i really dont care about new features. being able to render QUICKER is way more relevant than any feature i can think of.
Search found 8 matches
- Sun Jul 07, 2019 8:01 pm
- Forum: Releases
- Topic: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)
- Replies: 60
- Views: 33768
Re: Cinema 4D version 2019.1-XB2-Test1 (Experimental test ver.)
rtx support? 
i really dont care about new features. being able to render QUICKER is way more relevant than any feature i can think of.
i really dont care about new features. being able to render QUICKER is way more relevant than any feature i can think of.
- Tue May 21, 2019 7:43 am
- Forum: Maxon Cinema 4D
- Topic: Replace Object at Render Time
- Replies: 7
- Views: 2345
Re: Replace Object at Render Time
not sure if i understood you correctly:
lets say i have a cloner, and you adivise me to clone a group. in this group there's one object visible for the viewport, and one visible for the renderer.
if yes: i did that. it is way less performant than octane scatter/render as particle.
or did i ...
lets say i have a cloner, and you adivise me to clone a group. in this group there's one object visible for the viewport, and one visible for the renderer.
if yes: i did that. it is way less performant than octane scatter/render as particle.
or did i ...
- Tue May 21, 2019 7:38 am
- Forum: User requests
- Topic: Proxies
- Replies: 4
- Views: 2395
Proxies
Hi,
i'd love to have render time Proxies via the Octane Object Tag/Octane Scatter System.
For example: if you put a Octane object tag on an emitter, enable render as particle, drop an object into it, you can render insanely high poly objects and ALOT of them
this is also possible with octane ...
i'd love to have render time Proxies via the Octane Object Tag/Octane Scatter System.
For example: if you put a Octane object tag on an emitter, enable render as particle, drop an object into it, you can render insanely high poly objects and ALOT of them
this is also possible with octane ...
- Tue May 21, 2019 7:34 am
- Forum: Maxon Cinema 4D
- Topic: RTX Support
- Replies: 1
- Views: 907
RTX Support
Hi,
is there any ETA on when RTX support comes to the c4d plugin, or any of the octane plugins?
i'd also be interested in an eta for houdini
thanks!
is there any ETA on when RTX support comes to the c4d plugin, or any of the octane plugins?
i'd also be interested in an eta for houdini
thanks!
- Tue May 21, 2019 7:33 am
- Forum: Maxon Cinema 4D
- Topic: Replace Object at Render Time
- Replies: 7
- Views: 2345
Re: Replace Object at Render Time
i've seen it.
it just bothers me that there might be a way more efficient way (the one i described with the octane object tag / render as particle), and being able to use proxies that are ridonculously efficient would be insanely helpful.
it just bothers me that there might be a way more efficient way (the one i described with the octane object tag / render as particle), and being able to use proxies that are ridonculously efficient would be insanely helpful.
- Thu May 16, 2019 8:52 pm
- Forum: Maxon Cinema 4D
- Topic: Replace Object at Render Time
- Replies: 7
- Views: 2345
Re: Replace Object at Render Time
oh and just making the proxy visible in vieport and the high poly in render takes longer than like 10k instances of high poly with octane scatter, so there seems to be a disparity between using those 2. :/
- Thu May 16, 2019 7:44 pm
- Forum: Maxon Cinema 4D
- Topic: Replace Object at Render Time
- Replies: 7
- Views: 2345
Re: Replace Object at Render Time
the abc workflow is the alembic workflow, specifically the part of replacing an object with a high poly one at render time. it takes fucking ages, even if the poly count of the object is only like 10k polys.
and if you place an octane object tag on an emitter, it uses the scatter mode to replace ...
and if you place an octane object tag on an emitter, it uses the scatter mode to replace ...
- Thu May 16, 2019 3:32 pm
- Forum: Maxon Cinema 4D
- Topic: Replace Object at Render Time
- Replies: 7
- Views: 2345
Replace Object at Render Time
Hi,
i'd like to enquire if there's some other way of replacing an object at render time, besides the abc workflow? the abc workflow is very cumbersome. couldn't this functionality be integrated into the object tag?
you can already do it with particles, but then you cant assign any more tags to the ...
i'd like to enquire if there's some other way of replacing an object at render time, besides the abc workflow? the abc workflow is very cumbersome. couldn't this functionality be integrated into the object tag?
you can already do it with particles, but then you cant assign any more tags to the ...