Search found 17 matches

by motionskill
Tue Feb 16, 2021 7:08 pm
Forum: Releases
Topic: OctaneRender 2020.2 for Houdini Production build 2020.2.0.4
Replies: 26
Views: 9776

Re: OctaneRender 2020.2 for Houdini Production build 2020.2.0.4



Octane doesnt support attributes on instances yet. There is a workaround for that in Houdini. Check this thread https://render.otoy.com/forum/viewtopic.php?f=101&t=73105&p=372155&hilit=instances+cd#p372155

So, what is "Added support for packed geo instancing"? What is the reason to use packed ...
by motionskill
Sun Aug 02, 2020 7:13 pm
Forum: Houdini
Topic: Missing features IMHO
Replies: 5
Views: 2178

Re: Missing features IMHO

davidyannick_1 wrote:And a curvature node
Octane has Dirt Node which does very similar to curvature node
by motionskill
Fri Jul 17, 2020 7:55 pm
Forum: News & Announcements
Topic: NEW: EmberGenFX public beta begins now!
Replies: 108
Views: 223404

Re: NEW: EmberGenFX public beta begins now!

Can't believe that 8 mb program can do such job. Tried on 150 mln voxels and still working. 30 mln particles in real time with forces and explosions. This is epic and has a chance to be a production standard. If you will make good integrations also in plugins - this will be game-changer. It's a lot ...
by motionskill
Thu Jul 16, 2020 1:05 pm
Forum: Houdini
Topic: Live DB material makes too much nodes
Replies: 2
Views: 1230

Re: Live DB material makes too much nodes

What I think now is maybe some python script which checks all nodes and if it finds simple constant and float nodes - remove it and place it's value directly to parent connected input. But I have no python skills, will try to find somebody for this work
by motionskill
Wed Jul 15, 2020 2:56 pm
Forum: Houdini
Topic: Live DB material makes too much nodes
Replies: 2
Views: 1230

Live DB material makes too much nodes

When I import something from LiveDB, this produces a lot of nodes in houdini. For every option of material, it creates constant, float value nodes which is connected to Main material. So, it's almost impossible to do fast changes in such material. In the same time, when I use Octane in Cinema 4d, I ...
by motionskill
Tue Jul 14, 2020 6:31 pm
Forum: Houdini
Topic: Translucency in Universal Material
Replies: 6
Views: 2581

Re: Translucency in Universal Material

There is still no Translucency Input in Universal material. Do we need to use Transmission input and set Transmission type to Diffuse?

P.s. I need this for Megascan materials, they provide Translucency separate image layer but it's not connected to any port
by motionskill
Tue Jul 14, 2020 3:37 pm
Forum: Houdini
Topic: Translucency in Universal Material
Replies: 6
Views: 2581

Re: Translucency in Universal Material

I mean in Houdini. There is no Lambertian transmission mode in Houdini version of Universal material like mentioned in

viewtopic.php?f=9&t=71909

https://www.screencast.com/t/f9qgMTksdsve
by motionskill
Tue Jul 14, 2020 2:12 am
Forum: Houdini
Topic: Translucency in Universal Material
Replies: 6
Views: 2581

Translucency in Universal Material

Is it still not supported?
by motionskill
Tue Jul 14, 2020 2:12 am
Forum: Houdini
Topic: How does Octane compare to RS for Volumes/Water/Particles
Replies: 3
Views: 2835

Re: How does Octane compare to RS for Volumes/Water/Particles

Latest 2020 octane has everything what you need. For me it's better now than Redshift. I am not sure why, but Redshift always gives me some caramel style. You can find this on all Redshift renders. But, Redshift is better integrated in Houdini
by motionskill
Fri Jun 05, 2020 9:29 pm
Forum: Houdini
Topic: Render button in Digital asset
Replies: 1
Views: 872

Re: Render button in Digital asset

Found solution by myself

In case if someone is interesting, you need to add next python callback to button

hou.node('./octane_render_OUT').parm('execute').pressButton()

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