Hi,
I've tried in Houdini, but how can you specify the path to ff-vectron ?
thanks
It's a bit of a mystery, it works on my machine (without any obvious changes to settings ), but I can not duplicate it.
But, I have found a workaround: You can use absolute paths. It is not really nice, but it ...
Search found 11 matches
- Tue May 26, 2020 12:27 am
- Forum: Houdini
- Topic: Vectron in Houdini?
- Replies: 8
- Views: 5428
- Sat May 02, 2020 6:11 pm
- Forum: Houdini
- Topic: Vectron in Houdini?
- Replies: 8
- Views: 5428
Re: Vectron in Houdini?
Hi,
I recently switched from Lightwave to Houdini, and was happily surprised that my collection of Vectron formulas works without any change.
So, if you are looking for formulas, you may have a look here: https://github.com/thargor6/FFVectron
Cheers!
Andreas
P. S.: Thanks Juanjo - the Vectron ...
I recently switched from Lightwave to Houdini, and was happily surprised that my collection of Vectron formulas works without any change.
So, if you are looking for formulas, you may have a look here: https://github.com/thargor6/FFVectron
Cheers!
Andreas
P. S.: Thanks Juanjo - the Vectron ...
- Sat Jan 04, 2020 11:58 pm
- Forum: Lightwave 3D
- Topic: No motion blur for Vectron-primitive?
- Replies: 1
- Views: 1425
No motion blur for Vectron-primitive?
Hello,
I'm not sure if this might be a problem related to the Lightwave-plugin or to Octane/Vectron itself (or if I'm doing something wrong):
I have set up a simple scene with a moving Vectron-shape and enabled motion-blur.
But, no motion-blur does encounter (when I replace the Vectron-shape by a ...
I'm not sure if this might be a problem related to the Lightwave-plugin or to Octane/Vectron itself (or if I'm doing something wrong):
I have set up a simple scene with a moving Vectron-shape and enabled motion-blur.
But, no motion-blur does encounter (when I replace the Vectron-shape by a ...
- Thu Dec 12, 2019 10:28 pm
- Forum: Lightwave 3D
- Topic: OctaneRender 2019.1 LightWave Production build 2019.1.4.0
- Replies: 46
- Views: 18980
Re: OctaneRender 2019.1 LightWave Production build 2019.1.4.0
Hello Juanjo,
thanks for your continuous work!
Could you please consider to add some easier refresh option for Vectron?
When using Vectron and trying to create some new stuff (and not just copying ready-to-use parameters from the internet) it is vital to easily explore parameter ranges.
In the ...
thanks for your continuous work!
Could you please consider to add some easier refresh option for Vectron?
When using Vectron and trying to create some new stuff (and not just copying ready-to-use parameters from the internet) it is vital to easily explore parameter ranges.
In the ...
- Mon Sep 16, 2019 8:38 pm
- Forum: Lightwave 3D
- Topic: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3
- Replies: 45
- Views: 19324
Re: OctaneRender 2019.1 LightWave beta build 2019.1.0.2 RC3
Hello!
First: thanks for the update! (Had a little break from Octane, but started to pick it up again)
I have a question regarding Vectron: how can I access the u and v coordinates, calculated by the script, inside the node-editor?
For example, I have a shader:
shader SomeShader(some_params ...
First: thanks for the update! (Had a little break from Octane, but started to pick it up again)
I have a question regarding Vectron: how can I access the u and v coordinates, calculated by the script, inside the node-editor?
For example, I have a shader:
shader SomeShader(some_params ...
- Sat Jun 08, 2019 9:08 pm
- Forum: Releases
- Topic: OctaneRender 2018.1 LightWave Production build 2018.1.3.0
- Replies: 14
- Views: 13891
Re: OctaneRender 2018.1 LightWave Production build 2018.1.3.0
"Fixed the bounds parameter in the vectron objects."
Thanks for fixing that, cause that was a real obstacle.
Cheers!
Andreas
Thanks for fixing that, cause that was a real obstacle.
Cheers!
Andreas
- Tue Apr 30, 2019 12:21 am
- Forum: Lightwave 3D
- Topic: OctaneRender 2018.1 LightWave Production build 2018.1.2.0
- Replies: 15
- Views: 7366
Re: OctaneRender 2018.1 LightWave Production build 2018.1.2.0
I've found the problem. It will be fixed for the next build. Thanks for reporting this issue!
Thanks in advantage!
I have a suggestion regarding the Vectron-part of the plugin: it would be really nice if it would be easier to explore the parameter-range of (complex) formulas/shaders.
Currently ...
- Sat Apr 27, 2019 6:25 pm
- Forum: Lightwave 3D
- Topic: OctaneRender 2018.1 LightWave Production build 2018.1.2.0
- Replies: 15
- Views: 7366
Re: OctaneRender 2018.1 LightWave Production build 2018.1.2.0
In the Standalone it works as expected.juanjgon wrote: Ok. I'll check it, perhaps there is a problem with these parameters. Do you know if the Standalone has the same behavior?
Cheers!
- Sat Apr 27, 2019 4:25 pm
- Forum: Lightwave 3D
- Topic: OctaneRender 2018.1 LightWave Production build 2018.1.2.0
- Replies: 15
- Views: 7366
Re: OctaneRender 2018.1 LightWave Production build 2018.1.2.0
Hello Juanjo,
not sure if this the right place, but it seems that I found a bug:
the "Vectron Bounds"-parameters in the "LWOctane Volumetrics Options"-window at the "Vectron"-tab are ignored.
Whatever I enter there, it seems to calculate a much larger shape.
Cheers!
not sure if this the right place, but it seems that I found a bug:
the "Vectron Bounds"-parameters in the "LWOctane Volumetrics Options"-window at the "Vectron"-tab are ignored.
Whatever I enter there, it seems to calculate a much larger shape.
Cheers!
- Fri Apr 19, 2019 7:01 pm
- Forum: Lightwave 3D
- Topic: Octane Vectron Volumetrics Example
- Replies: 20
- Views: 11052
Re: Octane Vectron Volumetrics Example
Hi,
I have started a new project on GitHub to collect and unify fractal formulas for Octane Vectron: https://github.com/thargor6/FFVectron
For many of the formulas, an example image and even an Octane-scene is provided.
Edit: here is an example image: http://fav.me/dd4j2mg
Most of this stuff is ...
I have started a new project on GitHub to collect and unify fractal formulas for Octane Vectron: https://github.com/thargor6/FFVectron
For many of the formulas, an example image and even an Octane-scene is provided.
Edit: here is an example image: http://fav.me/dd4j2mg
Most of this stuff is ...