Actually any ORBX created in Daz3D has this issue.
I've uploaded a simple test scene https://drive.google.com/file/d/1ao8huM-uPDZCvy_lJHXZcLfk-GuDBzkG/view?usp=sharing The scene contains just two primitive plane objects.
In Unity:
1. Octane -> Settings -> Load Octane
2. Octane -> Load ORBX, select ...
Search found 5 matches
- Sat Mar 14, 2020 6:50 pm
- Forum: Octane for Unity
- Topic: ORBX - DAZ3D to Unity import issue
- Replies: 2
- Views: 3593
- Thu Feb 06, 2020 1:31 am
- Forum: Octane for Unity
- Topic: ORBX - DAZ3D to Unity import issue
- Replies: 2
- Views: 3593
ORBX - DAZ3D to Unity import issue
Did somebody tried to export a scene from Daz3D in ORBX format and import to Unity? The reason I try to do it Daz plugin cannot render stereo 360 for now. Unity plugin does it perfect.
So, when I try to load ORBX in Unity I get the error "Invalid AABB a".
Any idea?
So, when I try to load ORBX in Unity I get the error "Invalid AABB a".
Any idea?
- Thu Jul 26, 2018 11:40 pm
- Forum: Octane for Unity
- Topic: How to bake the Sydney Opera House? many textures/shaders
- Replies: 21
- Views: 20074
Re: How to bake the Sydney Opera House? many textures/shaders
Hi MaxXR,
Try to change the directional Light to "Baked". Also try to uncheck AI Denoiser in PBR Lightmap.
Try to change the directional Light to "Baked". Also try to uncheck AI Denoiser in PBR Lightmap.
- Mon Jul 02, 2018 5:32 pm
- Forum: Octane for Unity
- Topic: Generated lightmaps are removed on unity play
- Replies: 7
- Views: 6781
Re: Generated lightmaps are removed on unity play
I've tried to use the script to assign the lightmaps in runtime mode but it doesn't work form. Actually my script is a little bit more complicated:
void Start () {
string m_Scene = SceneManager.GetActiveScene().name;
string m_pathLigtmap = "Assets/" + m_Scene + "/Octane/";
DirectoryInfo m ...
void Start () {
string m_Scene = SceneManager.GetActiveScene().name;
string m_pathLigtmap = "Assets/" + m_Scene + "/Octane/";
DirectoryInfo m ...
- Wed Jun 27, 2018 3:34 am
- Forum: Octane for Unity
- Topic: Generated lightmaps are removed on unity play
- Replies: 7
- Views: 6781
Re: Generated lightmaps are removed on unity play
How to bake the lightmaps? I can successfully render in PBR Viewport but "PBR Lightmapping" creates black PBRLightmap_N_LIGHT_DIRECTION.png and PBRLightmap_N_IRRADIANCE.exr files.
What am I missing ? Any special settings for camera etc?
My bad, I forgot to set my light as static.
What am I missing ? Any special settings for camera etc?
My bad, I forgot to set my light as static.