have you tried changing the resolution before starting the engine ?
eg open the app, change resolution, then load object and render.
the current alpha versions are a bit unstable when changing the resolution after the engine has been started on some GPUs.
i'm fixing this.
Radiance
Of course, I ...
Search found 7 matches
- Fri Feb 19, 2010 7:16 pm
- Forum: General Discussion
- Topic: V3.0 lock in price?
- Replies: 26
- Views: 11522
- Fri Feb 19, 2010 5:00 pm
- Forum: General Discussion
- Topic: V3.0 lock in price?
- Replies: 26
- Views: 11522
Re: V3.0 lock in price?
Hi,
thats' 24 bytes per pixel (192 bits),
so 4000x3000 = 274 MB total, not 1,5GB.
Radiance
hmmm.... it seems me strange... because having more,than 400mb free I couldnt render picture even more than 1600*1200. Could it be just bug of Octane alfa version, or these problem is in my hardware ...
thats' 24 bytes per pixel (192 bits),
so 4000x3000 = 274 MB total, not 1,5GB.
Radiance
hmmm.... it seems me strange... because having more,than 400mb free I couldnt render picture even more than 1600*1200. Could it be just bug of Octane alfa version, or these problem is in my hardware ...
- Fri Feb 19, 2010 2:36 pm
- Forum: General Discussion
- Topic: V3.0 lock in price?
- Replies: 26
- Views: 11522
Re: V3.0 lock in price?
Hey,
Octane works in HDR internally so it requires 128bpp for the render buffer,
and 64bpp extra for other things internally.
Radiance
so, do you trying to say, that I need about 1.5Gb to render 4000*3000 pixels image in Octane? How it could be that I rendered pictures in same resolution in ...
Octane works in HDR internally so it requires 128bpp for the render buffer,
and 64bpp extra for other things internally.
Radiance
so, do you trying to say, that I need about 1.5Gb to render 4000*3000 pixels image in Octane? How it could be that I rendered pictures in same resolution in ...
- Fri Feb 19, 2010 1:18 pm
- Forum: General Discussion
- Topic: V3.0 lock in price?
- Replies: 26
- Views: 11522
Re: V3.0 lock in price?
Hi,
large resolutions are difficult with current GPU's, due to limited video ram.
however, this will soon change as there are already video cards apearing with larger video memory (1.8GB),
and soon 1,5GB and 3GB consumer cards.
We're currently starting with the 99 EURO beta program and we'll see ...
large resolutions are difficult with current GPU's, due to limited video ram.
however, this will soon change as there are already video cards apearing with larger video memory (1.8GB),
and soon 1,5GB and 3GB consumer cards.
We're currently starting with the 99 EURO beta program and we'll see ...
- Sun Jan 31, 2010 1:33 am
- Forum: Competitions
- Topic: January: Octane License Competition *CLOSED*
- Replies: 301
- Views: 184763
Re: January: Octane License Competition
he-he...thanks...I will think about another renderGeorge wrote:Wow! Wonderful work, d_spd62. I admire your texture work. I love that your scene has a story to tell. I wish you could leave more clues in that scene that can tell us what happened.![]()
- Sat Jan 30, 2010 11:10 am
- Forum: Competitions
- Topic: January: Octane License Competition *CLOSED*
- Replies: 301
- Views: 184763
Re: January: Octane License Competition
"Light hall, chair chaos..."
531326 triangles
1 hour rendertime / 2984 samples
video: GeForce GTX 260 896Mb
531326 triangles
1 hour rendertime / 2984 samples
video: GeForce GTX 260 896Mb
- Wed Jan 20, 2010 3:50 pm
- Forum: Competitions
- Topic: January: Octane License Competition *CLOSED*
- Replies: 301
- Views: 184763
Re: January: Octane License Competition
"Hungry Elephant"
http://i286.photobucket.com/albums/ll107/d_spd62/times3d/octane_1_send2.jpg
Wooden sculpture prototype
Image for contest.
Additional information:
Author: Damian Winnichenko (me).
Modelled and textured in 3DSMax 2010
rendered in Octane (see linked in-progress screenshot below ...
http://i286.photobucket.com/albums/ll107/d_spd62/times3d/octane_1_send2.jpg
Wooden sculpture prototype
Image for contest.
Additional information:
Author: Damian Winnichenko (me).
Modelled and textured in 3DSMax 2010
rendered in Octane (see linked in-progress screenshot below ...