Thanks tchoa,
Little issue with the script here.
I made a cylinder, instanced it a few times (pCylinder1 to pCylinder47) and tried to convert the instances to an instancer node with your tool.
It creates an array of particles (one for each instance) then a duplicate of pCylinder1 which it names ...
Search found 89 matches
- Wed May 31, 2017 2:45 pm
- Forum: General Discussion
- Topic: Need help about scatter from Maya to standalone
- Replies: 22
- Views: 13276
- Fri Jun 10, 2016 9:39 am
- Forum: M is for Metaverse Gallery
- Topic: Render for HellBlade
- Replies: 6
- Views: 5204
Render for HellBlade
Hi everyone.
It has been a long time since I posted anything here. I haven't done much personal work... but I kept using Octane.
I recently was asked to do a render of a character for a video game project I work on called Hellblade.
The face model itself is based of the actress who plays the ...
It has been a long time since I posted anything here. I haven't done much personal work... but I kept using Octane.
I recently was asked to do a render of a character for a video game project I work on called Hellblade.
The face model itself is based of the actress who plays the ...
- Mon Apr 20, 2015 12:46 pm
- Forum: M is for Metaverse Gallery
- Topic: Octane Snow
- Replies: 10
- Views: 9185
Re: Octane Snow
Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?
hi ElBloko,
not properly, there is a special option in the c4d integrated plugin made by aoktar that let us use any c4d procedural shader that will be baked on the ...
- Fri Apr 17, 2015 9:59 am
- Forum: M is for Metaverse Gallery
- Topic: Octane Snow
- Replies: 10
- Views: 9185
Re: Octane Snow
Procedural noise for displacement? How did you manage that? Does octane now allow for procedural textures to be used as displacement?dotcommer wrote:Yup! Only procedural noise from Octane.prodviz wrote:Very nice. Are you using only procedural for displacement?
- Wed Nov 26, 2014 7:07 pm
- Forum: Development Build Releases
- Topic: OCTANE 2.X Needed Features
- Replies: 104
- Views: 31125
Re: OCTANE 2.X Needed Features
Not sure any of these has been requested.
In addition to the multiply node: Add, Subtract, Divide... and a normalize node.
Ability to split RGBA channels
In addition to the multiply node: Add, Subtract, Divide... and a normalize node.
Ability to split RGBA channels
- Tue Nov 18, 2014 3:33 pm
- Forum: M is for Metaverse Gallery
- Topic: Dharmachakra - Another turn of the wheel
- Replies: 21
- Views: 12479
Re: Dharmachakra - Another turn of the wheel
And more...

And his POV:


And his POV:

- Mon Nov 17, 2014 11:07 pm
- Forum: M is for Metaverse Gallery
- Topic: 844,45 Billion Polys (you will see 500.000 instanced ships)
- Replies: 12
- Views: 4692
Re: 844,45 Billion Polys (you will see 500.000 instanced ships)
Your message history is confounding. How much bath salts are you on?nuno1980 wrote:844 billions-polygon!?? Serious?! But fake?! Because the big problem: the many videocards can't multiply VRAM...
- Mon Nov 17, 2014 1:16 pm
- Forum: M is for Metaverse Gallery
- Topic: Dharmachakra - Another turn of the wheel
- Replies: 21
- Views: 12479
Re: Dharmachakra - Another turn of the wheel
Impressive work, Hugues! Looking forward for anything from You!
Wish that Santaclaus would bring You extra few GB of vRAM =)..
So do I! And a new motherboard, and a new CPU... oh and more RAM too. Maybe a couple more GPUs?
Amazing what can be done with just 4 GB though. I managed to render the ...
Wish that Santaclaus would bring You extra few GB of vRAM =)..
So do I! And a new motherboard, and a new CPU... oh and more RAM too. Maybe a couple more GPUs?
Amazing what can be done with just 4 GB though. I managed to render the ...
- Sun Nov 16, 2014 3:09 pm
- Forum: M is for Metaverse Gallery
- Topic: Porsche 911 GT3 Wheel (new pics)
- Replies: 16
- Views: 7240
Re: Porsche 911 GT3 Wheel
Very nice work on your materials. I agree with you, Octane's shading system is fanstastically flexible and allows to go in so much depth. I love it.
- Sat Nov 15, 2014 9:58 pm
- Forum: M is for Metaverse Gallery
- Topic: Dharmachakra - Another turn of the wheel
- Replies: 21
- Views: 12479
Re: Dharmachakra - Another turn of the wheel
It's really nice I saw some older images before and this one love it the story about the kid really nice job! :D love it
Just a quick question please... each kernel you used and how many samples and time just by curiosity, it's look like a long night render hehehe I mean week later maybe?
Kernel ...
Just a quick question please... each kernel you used and how many samples and time just by curiosity, it's look like a long night render hehehe I mean week later maybe?
Kernel ...