Search found 89 matches

by ElBloko
Wed May 31, 2017 2:45 pm
Forum: General Discussion
Topic: Need help about scatter from Maya to standalone
Replies: 22
Views: 13276

Re: Need help about scatter from Maya to standalone

Thanks tchoa,

Little issue with the script here.
I made a cylinder, instanced it a few times (pCylinder1 to pCylinder47) and tried to convert the instances to an instancer node with your tool.
It creates an array of particles (one for each instance) then a duplicate of pCylinder1 which it names ...
by ElBloko
Fri Jun 10, 2016 9:39 am
Forum: M is for Metaverse Gallery
Topic: Render for HellBlade
Replies: 6
Views: 5204

Render for HellBlade

Hi everyone.

It has been a long time since I posted anything here. I haven't done much personal work... but I kept using Octane.

I recently was asked to do a render of a character for a video game project I work on called Hellblade.
The face model itself is based of the actress who plays the ...
by ElBloko
Mon Apr 20, 2015 12:46 pm
Forum: M is for Metaverse Gallery
Topic: Octane Snow
Replies: 10
Views: 9185

Re: Octane Snow


Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?
hi ElBloko,
not properly, there is a special option in the c4d integrated plugin made by aoktar that let us use any c4d procedural shader that will be baked on the ...
by ElBloko
Fri Apr 17, 2015 9:59 am
Forum: M is for Metaverse Gallery
Topic: Octane Snow
Replies: 10
Views: 9185

Re: Octane Snow

dotcommer wrote:
prodviz wrote:Very nice. Are you using only procedural for displacement?
Yup! Only procedural noise from Octane.
Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?
by ElBloko
Wed Nov 26, 2014 7:07 pm
Forum: Development Build Releases
Topic: OCTANE 2.X Needed Features
Replies: 104
Views: 31125

Re: OCTANE 2.X Needed Features

Not sure any of these has been requested.

In addition to the multiply node: Add, Subtract, Divide... and a normalize node.
Ability to split RGBA channels
by ElBloko
Tue Nov 18, 2014 3:33 pm
Forum: M is for Metaverse Gallery
Topic: Dharmachakra - Another turn of the wheel
Replies: 21
Views: 12479

Re: Dharmachakra - Another turn of the wheel

And more...

Image

And his POV:

Image
by ElBloko
Mon Nov 17, 2014 11:07 pm
Forum: M is for Metaverse Gallery
Topic: 844,45 Billion Polys (you will see 500.000 instanced ships)
Replies: 12
Views: 4692

Re: 844,45 Billion Polys (you will see 500.000 instanced ships)

nuno1980 wrote:844 billions-polygon!?? Serious?! But fake?! Because the big problem: the many videocards can't multiply VRAM...
Your message history is confounding. How much bath salts are you on?
by ElBloko
Mon Nov 17, 2014 1:16 pm
Forum: M is for Metaverse Gallery
Topic: Dharmachakra - Another turn of the wheel
Replies: 21
Views: 12479

Re: Dharmachakra - Another turn of the wheel

Impressive work, Hugues! Looking forward for anything from You!
Wish that Santaclaus would bring You extra few GB of vRAM =)..

So do I! And a new motherboard, and a new CPU... oh and more RAM too. Maybe a couple more GPUs?

Amazing what can be done with just 4 GB though. I managed to render the ...
by ElBloko
Sun Nov 16, 2014 3:09 pm
Forum: M is for Metaverse Gallery
Topic: Porsche 911 GT3 Wheel (new pics)
Replies: 16
Views: 7240

Re: Porsche 911 GT3 Wheel

Very nice work on your materials. I agree with you, Octane's shading system is fanstastically flexible and allows to go in so much depth. I love it.
by ElBloko
Sat Nov 15, 2014 9:58 pm
Forum: M is for Metaverse Gallery
Topic: Dharmachakra - Another turn of the wheel
Replies: 21
Views: 12479

Re: Dharmachakra - Another turn of the wheel

It's really nice I saw some older images before and this one love it the story about the kid really nice job! :D love it

Just a quick question please... each kernel you used and how many samples and time just by curiosity, it's look like a long night render hehehe I mean week later maybe?

Kernel ...

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