Search found 17 matches
- Tue Feb 16, 2021 7:08 pm
- Forum: Releases
- Topic: OctaneRender 2020.2 for Houdini Production build 2020.2.0.4
- Replies: 26
- Views: 9776
Re: OctaneRender 2020.2 for Houdini Production build 2020.2.0.4
Octane doesnt support attributes on instances yet. There is a workaround for that in Houdini. Check this thread https://render.otoy.com/forum/viewtopic.php?f=101&t=73105&p=372155&hilit=instances+cd#p372155
So, what is "Added support for packed geo instancing"? What is the reason to use packed ...
- Sun Aug 02, 2020 7:13 pm
- Forum: Houdini
- Topic: Missing features IMHO
- Replies: 5
- Views: 2178
Re: Missing features IMHO
Octane has Dirt Node which does very similar to curvature nodedavidyannick_1 wrote:And a curvature node
- Fri Jul 17, 2020 7:55 pm
- Forum: News & Announcements
- Topic: NEW: EmberGenFX public beta begins now!
- Replies: 108
- Views: 223404
Re: NEW: EmberGenFX public beta begins now!
Can't believe that 8 mb program can do such job. Tried on 150 mln voxels and still working. 30 mln particles in real time with forces and explosions. This is epic and has a chance to be a production standard. If you will make good integrations also in plugins - this will be game-changer. It's a lot ...
- Thu Jul 16, 2020 1:05 pm
- Forum: Houdini
- Topic: Live DB material makes too much nodes
- Replies: 2
- Views: 1230
Re: Live DB material makes too much nodes
What I think now is maybe some python script which checks all nodes and if it finds simple constant and float nodes - remove it and place it's value directly to parent connected input. But I have no python skills, will try to find somebody for this work
- Wed Jul 15, 2020 2:56 pm
- Forum: Houdini
- Topic: Live DB material makes too much nodes
- Replies: 2
- Views: 1230
Live DB material makes too much nodes
When I import something from LiveDB, this produces a lot of nodes in houdini. For every option of material, it creates constant, float value nodes which is connected to Main material. So, it's almost impossible to do fast changes in such material. In the same time, when I use Octane in Cinema 4d, I ...
- Tue Jul 14, 2020 6:31 pm
- Forum: Houdini
- Topic: Translucency in Universal Material
- Replies: 6
- Views: 2581
Re: Translucency in Universal Material
There is still no Translucency Input in Universal material. Do we need to use Transmission input and set Transmission type to Diffuse?
P.s. I need this for Megascan materials, they provide Translucency separate image layer but it's not connected to any port
P.s. I need this for Megascan materials, they provide Translucency separate image layer but it's not connected to any port
- Tue Jul 14, 2020 3:37 pm
- Forum: Houdini
- Topic: Translucency in Universal Material
- Replies: 6
- Views: 2581
Re: Translucency in Universal Material
I mean in Houdini. There is no Lambertian transmission mode in Houdini version of Universal material like mentioned in
viewtopic.php?f=9&t=71909
https://www.screencast.com/t/f9qgMTksdsve
viewtopic.php?f=9&t=71909
https://www.screencast.com/t/f9qgMTksdsve
- Tue Jul 14, 2020 2:12 am
- Forum: Houdini
- Topic: Translucency in Universal Material
- Replies: 6
- Views: 2581
Translucency in Universal Material
Is it still not supported?
- Tue Jul 14, 2020 2:12 am
- Forum: Houdini
- Topic: How does Octane compare to RS for Volumes/Water/Particles
- Replies: 3
- Views: 2835
Re: How does Octane compare to RS for Volumes/Water/Particles
Latest 2020 octane has everything what you need. For me it's better now than Redshift. I am not sure why, but Redshift always gives me some caramel style. You can find this on all Redshift renders. But, Redshift is better integrated in Houdini
- Fri Jun 05, 2020 9:29 pm
- Forum: Houdini
- Topic: Render button in Digital asset
- Replies: 1
- Views: 872
Re: Render button in Digital asset
Found solution by myself
In case if someone is interesting, you need to add next python callback to button
hou.node('./octane_render_OUT').parm('execute').pressButton()
In case if someone is interesting, you need to add next python callback to button
hou.node('./octane_render_OUT').parm('execute').pressButton()