Hi Beppe!
Thanks for checking.
I have to test this more thoroughly further as soon as I have some time in the next couple of days, but my immediate thought is that altering the albedo of the skin will also change the overall look, which is not ideal.
Did a super fast test, and now it seems that ...
Search found 76 matches
- Thu Dec 04, 2025 6:03 pm
- Forum: Maxon Cinema 4D
- Topic: SSS object intersection discoloration problem
- Replies: 8
- Views: 581
- Wed Dec 03, 2025 4:42 pm
- Forum: Maxon Cinema 4D
- Topic: SSS object intersection discoloration problem
- Replies: 8
- Views: 581
Re: SSS object intersection discoloration problem
Hey, I just wanted to bump my question regarding the green discoloration halo.
Is this something that can be fixed on a core level?
It is rather cumbersome and probably adds unnecessary render time to have to add SSS to the intersecting objects, so if it can be sorted out on a program level somehow ...
Is this something that can be fixed on a core level?
It is rather cumbersome and probably adds unnecessary render time to have to add SSS to the intersecting objects, so if it can be sorted out on a program level somehow ...
- Tue Oct 28, 2025 5:11 pm
- Forum: Maxon Cinema 4D
- Topic: SSS object intersection discoloration problem
- Replies: 8
- Views: 581
Re: SSS object intersection discoloration problem
Hi Beppe!
Oh, interesting, that actually seems like a good workaround. It does introduce a little translucency to the hair object, but if you bring up the density and turn down albedo and radius of the random walk medium that should make it effectively unnoticeable.
Can I ask, is the green halo ...
Oh, interesting, that actually seems like a good workaround. It does introduce a little translucency to the hair object, but if you bring up the density and turn down albedo and radius of the random walk medium that should make it effectively unnoticeable.
Can I ask, is the green halo ...
- Mon Oct 27, 2025 5:12 pm
- Forum: Maxon Cinema 4D
- Topic: SSS object intersection discoloration problem
- Replies: 8
- Views: 581
Re: SSS object intersection discoloration problem
As I'm messing around with this further, I'm finding that Ray Epsilon has a massive effect on the overall look of the SSS, which is kind of messy.
Another discovery was that actually removing the intersections between the models did not help, I still get dark green halos around the hair objects ...
Another discovery was that actually removing the intersections between the models did not help, I still get dark green halos around the hair objects ...
- Mon Oct 27, 2025 3:30 pm
- Forum: Maxon Cinema 4D
- Topic: SSS object intersection discoloration problem
- Replies: 8
- Views: 581
Re: SSS object intersection discoloration problem
Thank you for the reply Bepe, I appreciate the effort, but I'm afraid I must not have been clear enough.
What I would like is basically the opposite of what you have achieved. I want no dark "outline" at all where the meshes intersect.
As stated, the "proper" way to do this would be to actually ...
What I would like is basically the opposite of what you have achieved. I want no dark "outline" at all where the meshes intersect.
As stated, the "proper" way to do this would be to actually ...
- Fri Oct 24, 2025 5:51 pm
- Forum: Maxon Cinema 4D
- Topic: SSS object intersection discoloration problem
- Replies: 8
- Views: 581
SSS object intersection discoloration problem
I'm playing around rendering a character I'm sculpting, but I'm having an issue with the SSS skin material when intersected by other meshes.
To summarize:
- One head mesh with randomwalk SSS skin material with a Randomwalk Medium (diffuse transmission).
- Some hair meshes with just a regular ...
To summarize:
- One head mesh with randomwalk SSS skin material with a Randomwalk Medium (diffuse transmission).
- Some hair meshes with just a regular ...
- Wed Nov 06, 2024 2:00 pm
- Forum: Maxon Cinema 4D
- Topic: Suggestion: Background Color picker of Live Viewer
- Replies: 0
- Views: 770
Suggestion: Background Color picker of Live Viewer
Hi Aoktar and Octane team!
I have a feature suggestion which might not be super difficult to implement (I hope), and would like check if it would be possible.
When lookdev-ing in the Live Viewer I would love to be able to quickly change the background color of the Live Viewer, either via the ...
I have a feature suggestion which might not be super difficult to implement (I hope), and would like check if it would be possible.
When lookdev-ing in the Live Viewer I would love to be able to quickly change the background color of the Live Viewer, either via the ...
- Mon Jun 24, 2024 8:45 am
- Forum: Maxon Cinema 4D
- Topic: Different materials on Render Instances?
- Replies: 2
- Views: 1396
Re: Different materials on Render Instances?
I see, that's interesting, I was not even aware of the Instance Highlight node.
However, for my particular use case it is a little cumbersome and clunky to convert regular materials to submaterials. I will have to rely on the more resource intensive regular Instances for now.
Anyway, thank you for ...
However, for my particular use case it is a little cumbersome and clunky to convert regular materials to submaterials. I will have to rely on the more resource intensive regular Instances for now.
Anyway, thank you for ...
- Thu Jun 20, 2024 1:13 pm
- Forum: Maxon Cinema 4D
- Topic: Different materials on Render Instances?
- Replies: 2
- Views: 1396
Different materials on Render Instances?
Hi!
I can't seem to find any information about if Render Instances of the same object can have different materials in Octane (no material is applied to the original Reference Object).
When I try this with the old C4D Standard Renderer it seems to work, the different objects render with the correct ...
I can't seem to find any information about if Render Instances of the same object can have different materials in Octane (no material is applied to the original Reference Object).
When I try this with the old C4D Standard Renderer it seems to work, the different objects render with the correct ...
- Fri Apr 05, 2024 9:47 am
- Forum: Maxon Cinema 4D
- Topic: Orthographic camera problem for isometric renders
- Replies: 11
- Views: 2965
Re: Orthographic camera problem for isometric renders
Oh, I see, thanks for clearing that up, now it seems to work as intended. That's great!
Another question on the same topic:
Do you think it would be possible to make the "orthographic" function in the Octane Camera match the viewport also?
Using the Ortographic option (which seems to be the ...
Another question on the same topic:
Do you think it would be possible to make the "orthographic" function in the Octane Camera match the viewport also?
Using the Ortographic option (which seems to be the ...