I'm running a 1080ti, Ryzen 1800x, 32gb of ram, and Octane v4.05r7.
I was shown a method of building structures like castles or whatever using cloners. I can use render instances but that detracts from the look since procedural textures aren't dynamic and repetitions are easily visible. I attached ...
Search found 3 matches
- Sat May 02, 2020 11:22 pm
- Forum: Help / Tutorials
- Topic: High node count when using cloners
- Replies: 4
- Views: 2151
- Fri May 01, 2020 12:13 am
- Forum: Help / Tutorials
- Topic: High node count when using cloners
- Replies: 4
- Views: 2151
Re: High node count when using cloners
I've had to do that to get scenes working yeah but I was just wondering if it was working as intended or if I was doing something wrong. I get everyone's machines and setups are different but I can barely get a a scene with 300+ nodes to function meanwhile I see people with 5000+ nodes a scene no ...
- Thu Apr 30, 2020 10:20 pm
- Forum: Help / Tutorials
- Topic: High node count when using cloners
- Replies: 4
- Views: 2151
High node count when using cloners
Haven't been able to find any resources for this anywhere so I figured I'd make a thread about it.
I've been running into an issue recently where starting a render in a scene where I got a material on a cloner the IPR will say I have hundreds nodes and if it gets high enough it'll lock up and I ...
I've been running into an issue recently where starting a render in a scene where I got a material on a cloner the IPR will say I have hundreds nodes and if it gets high enough it'll lock up and I ...