Search found 54 matches

by efxlab
Fri Apr 24, 2020 2:36 pm
Forum: Houdini
Topic: Benchmark project files
Replies: 2
Views: 1284

Re: Benchmark project files

ah found it here : https://home.otoy.com/render/octane-render/demo/#demo

My GTX 1060 is only 5 times faster than the iphone A13X funny :)

In the scene I found lots noise in render in hightlight, I have not found a way to clean, same with high sample, I not had this issue with arnold render. Maybe ...
by efxlab
Fri Apr 24, 2020 2:35 pm
Forum: Houdini
Topic: Benchmark project files
Replies: 2
Views: 1284

Re: Benchmark project files

ah found it here : https://home.otoy.com/render/octane-render/demo/#demo

My GTX 1060 is only 5 times faster than the iphone A13X funny :)

In the scene I found lots noise in render in hightlight, I have not found a way to clean, same with high sample, I not had this issue with arnold render. Maybe ...
by efxlab
Thu Apr 23, 2020 6:46 am
Forum: Houdini
Topic: Benchmark project files
Replies: 2
Views: 1284

Benchmark project files

Hello,

I'd like to make test speed with OTOY octane projects, but I dont know where are the files,
I would like find this one : http://host.electroheadfx.fr/efxbox/lau ... 8560_n.jpg
is there a repository ?
thanks
Laurent
by efxlab
Tue Apr 21, 2020 6:53 pm
Forum: Releases
Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4
Replies: 16
Views: 8787

Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4

I understand now. But you could export orbx scene, import it in standalone, then adding a render target ?
the orbx for proxy is perfect for me :)
by efxlab
Tue Apr 21, 2020 11:58 am
Forum: Releases
Topic: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4
Replies: 16
Views: 8787

Re: OctaneRender 2020.1 for Houdini Beta build 2020.1.0.6 RC4

you talk about proxy file juanjgon?
by efxlab
Mon Apr 20, 2020 2:20 pm
Forum: Houdini
Topic: cache system
Replies: 3
Views: 1450

Re: cache system

Ok, but if you add a geo or break a node, you need to reload all ? is there temporary file stored for fast cache reload ?
by efxlab
Sun Apr 19, 2020 4:37 pm
Forum: Houdini
Topic: ACES workflow
Replies: 13
Views: 6101

Re: ACES workflow

Hey Benj1, could you make me a setup hip exemple about the workflow ?
by efxlab
Sun Apr 19, 2020 2:28 pm
Forum: Houdini
Topic: cache system
Replies: 3
Views: 1450

cache system

Is cache system is implemented in Houdini already like in the lastest Blender 2020.1RC3 version ? Iam not sure.
The demo is really impressed, real time with a single RTX 2080 : https://www.facebook.com/groups/OctaneR ... 194084053/
by efxlab
Wed Apr 15, 2020 9:27 am
Forum: Development Build Releases
Topic: Standalone crash (2020 RC2)
Replies: 0
Views: 839

Standalone crash (2020 RC2)

Hey, I dont know if its the right place but my standalone crash every I copy/pastes node group, sometimes it works sometines crash. Its very random, too when I open project I have a same series of crash. Very scary.

Windows 10 - AMD Ryzen 1800X - 64 GB ram
GTX 1060 6GB
by efxlab
Tue Apr 14, 2020 6:28 pm
Forum: User Requests
Topic: Prim attribute support
Replies: 2
Views: 1581

Re: Prim attribute support

ok thanks, I do in this way now. Just I dont understand the difference between these 2 attributes levels for shading. Sometimes I hesitate but I dont see why use vertex.

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