Hi
Is it even possible to setup in Octane multiple Hdri images for environment so that they would change per frame. Example: 0,1 frame a sunset hdri; 2,3,4 cloudy hdri image, ...
I am attaching my failed attempt.
Thank you
Search found 4 matches
- Sat Jun 22, 2019 8:24 pm
- Forum: Lightwave 3D
- Topic: Multiple Hdri Environments
- Replies: 1
- Views: 1112
- Wed Feb 27, 2019 10:01 am
- Forum: Lightwave 3D
- Topic: Specular value in Glossy material
- Replies: 2
- Views: 1057
Re: Specular value in Glossy material
Nobody knows?
- Mon Feb 25, 2019 1:46 pm
- Forum: Lightwave 3D
- Topic: Specular value in Glossy material
- Replies: 2
- Views: 1057
Specular value in Glossy material
Hi
This may be a strange question, but it is bugging me for a while now.
Why is default value of specular in glossy material 51,51,51?
Is this a correct (realistic) value and all other values are just for artistic reasons?
I heard somewhere that in PBR rendering specular value for dieletrics ...
This may be a strange question, but it is bugging me for a while now.
Why is default value of specular in glossy material 51,51,51?
Is this a correct (realistic) value and all other values are just for artistic reasons?
I heard somewhere that in PBR rendering specular value for dieletrics ...
- Wed Dec 19, 2018 7:34 pm
- Forum: Lightwave 3D
- Topic: Alpha Buffer
- Replies: 2
- Views: 1133
Alpha Buffer
Hi
How can I save alpha buffer/pass (jpg format)? I can't find it it Render passes node. To be more clear, I need to use alpha buffer to cut out window glass in post production to insert background photo.
Thank you
Matej
How can I save alpha buffer/pass (jpg format)? I can't find it it Render passes node. To be more clear, I need to use alpha buffer to cut out window glass in post production to insert background photo.
Thank you
Matej