
Search found 42 matches
- Wed Sep 03, 2014 3:37 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 124341
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Very good job .... Thanks .


- Wed Jun 25, 2014 10:31 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 69032
Re: Grimm's take on the turntable anim script
I have a request .
Can you add a render frame selection
from frame -> to frame ?
thanks

Can you add a render frame selection
from frame -> to frame ?
thanks
- Tue Jun 24, 2014 8:41 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 69032
Re: Grimm's take on the turntable anim script
and if you have a limite of 4GB on your system at some time it would be unsuable ...... no memory on your system .....
thoughts
the scene i posted is very simple 5 textures and 4078 tringles ... 4 meshes
nothing exotic ... simple things ....

thoughts

the scene i posted is very simple 5 textures and 4078 tringles ... 4 meshes
nothing exotic ... simple things ....
- Tue Jun 24, 2014 8:04 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 69032
Re: Grimm's take on the turntable anim script
And this memory spikes are always at the render loops ( mine and grimm's )
any thoughts ?

any thoughts ?
- Tue Jun 24, 2014 7:58 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 69032
Re: Grimm's take on the turntable anim script
I dont know if i am doing something wrong but have a look ->
Here tou go : without collectgarbage() -- original grimm script
Screenshot 2014-06-24 10.18.11.png
Screenshot 2014-06-24 10.18.45.png
Screenshot 2014-06-24 10.19.43.png
Screenshot 2014-06-24 10.22.34.png
with collectgarbage ...
Here tou go : without collectgarbage() -- original grimm script
Screenshot 2014-06-24 10.18.11.png
Screenshot 2014-06-24 10.18.45.png
Screenshot 2014-06-24 10.19.43.png
Screenshot 2014-06-24 10.22.34.png
with collectgarbage ...
- Tue Jun 24, 2014 7:11 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 69032
Re: Grimm's take on the turntable anim script
did you run a whole render turntable with 1920x1080 and 400 frames ?
i did that and at 275 memory use of octane.exe was 2 gb ( with not much intesive scene i will post today a screene shot with that...
i did that and at 275 memory use of octane.exe was 2 gb ( with not much intesive scene i will post today a screene shot with that...
- Mon Jun 23, 2014 7:58 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 69032
Re: Grimm's take on the turntable anim script
At first thanks for the script
Please add a collectgarbage() in the loop
at turntableG_anim.lua
-- start rendering out each frame
local currentTime = 0
for frame=1,nbFrames do
collectgarbage()
-- set the time in the scene
sceneGraph:updateTime(currentTime)
.
.
.
because it consumes the ...
Please add a collectgarbage() in the loop
at turntableG_anim.lua
-- start rendering out each frame
local currentTime = 0
for frame=1,nbFrames do
collectgarbage()
-- set the time in the scene
sceneGraph:updateTime(currentTime)
.
.
.
because it consumes the ...
- Sat Jun 21, 2014 4:19 pm
- Forum: Lua Scripting
- Topic: Load a scene as instances - problem
- Replies: 4
- Views: 3521
Re: Load a scene as instances - problem
Thank you for your response .
but as you can see the [1] takes the first selected out of the table
local cursel = octane.project.getSelection() [1] <- this
and my problem is not here
the problem starts when i check for the parent owned NT_IN_MATERIALS for existance by name
and more specific ...
but as you can see the [1] takes the first selected out of the table
local cursel = octane.project.getSelection() [1] <- this
and my problem is not here
the problem starts when i check for the parent owned NT_IN_MATERIALS for existance by name
and more specific ...
- Thu Jun 19, 2014 10:15 am
- Forum: Lua Scripting
- Topic: Load a scene as instances - problem
- Replies: 4
- Views: 3521
Load a scene as instances - problem
I have create a lua script that can load meshes and insert them as instances . It was working until version 2.00 . Now for some unexplaind reason it stops.
Here is the script
Here is the script
- Wed Jun 18, 2014 11:20 am
- Forum: Lua Scripting
- Topic: Is there new things in Lua cause it crashes.....help asap
- Replies: 1
- Views: 1987
Is there new things in Lua cause it crashes.....help asap
I have made some scripts in lua and until 1.55 worked like a charm.
now BAAAAAm Boom crash
now BAAAAAm Boom crash