
Search found 42 matches
- Wed Sep 03, 2014 3:37 pm
- Forum: Lua Scripting
- Topic: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
- Replies: 88
- Views: 127880
Re: Smooth & Easy Camera Animation for OR Standalone, ORC v1.21
Very good job .... Thanks .
 
            		
- Wed Jun 25, 2014 10:31 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 71353
Re: Grimm's take on the turntable anim script
I have a request . 
 
 
Can you add a render frame selection
from frame -> to frame ?
thanks
            		 
 Can you add a render frame selection
from frame -> to frame ?
thanks
- Tue Jun 24, 2014 8:41 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 71353
Re: Grimm's take on the turntable anim script
and if you have a limite of 4GB on your system at some time it would be unsuable ...... no memory on your system .....   
 
thoughts 
 
the scene i posted is very simple 5 textures and 4078 tringles ... 4 meshes
nothing exotic ... simple things ....
            		 
 thoughts
 
 the scene i posted is very simple 5 textures and 4078 tringles ... 4 meshes
nothing exotic ... simple things ....
- Tue Jun 24, 2014 8:04 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 71353
Re: Grimm's take on the turntable anim script
And this memory spikes are always at the render loops ( mine and grimm's )    
 
any thoughts ?
            		 
 any thoughts ?
- Tue Jun 24, 2014 7:58 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 71353
Re: Grimm's take on the turntable anim script
I dont know if i am doing something wrong but have a look -> 
Here tou go : without collectgarbage() -- original grimm script
Screenshot 2014-06-24 10.18.11.png
Screenshot 2014-06-24 10.18.45.png
Screenshot 2014-06-24 10.19.43.png
Screenshot 2014-06-24 10.22.34.png
with collectgarbage ...
            		Here tou go : without collectgarbage() -- original grimm script
Screenshot 2014-06-24 10.18.11.png
Screenshot 2014-06-24 10.18.45.png
Screenshot 2014-06-24 10.19.43.png
Screenshot 2014-06-24 10.22.34.png
with collectgarbage ...
- Tue Jun 24, 2014 7:11 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 71353
Re: Grimm's take on the turntable anim script
did you run a whole render turntable with 1920x1080 and 400 frames ? 
i did that and at 275 memory use of octane.exe was 2 gb ( with not much intesive scene i will post today a screene shot with that...
            		i did that and at 275 memory use of octane.exe was 2 gb ( with not much intesive scene i will post today a screene shot with that...
- Mon Jun 23, 2014 7:58 am
- Forum: Lua Scripting
- Topic: Grimm's take on the turntable anim script
- Replies: 121
- Views: 71353
Re: Grimm's take on the turntable anim script
At first thanks for the script
Please add a collectgarbage() in the loop
at turntableG_anim.lua
-- start rendering out each frame
local currentTime = 0
for frame=1,nbFrames do
collectgarbage()
-- set the time in the scene
sceneGraph:updateTime(currentTime)
.
.
.
 
because it consumes the ...
            		Please add a collectgarbage() in the loop
at turntableG_anim.lua
-- start rendering out each frame
local currentTime = 0
for frame=1,nbFrames do
collectgarbage()
-- set the time in the scene
sceneGraph:updateTime(currentTime)
.
.
.
because it consumes the ...
- Sat Jun 21, 2014 4:19 pm
- Forum: Lua Scripting
- Topic: Load a scene as instances - problem
- Replies: 4
- Views: 3616
Re: Load a scene as instances - problem
Thank you for your response . 
but as you can see the [1] takes the first selected out of the table
local cursel = octane.project.getSelection() [1] <- this
and my problem is not here
the problem starts when i check for the parent owned NT_IN_MATERIALS for existance by name
and more specific ...
            		but as you can see the [1] takes the first selected out of the table
local cursel = octane.project.getSelection() [1] <- this
and my problem is not here
the problem starts when i check for the parent owned NT_IN_MATERIALS for existance by name
and more specific ...
- Thu Jun 19, 2014 10:15 am
- Forum: Lua Scripting
- Topic: Load a scene as instances - problem
- Replies: 4
- Views: 3616
Load a scene as instances - problem
I have create a lua script that can load meshes and insert them as instances . It was working until version 2.00 . Now for some unexplaind reason it stops.
Here is the script
            		Here is the script
- Wed Jun 18, 2014 11:20 am
- Forum: Lua Scripting
- Topic: Is there new things in Lua cause it crashes.....help asap
- Replies: 1
- Views: 2026
Is there new things in Lua cause it crashes.....help asap
I have made some scripts in lua and until 1.55 worked like a charm.
now BAAAAAm Boom crash
            		now BAAAAAm Boom crash
