Hi Juanjo,
I've checked the render quality looks like 60 samples when I use crop only along only one axis more than half the screen (0.5) render is going fine and I'll get full 2000/2000 samples...
( I've known you are referring to render region in IPR view which is a completely different story ...
Search found 6 matches
- Tue May 12, 2020 1:39 pm
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7
- Replies: 21
- Views: 8777
- Sat May 09, 2020 11:07 am
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7
- Replies: 21
- Views: 8777
Re: OctaneRender 2020.1 for Houdini Production build 2020.1.0.7
I'm using camera crop to render part of the image (to save the render time on the specific shot) and in this version, stops render at 60 samples (60/1000). It was fine in 2019.
- Mon Jul 01, 2019 7:33 pm
- Forum: Releases
- Topic: OctaneRender 2018.1 for Houdini Production build 2018.1.3.0
- Replies: 28
- Views: 16807
Re: OctaneRender 2018.1 for Houdini Production build 2018.1.3.0
Can someone please share an example how to use Color Vertex attribute and pass Cd attribute to the shader?
- Wed Dec 12, 2018 3:48 pm
- Forum: Houdini
- Topic: Exclude from reflection/refraction
- Replies: 6
- Views: 7193
Re: Exclude from reflection/refraction
Any news when this features will be available ?
- Wed Nov 28, 2018 3:12 pm
- Forum: Houdini
- Topic: Environment texture
- Replies: 2
- Views: 1652
Re: Environment texture
Thank you Juanjo
- Wed Nov 28, 2018 12:02 pm
- Forum: Houdini
- Topic: Environment texture
- Replies: 2
- Views: 1652
Environment texture
Hi guys,
I'll like to hide environment texture from the render view what is the best way to do this ? Do I need to create custom setup for the environment light or I can use existing one?
Thank you,
Obi
I'll like to hide environment texture from the render view what is the best way to do this ? Do I need to create custom setup for the environment light or I can use existing one?
Thank you,
Obi