Search found 8 matches
- Sun Mar 17, 2013 12:33 pm
- Forum: Plugin Discussion/Support
- Topic: instancing script
- Replies: 4
- Views: 4874
Re: instancing script
Thank you!
- Wed Mar 13, 2013 5:56 pm
- Forum: Plugin Discussion/Support
- Topic: instancing script
- Replies: 4
- Views: 4874
Re: instancing script
Thank you but the idea was to keep the geometry as simple as possible since the video memory is pretty much more limited in size comparing to the RAM. Btw... i am still studying rhino. I'll get to grasshopper as well one day as it is pretty interesting 
Thanks again!

Thanks again!
- Wed Mar 13, 2013 4:08 pm
- Forum: Plugin Discussion/Support
- Topic: instancing script
- Replies: 4
- Views: 4874
instancing script
Hi!
After i saw how laborious the process of instancing is i can make a suggestion... can you perhaps write a script (like an additional function) that generates randomly spread out (onto a plane) objects such as stones and plants. I think once you managed to write scripts for generators such as ...
After i saw how laborious the process of instancing is i can make a suggestion... can you perhaps write a script (like an additional function) that generates randomly spread out (onto a plane) objects such as stones and plants. I think once you managed to write scripts for generators such as ...
- Tue Mar 06, 2012 3:47 pm
- Forum: M is for Metaverse Gallery
- Topic: Glass Test
- Replies: 17
- Views: 8421
Re: Glass Test
Thank you!
- Tue Mar 06, 2012 12:00 pm
- Forum: M is for Metaverse Gallery
- Topic: Glass Test
- Replies: 17
- Views: 8421
Re: Glass Test
Does anybody know a solution to this issue?
- Tue Mar 06, 2012 10:26 am
- Forum: M is for Metaverse Gallery
- Topic: Glass Test
- Replies: 17
- Views: 8421
Re: Glass Test
Hi!
I just realized that Octane can't project colored light that's been filtered by colored glass when using the daylight environment.
In an architectural scene where I'm using colorful stripes of glass, the daylight that passes through that glass should be projected on the objects behind with the ...
I just realized that Octane can't project colored light that's been filtered by colored glass when using the daylight environment.
In an architectural scene where I'm using colorful stripes of glass, the daylight that passes through that glass should be projected on the objects behind with the ...
- Wed Jan 25, 2012 8:53 am
- Forum: Off Topic Forum
- Topic: Nasty dots filling the rendering in certain areas
- Replies: 3
- Views: 1286
Re: Nasty dots filling the rendering in certain areas
You mean the white pixels?
I would try to simplify the emitter, best to use only a single plane.
Look that the emitters aren´t cut any other polygon so they are fully outside.
Play with the samplerate in the emitter settings.
And if nothing helps, try to increase the max samples.
face
It looks ...
I would try to simplify the emitter, best to use only a single plane.
Look that the emitters aren´t cut any other polygon so they are fully outside.
Play with the samplerate in the emitter settings.
And if nothing helps, try to increase the max samples.
face
It looks ...
- Tue Jan 24, 2012 11:22 pm
- Forum: Off Topic Forum
- Topic: Nasty dots filling the rendering in certain areas
- Replies: 3
- Views: 1286
Nasty dots filling the rendering in certain areas
Hello,
I'm new with octane and there is no manual I can learn this software from so I have to rely almost exclusively on video tutorials and forums.
Whenever I'm using emitters in directlighting mode I get certain "unbaked" areas. such as the example posted. Can you please explain what do I have to ...
I'm new with octane and there is no manual I can learn this software from so I have to rely almost exclusively on video tutorials and forums.
Whenever I'm using emitters in directlighting mode I get certain "unbaked" areas. such as the example posted. Can you please explain what do I have to ...