Search found 73 matches

by Faizol
Sat Apr 05, 2014 3:11 am
Forum: Lua Scripting
Topic: Scatter node and alembic animation
Replies: 4
Views: 8554

Scatter node and alembic animation

Hi all,

Is there a way to refresh a scatter node with a different csv text file every time the frame or scene is updated?

Also, is it possible to have a delayed animation where start and end animation from the imported Alembic geometry can be scripted or looped?

As for the script editor, is it ...
by Faizol
Sat Apr 05, 2014 3:02 am
Forum: Lua Scripting
Topic: Render and save to PNG all render targets
Replies: 71
Views: 62103

Re: Render and save to PNG all render targets

Hi all,

How many options do we have for rendered image type aside from PNG8? What about PNG16, tone-mapped exr and exr?
by Faizol
Tue Apr 01, 2014 12:42 pm
Forum: News & Announcements
Topic: NEW: OTOY previews OctaneRender™ version 2.0, further advancing the science of CG rendering
Replies: 241
Views: 399116

Re: NEW: OTOY previews OctaneRender™ version 2.0, further advancing thescience of CG rendering

Nice progress, but Octane needs a few more features like object deformation motion blur, AOVs, volumetric/participating media, out of core or some kind of memory management to handle large scenes to compete with other renderers that are already established in a production environment.

I would ...
by Faizol
Fri Nov 29, 2013 9:46 am
Forum: General Discussion
Topic: development update
Replies: 86
Views: 90954

Re: development update


Hi there,

There's a couple of reasons why we chose Lua over Python:
* Lua is way simpler than Python so I guess almost everyone will be able to do something usefull.
* Lua is specifically designed for embedding.
* Lua's footprint is way smaller the Python's
* Lua's not that obscure, heaps of apps ...
by Faizol
Fri Nov 29, 2013 1:26 am
Forum: General Discussion
Topic: development update
Replies: 86
Views: 90954

Re: development update

Just a suggestion.

Regarding Python scripting binding, Coral-apps is a good example of how easy it is to do Python binding. Coral is an open source project licensed under BSD license (http://code.google.com/p/coral-repo/).

Since the code is in the middle of re-factoring and Octane is targeted ...
by Faizol
Wed Jul 31, 2013 9:58 pm
Forum: Development Build Releases
Topic: Octane 1.5 features revealed!
Replies: 134
Views: 45652

Re: Octane 1.5 features revealed!

Thanks for Alembic support. Been asking animation support for several years, glad that finally it is going to be supported.

Just a suggestion, please consider OpenSubD and OpenVDB supports too. OpenSubD also has some GPU coding examples though I don't know how hard will it be to implement it in ...
by Faizol
Thu Feb 28, 2013 5:51 am
Forum: Development Build Releases
Topic: OctaneRender™ Standalone 1.11
Replies: 170
Views: 56286

Re: OctaneRender™ Standalone v1.11 (updated)

Hi all,

is X window system still required to use Octane as a render node on Linux?
by Faizol
Sat Dec 08, 2012 9:47 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone v1.00 (obsolete)
Replies: 56
Views: 23201

Re: OctaneRender™ Standalone v1.00 (current)

It's not about file format per se. It's more about utilization rate. Octane render engine has reached the point where it's so fast, that the importing process can take more time than the actual rendering in some cases.

Having a format that supports animation can ensure that the time spent would be ...
by Faizol
Fri Nov 30, 2012 8:56 pm
Forum: Blender
Topic: OctaneRender for Blender plugin product dev wanted
Replies: 165
Views: 86239

Re: OctaneRender for Blender plugin product dev wanted

Looking at all the options and reading opinions, personally I say that it's impossible to have an -integrated- Blender plugin.

If the above is confirmed by a legal team, then perhaps it is possible to have a stand alone application that reads Blender file format (which is an open format) and then ...
by Faizol
Tue Nov 27, 2012 11:53 pm
Forum: Blender
Topic: OctaneRender for Blender plugin product dev wanted
Replies: 165
Views: 86239

Re: OctaneRender for Blender plugin product dev wanted

Here's one opinion regarding mixing proprietary code and GPL'ed code;

Need to know exactly where is the line before a plugin for Blender can be developed.

link: http://blog.milkingthegnu.org/2008/04/gpl-for-dummies.html
"CAN I mix and match the following without PROPRIETARY source distribution ...

Go to advanced search