Search found 5 matches

by OnlyVR
Sat Mar 14, 2020 6:50 pm
Forum: Octane for Unity
Topic: ORBX - DAZ3D to Unity import issue
Replies: 2
Views: 3593

Re: ORBX - DAZ3D to Unity import issue

Actually any ORBX created in Daz3D has this issue.
I've uploaded a simple test scene https://drive.google.com/file/d/1ao8huM-uPDZCvy_lJHXZcLfk-GuDBzkG/view?usp=sharing The scene contains just two primitive plane objects.

In Unity:
1. Octane -> Settings -> Load Octane
2. Octane -> Load ORBX, select ...
by OnlyVR
Thu Feb 06, 2020 1:31 am
Forum: Octane for Unity
Topic: ORBX - DAZ3D to Unity import issue
Replies: 2
Views: 3593

ORBX - DAZ3D to Unity import issue

Did somebody tried to export a scene from Daz3D in ORBX format and import to Unity? The reason I try to do it Daz plugin cannot render stereo 360 for now. Unity plugin does it perfect.
So, when I try to load ORBX in Unity I get the error "Invalid AABB a".
Any idea?
by OnlyVR
Thu Jul 26, 2018 11:40 pm
Forum: Octane for Unity
Topic: How to bake the Sydney Opera House? many textures/shaders
Replies: 21
Views: 20074

Re: How to bake the Sydney Opera House? many textures/shaders

Hi MaxXR,

Try to change the directional Light to "Baked". Also try to uncheck AI Denoiser in PBR Lightmap.
by OnlyVR
Mon Jul 02, 2018 5:32 pm
Forum: Octane for Unity
Topic: Generated lightmaps are removed on unity play
Replies: 7
Views: 6781

Re: Generated lightmaps are removed on unity play

I've tried to use the script to assign the lightmaps in runtime mode but it doesn't work form. Actually my script is a little bit more complicated:

void Start () {

string m_Scene = SceneManager.GetActiveScene().name;
string m_pathLigtmap = "Assets/" + m_Scene + "/Octane/";

DirectoryInfo m ...
by OnlyVR
Wed Jun 27, 2018 3:34 am
Forum: Octane for Unity
Topic: Generated lightmaps are removed on unity play
Replies: 7
Views: 6781

Re: Generated lightmaps are removed on unity play

How to bake the lightmaps? I can successfully render in PBR Viewport but "PBR Lightmapping" creates black PBRLightmap_N_LIGHT_DIRECTION.png and PBRLightmap_N_IRRADIANCE.exr files.
What am I missing ? Any special settings for camera etc?

My bad, I forgot to set my light as static.

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