Search found 42 matches

by gmillas
Wed Jun 25, 2014 10:31 am
Forum: Lua Scripting
Topic: Grimm's take on the turntable anim script
Replies: 121
Views: 69032

Re: Grimm's take on the turntable anim script

I have a request .
:idea:

Can you add a render frame selection
from frame -> to frame ?


thanks
by gmillas
Tue Jun 24, 2014 8:41 am
Forum: Lua Scripting
Topic: Grimm's take on the turntable anim script
Replies: 121
Views: 69032

Re: Grimm's take on the turntable anim script

and if you have a limite of 4GB on your system at some time it would be unsuable ...... no memory on your system ..... :cry:

thoughts :?:

the scene i posted is very simple 5 textures and 4078 tringles ... 4 meshes

nothing exotic ... simple things ....
by gmillas
Tue Jun 24, 2014 8:04 am
Forum: Lua Scripting
Topic: Grimm's take on the turntable anim script
Replies: 121
Views: 69032

Re: Grimm's take on the turntable anim script

And this memory spikes are always at the render loops ( mine and grimm's ) :?
any thoughts ?
by gmillas
Tue Jun 24, 2014 7:58 am
Forum: Lua Scripting
Topic: Grimm's take on the turntable anim script
Replies: 121
Views: 69032

Re: Grimm's take on the turntable anim script

I dont know if i am doing something wrong but have a look ->
Here tou go : without collectgarbage() -- original grimm script

Screenshot 2014-06-24 10.18.11.png
Screenshot 2014-06-24 10.18.45.png
Screenshot 2014-06-24 10.19.43.png
Screenshot 2014-06-24 10.22.34.png

with collectgarbage ...
by gmillas
Tue Jun 24, 2014 7:11 am
Forum: Lua Scripting
Topic: Grimm's take on the turntable anim script
Replies: 121
Views: 69032

Re: Grimm's take on the turntable anim script

did you run a whole render turntable with 1920x1080 and 400 frames ?

i did that and at 275 memory use of octane.exe was 2 gb ( with not much intesive scene i will post today a screene shot with that...
by gmillas
Mon Jun 23, 2014 7:58 am
Forum: Lua Scripting
Topic: Grimm's take on the turntable anim script
Replies: 121
Views: 69032

Re: Grimm's take on the turntable anim script

At first thanks for the script

Please add a collectgarbage() in the loop
at turntableG_anim.lua
-- start rendering out each frame
local currentTime = 0
for frame=1,nbFrames do

collectgarbage()

-- set the time in the scene
sceneGraph:updateTime(currentTime)
.
.
.


because it consumes the ...
by gmillas
Sat Jun 21, 2014 4:19 pm
Forum: Lua Scripting
Topic: Load a scene as instances - problem
Replies: 4
Views: 3521

Re: Load a scene as instances - problem

Thank you for your response .

but as you can see the [1] takes the first selected out of the table

local cursel = octane.project.getSelection() [1] <- this

and my problem is not here

the problem starts when i check for the parent owned NT_IN_MATERIALS for existance by name
and more specific ...
by gmillas
Thu Jun 19, 2014 10:15 am
Forum: Lua Scripting
Topic: Load a scene as instances - problem
Replies: 4
Views: 3521

Load a scene as instances - problem

I have create a lua script that can load meshes and insert them as instances . It was working until version 2.00 . Now for some unexplaind reason it stops.

Here is the script
by gmillas
Wed Jun 18, 2014 11:20 am
Forum: Lua Scripting
Topic: Is there new things in Lua cause it crashes.....help asap
Replies: 1
Views: 1987

Is there new things in Lua cause it crashes.....help asap

I have made some scripts in lua and until 1.55 worked like a charm.

now BAAAAAm Boom crash

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