Hello,
is it possible to access the PBR Instance Properties in an editor script.
Let's say after Octane got loaded and maybe the render target rendered one image, I want to change some of the properties there.
Is this possible using the API?
Thank in advance.
Search found 1 match
- Thu Aug 30, 2018 2:09 pm
- Forum: Octane for Unity
- Topic: Access PBR Instance Properties
- Replies: 0
- Views: 1120