Unity uses an object called LightingDataAsset to store its lightmaps. Regrettably unity does not expose the data in this object.
Ref: https://docs.unity3d.com/ScriptReference/LightingDataAsset.html https://docs.unity3d.com/Manual/LightmapSnapshot.html
In order to make them work in play mode you ...
Search found 2 matches
- Mon Jun 25, 2018 9:52 am
- Forum: Octane for Unity
- Topic: Generated lightmaps are removed on unity play
- Replies: 7
- Views: 6958
- Sun Jun 24, 2018 4:45 pm
- Forum: Octane for Unity
- Topic: Generated lightmaps are removed on unity play
- Replies: 7
- Views: 6958
Generated lightmaps are removed on unity play
I'm playing around with the lightmapper, but when I press play, all lightmaps are cleared. Is this correct beta behaviour or am I missing something?