Search found 3 matches

by bodywash
Sat May 02, 2020 11:22 pm
Forum: Help / Tutorials
Topic: High node count when using cloners
Replies: 4
Views: 2151

Re: High node count when using cloners

I'm running a 1080ti, Ryzen 1800x, 32gb of ram, and Octane v4.05r7.

I was shown a method of building structures like castles or whatever using cloners. I can use render instances but that detracts from the look since procedural textures aren't dynamic and repetitions are easily visible. I attached ...
by bodywash
Fri May 01, 2020 12:13 am
Forum: Help / Tutorials
Topic: High node count when using cloners
Replies: 4
Views: 2151

Re: High node count when using cloners

I've had to do that to get scenes working yeah but I was just wondering if it was working as intended or if I was doing something wrong. I get everyone's machines and setups are different but I can barely get a a scene with 300+ nodes to function meanwhile I see people with 5000+ nodes a scene no ...
by bodywash
Thu Apr 30, 2020 10:20 pm
Forum: Help / Tutorials
Topic: High node count when using cloners
Replies: 4
Views: 2151

High node count when using cloners

Haven't been able to find any resources for this anywhere so I figured I'd make a thread about it.

I've been running into an issue recently where starting a render in a scene where I got a material on a cloner the IPR will say I have hundreds nodes and if it gets high enough it'll lock up and I ...

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