EDIT: just noticed you're using it wrong.
you don't add and click on nodes like pathtracing/directlighting to switch to them.
you change it by changing the node used in the preview macro.
eg, doubleclick on the node named 'macro' on the left, then change the node there by swapping it.
first ...
Search found 18 matches
- Sat Feb 06, 2010 1:45 pm
- Forum: General Discussion
- Topic: *** Intermediate DEMO release 0.8 alpha windows & linux ***
- Replies: 91
- Views: 41409
- Wed Feb 03, 2010 1:00 pm
- Forum: Competitions
- Topic: January: Octane License Competition *CLOSED*
- Replies: 301
- Views: 184680
Re: January: Octane License Competition
ROUBAL,
I don't even know how you are getting that many objects in the scene with all the textures. I am using a GT240 with 1Gb vram and I can maybe get about 200,000 triangles tops and no more than about 150 MB in use out of my total 1023 Mb. The first beta seemed to be more stable as far as how ...
I don't even know how you are getting that many objects in the scene with all the textures. I am using a GT240 with 1Gb vram and I can maybe get about 200,000 triangles tops and no more than about 150 MB in use out of my total 1023 Mb. The first beta seemed to be more stable as far as how ...
- Sun Jan 31, 2010 12:59 am
- Forum: Competitions
- Topic: January: Octane License Competition *CLOSED*
- Replies: 301
- Views: 184680
Re: January: Octane License Competition
Wanted to see how well I could get glass and caustics in this one.
GT240
69,685 triangles
288.1/1023 Mb Mem Used
Render Resolution 1300x1300
Render Time 00:21:17
GT240
69,685 triangles
288.1/1023 Mb Mem Used
Render Resolution 1300x1300
Render Time 00:21:17
- Thu Jan 28, 2010 5:06 pm
- Forum: General Discussion
- Topic: Rayepsilon...rrprob
- Replies: 2
- Views: 2076
Re: Rayepsilon...rrprob
.maxdepth is the maximum depth of paths. (this is limited by the RR though) best not touch these :)
Radiance
So is maxdepth how many bounces [or paths] the raytracing will calculate? If it shouldn't be adjusted then maybe that function should have a static setting as it would cut down on code. In ...
Radiance
So is maxdepth how many bounces [or paths] the raytracing will calculate? If it shouldn't be adjusted then maybe that function should have a static setting as it would cut down on code. In ...
- Thu Jan 28, 2010 12:38 pm
- Forum: General Discussion
- Topic: *** Intermediate DEMO release 0.8 alpha windows & linux ***
- Replies: 91
- Views: 41409
Re: *** Intermediate DEMO release 0.8 alpha windows & linux ***
Hi all,
I think i might have been a bit too hasty putting this one online in it's state,
but i was a bit stressed out yesterday and did'nt want to have the linux users out of the competition...
I'll provide a new release in a few days with these issues fixed.
btw, the octane load/save will be ...
I think i might have been a bit too hasty putting this one online in it's state,
but i was a bit stressed out yesterday and did'nt want to have the linux users out of the competition...
I'll provide a new release in a few days with these issues fixed.
btw, the octane load/save will be ...
- Thu Jan 28, 2010 2:16 am
- Forum: General Discussion
- Topic: *** Intermediate DEMO release 0.8 alpha windows & linux ***
- Replies: 91
- Views: 41409
Re: *** Intermediate DEMO release 0.8 alpha windows & linux ***
Actually there is more than the materials picker glitch. Agreed when rendering the demo scenes [spaceships or chess] or very small [under 100MB scenes] Octane is rendering very fast and even the mesh node inspector moves much quicker than before [but still jerky]. But I am trying a scene now that ...
- Wed Jan 27, 2010 7:01 pm
- Forum: General Discussion
- Topic: *** Intermediate DEMO release 0.8 alpha windows & linux ***
- Replies: 91
- Views: 41409
Re: *** Intermediate DEMO release 0.8 alpha windows & linux ***
Yay...time to play!!! 

- Wed Jan 27, 2010 1:11 pm
- Forum: Resources and Sharing
- Topic: How to equalize textures by Pawel Filip
- Replies: 7
- Views: 7328
Re: How to equalize textures by Pawel Filip
I am guessing this would work on photos of skin textures as well...very cool.
- Wed Jan 27, 2010 1:06 pm
- Forum: Resources and Sharing
- Topic: LOAD project : Library of art and design (3D models)
- Replies: 2
- Views: 5040
Re: LOAD project : Library of art and design (3D models)
Very nice resource posts you are submitting there Sam...it is very much appreciated. Keep em coming! 

- Mon Jan 25, 2010 3:52 pm
- Forum: General Discussion
- Topic: What can Arion do in 10 minutes?
- Replies: 25
- Views: 12893
Re: What can Arion do in 10 minutes?
Wow I render at more than double the resolution posted above with a Core 2 Quad 3.0 & GT240 in Octane so not really impressive, especially with as Chris mentioned above clearly visible noise in Arion. Not saying Arion doesn't look good but you can't judge the results of Octane based on the limited ...