ah found it here : https://home.otoy.com/render/octane-render/demo/#demo
My GTX 1060 is only 5 times faster than the iphone A13X funny :)
In the scene I found lots noise in render in hightlight, I have not found a way to clean, same with high sample, I not had this issue with arnold render. Maybe ...
Search found 54 matches
- Fri Apr 24, 2020 2:36 pm
- Forum: Houdini
- Topic: Benchmark project files
- Replies: 2
- Views: 1284
- Fri Apr 24, 2020 2:35 pm
- Forum: Houdini
- Topic: Benchmark project files
- Replies: 2
- Views: 1284
Re: Benchmark project files
ah found it here : https://home.otoy.com/render/octane-render/demo/#demo
My GTX 1060 is only 5 times faster than the iphone A13X funny :)
In the scene I found lots noise in render in hightlight, I have not found a way to clean, same with high sample, I not had this issue with arnold render. Maybe ...
My GTX 1060 is only 5 times faster than the iphone A13X funny :)
In the scene I found lots noise in render in hightlight, I have not found a way to clean, same with high sample, I not had this issue with arnold render. Maybe ...
- Thu Apr 23, 2020 6:46 am
- Forum: Houdini
- Topic: Benchmark project files
- Replies: 2
- Views: 1284
Benchmark project files
Hello,
I'd like to make test speed with OTOY octane projects, but I dont know where are the files,
I would like find this one : http://host.electroheadfx.fr/efxbox/lau ... 8560_n.jpg
is there a repository ?
thanks
Laurent
I'd like to make test speed with OTOY octane projects, but I dont know where are the files,
I would like find this one : http://host.electroheadfx.fr/efxbox/lau ... 8560_n.jpg
is there a repository ?
thanks
Laurent
- Tue Apr 21, 2020 6:53 pm
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4
- Replies: 16
- Views: 8787
Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4
I understand now. But you could export orbx scene, import it in standalone, then adding a render target ?
the orbx for proxy is perfect for me
the orbx for proxy is perfect for me
- Tue Apr 21, 2020 11:58 am
- Forum: Releases
- Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4
- Replies: 16
- Views: 8787
Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4
you talk about proxy file juanjgon?
- Mon Apr 20, 2020 2:20 pm
- Forum: Houdini
- Topic: cache system
- Replies: 3
- Views: 1450
Re: cache system
Ok, but if you add a geo or break a node, you need to reload all ? is there temporary file stored for fast cache reload ?
- Sun Apr 19, 2020 4:37 pm
- Forum: Houdini
- Topic: ACES workflow
- Replies: 13
- Views: 6101
Re: ACES workflow
Hey Benj1, could you make me a setup hip exemple about the workflow ?
- Sun Apr 19, 2020 2:28 pm
- Forum: Houdini
- Topic: cache system
- Replies: 3
- Views: 1450
cache system
Is cache system is implemented in Houdini already like in the lastest Blender 2020.1RC3 version ? Iam not sure.
The demo is really impressed, real time with a single RTX 2080 : https://www.facebook.com/groups/OctaneR ... 194084053/
The demo is really impressed, real time with a single RTX 2080 : https://www.facebook.com/groups/OctaneR ... 194084053/
- Wed Apr 15, 2020 9:27 am
- Forum: Development Build Releases
- Topic: Standalone crash (2020 RC2)
- Replies: 0
- Views: 839
Standalone crash (2020 RC2)
Hey, I dont know if its the right place but my standalone crash every I copy/pastes node group, sometimes it works sometines crash. Its very random, too when I open project I have a same series of crash. Very scary.
Windows 10 - AMD Ryzen 1800X - 64 GB ram
GTX 1060 6GB
Windows 10 - AMD Ryzen 1800X - 64 GB ram
GTX 1060 6GB
- Tue Apr 14, 2020 6:28 pm
- Forum: User Requests
- Topic: Prim attribute support
- Replies: 2
- Views: 1581
Re: Prim attribute support
ok thanks, I do in this way now. Just I dont understand the difference between these 2 attributes levels for shading. Sometimes I hesitate but I dont see why use vertex.