Hello,
would it be possible to add feature where new materials spawn directly into the active layer, same way as the C4D does with it's native mats? Maybe also add a checkbox into settings so artists can choose whether then want it ON/OFF?
https://i.ibb.co/Ps0mvJN2/request.jpg
It's really ...
Search found 98 matches
- Thu Jun 19, 2025 8:34 am
- Forum: User requests
- Topic: Allow for new materials to be spawned into current active layer
- Replies: 0
- Views: 77
- Thu Apr 17, 2025 12:11 pm
- Forum: Bug Reports
- Topic: For the past two months Octane is often not able to initialize on program startup
- Replies: 1
- Views: 126
For the past two months Octane is often not able to initialize on program startup
This is a an issue that has been prevalent for the past 2 months in our studio. Either something is wrong with our network or something wrong is with Octane servers. We're getting these errors several times a day and starting C4D with Octane feels like starting old lawn mower, takes a couple of ...
- Mon Apr 14, 2025 6:58 am
- Forum: Blender
- Topic: Light IDs on collections?
- Replies: 3
- Views: 305
Re: Light IDs on collections?
You can change any attribute for multiple selected objects by simply pressing "Alt" when editing it.
Yeah. But problem with this solution is that it requires constant maintenance .
Whenever we bring any new object to existing collection we HAVE to adjust their LID properties accordingly. This ...
- Wed Apr 09, 2025 1:55 pm
- Forum: Blender
- Topic: Render pause
- Replies: 6
- Views: 2126
Re: Render pause
Awesome! This feature is really missing. After 6 years I'm transitioning from C4D+Octane to Blender+Octane and the missing pause button the Cycles has is bad.
- Wed Apr 09, 2025 1:43 pm
- Forum: Blender
- Topic: Light IDs on collections?
- Replies: 3
- Views: 305
Light IDs on collections?
Hello,
I'd like to have a single place where I say "okay this collection and all it's children will use Light ID 5, 10 and 12" and whatever I put into this collection receives these properties - same as as in C4D for example where all children inherit these properties.
But at this point it seems I ...
I'd like to have a single place where I say "okay this collection and all it's children will use Light ID 5, 10 and 12" and whatever I put into this collection receives these properties - same as as in C4D for example where all children inherit these properties.
But at this point it seems I ...
- Wed Apr 09, 2025 1:37 pm
- Forum: Bug Reports
- Topic: OctaneServer Prime crashing multiple times a day on multiple machines
- Replies: 2
- Views: 243
OctaneServer Prime crashing multiple times a day on multiple machines
Hello,
our studio is planning to transiton from Cycles to Octane in Blender but after week of testing we found that the OctaneServer Prime is extremely unstable and causes Octane in Blender to stop working at random times.
We don't know what to do about this since the app is properly signed in and ...
our studio is planning to transiton from Cycles to Octane in Blender but after week of testing we found that the OctaneServer Prime is extremely unstable and causes Octane in Blender to stop working at random times.
We don't know what to do about this since the app is properly signed in and ...
- Thu Jan 16, 2025 6:36 pm
- Forum: Bug Reports
- Topic: Displacement node doesn't recognize .dds file format
- Replies: 7
- Views: 1706
Re: Displacement node doesn't recognize .dds file format
I'm surprised more artists aren't using .dds when it makes octane live viewer startup this much faster. In some cases I measured 4 times faster octane startup time compared to .png and .jpg formats.
- Thu Jan 16, 2025 6:12 pm
- Forum: Bug Reports
- Topic: Displacement node doesn't recognize .dds file format
- Replies: 7
- Views: 1706
Re: Displacement node doesn't recognize .dds file format
I think I'm getting confused a bit here. You're trying to explain that .dds isn't supported by Octane Displacement node because no artists would really ever consider .dds as an texture input for the Displacement node and would rather stick to formats like .exr? If that's the case then I understand ...
- Thu Jan 16, 2025 4:25 pm
- Forum: Bug Reports
- Topic: Displacement node doesn't recognize .dds file format
- Replies: 7
- Views: 1706
Re: Displacement node doesn't recognize .dds file format
I just carpet bombed my scenes with .dds conversion. I've been using .jpg and .png images up to this point and then our TD said "try .dds, it's faster" and I conducted the following test which had absolutely bonkers results.
https://www.youtube.com/watch?v=StbDazMyZ_o
This carpet bombing ...
https://www.youtube.com/watch?v=StbDazMyZ_o
This carpet bombing ...
- Thu Jan 16, 2025 10:47 am
- Forum: Bug Reports
- Topic: Displacement node doesn't recognize .dds file format
- Replies: 7
- Views: 1706
Displacement node doesn't recognize .dds file format
We converted all our current scenes to .dds texture format (originally used .pngs and .jpgs) and suddenly all our Displacement nodes stopped working. We're not sure if this is Octane issue or our .dds encoder issue.
It's sort of fixable when you put Baking texture node before the Displacement node ...
It's sort of fixable when you put Baking texture node before the Displacement node ...