem bigger - is there a way around this?
Thanks
I was making a little firefly with an area light, but it transpires that depth of field doesn't blur out lights, just makes their sphere seem bigger - is there a way around this?
Thanks
- Tue Jul 09, 2019 1:03 pm
- Forum: Maxon Cinema 4D
- Topic: Texture emission in render
- Replies: 1
- Views: 753
Texture emission in render
Hey there,
I have an object I would like to glow, and to see the glow reflected on other objects. Only, in order for the glow to be bright enough to appear on the other objects, I have to crank the settings so much that the object itself is completely blown out. Is there a way to fix this in render ...
I have an object I would like to glow, and to see the glow reflected on other objects. Only, in order for the glow to be bright enough to appear on the other objects, I have to crank the settings so much that the object itself is completely blown out. Is there a way to fix this in render ...
- Fri Jun 14, 2019 3:01 pm
- Forum: Maxon Cinema 4D
- Topic: Seen by reflection only
- Replies: 3
- Views: 2349
Re: Seen by reflection only
Thanks, but I want to turn the object off and ONLY see the reflections that would appear on it so I can compose with it.
- Fri Jun 14, 2019 2:37 pm
- Forum: Maxon Cinema 4D
- Topic: Seen by reflection only
- Replies: 3
- Views: 2349
Seen by reflection only
Hi - I have a glass object and an Xparticle emissive light. I can see the reflection of the particle in the glass, but I dont want to render the glass object.
I cannot find a render pass to do the job, and Octane doesnt honour the C4D compositing tag. Can anyone clue me in on the workflow for this ...
I cannot find a render pass to do the job, and Octane doesnt honour the C4D compositing tag. Can anyone clue me in on the workflow for this ...