Dear Terrence,
here comes my promised feedback, after having a close look at the available nodes and their structure, I feel it looks quite promising so far. I have been working with and examined a number of procedural texturing systems over time, such as Pov-Ray's procedural structure, Darktree ...
Search found 5 matches
- Tue Jul 06, 2010 7:42 am
- Forum: Demo Version Questions & Discussion
- Topic: Custom nodes for the Octane Render node graph
- Replies: 9
- Views: 5445
- Tue Jun 29, 2010 6:41 am
- Forum: Demo Version Questions & Discussion
- Topic: Custom nodes for the Octane Render node graph
- Replies: 9
- Views: 5445
Re: Custom nodes for the Octane Render node graph
Thank you for your time and commitment to talk about this topic, I can understand your points.
Perhaps I will give some more feedback about the nodes available in octanerender later.
Chyman
Perhaps I will give some more feedback about the nodes available in octanerender later.
Chyman
- Mon Jun 28, 2010 7:46 am
- Forum: Demo Version Questions & Discussion
- Topic: Custom nodes for the Octane Render node graph
- Replies: 9
- Views: 5445
Re: Custom nodes for the Octane Render node graph
Sorry for not being precise in my previous post, putting scripting/shading languages aside, I actually more meant to help writing base nodes in the octanerender's native language to extend the build-in library of nodes within octanerender. It would be an honor to contribute my experience. If this ...
- Sun Jun 27, 2010 11:11 am
- Forum: Demo Version Questions & Discussion
- Topic: Custom nodes for the Octane Render node graph
- Replies: 9
- Views: 5445
Re: Custom nodes for the Octane Render node graph
Dear Radiance,
thank you for sharing your thoughts on this. I know that programing GPUs comes with many restrictions (I'm from the HPC corner, where GPUs are also a topic). The nodes I coded are actually more general building blocks for the creation of complex procedurals. These are Agate, Boxed ...
thank you for sharing your thoughts on this. I know that programing GPUs comes with many restrictions (I'm from the HPC corner, where GPUs are also a topic). The nodes I coded are actually more general building blocks for the creation of complex procedurals. These are Agate, Boxed ...
- Sat Jun 26, 2010 5:10 pm
- Forum: Demo Version Questions & Discussion
- Topic: Custom nodes for the Octane Render node graph
- Replies: 9
- Views: 5445
Custom nodes for the Octane Render node graph
Hi,
I have a question about materials, I really like the power of node-based material composition.
I have developed a number of shader nodes (mainly procedural textures) for Mental Ray to use as Phenomena in the XSI's Render Tree, I would really like to be able to port these to Octane Render ...
I have a question about materials, I really like the power of node-based material composition.
I have developed a number of shader nodes (mainly procedural textures) for Mental Ray to use as Phenomena in the XSI's Render Tree, I would really like to be able to port these to Octane Render ...