Thanks Beppe that seems to have solved it for now. The update window had me believe I was on the latest version. Apparently not so!
Thanks for your help,
Simon
Search found 11 matches
- Wed Feb 26, 2020 6:50 am
- Forum: Maxon Cinema 4D
- Topic: Octane node editor slow and un-reliable
- Replies: 5
- Views: 2311
- Mon Feb 24, 2020 10:44 pm
- Forum: Maxon Cinema 4D
- Topic: Octane node editor slow and un-reliable
- Replies: 5
- Views: 2311
Re: Octane node editor slow and un-reliable
Please see the files you requested attached.
Thanks for all your help.
Simon
- Mon Feb 24, 2020 10:31 am
- Forum: Maxon Cinema 4D
- Topic: Octane node editor slow and un-reliable
- Replies: 5
- Views: 2311
Re: Octane node editor slow and un-reliable
Sure, I'll do this tomorrow AM when I'm back int front of my machine. However, the node editor is not causing crashes, it's just very difficult to use. When i click on nodes they don't respond and when I use my mouse buttons for scale in on window etc, and then release these mouse buttons, the ...
- Mon Feb 24, 2020 4:33 am
- Forum: Maxon Cinema 4D
- Topic: Octane node editor slow and un-reliable
- Replies: 5
- Views: 2311
Octane node editor slow and un-reliable
Hi,
I've upgraded to R21 and have installed the Octane V4 plug-in and I have the V4 stand alone. Since moving from R20 to R21 and moving to V4 I've found the node editor really hard to use. Nodes are hard / impossible to select when i click on them. I close the editor and re-open then I can select ...
I've upgraded to R21 and have installed the Octane V4 plug-in and I have the V4 stand alone. Since moving from R20 to R21 and moving to V4 I've found the node editor really hard to use. Nodes are hard / impossible to select when i click on them. I close the editor and re-open then I can select ...
- Tue Jul 24, 2018 6:35 am
- Forum: Maxon Cinema 4D
- Topic: C4D sculpt displacement / normal map problems
- Replies: 11
- Views: 4954
Re: C4D sculpt displacement / normal map problems
Hi Tonyboy,
Can you explain further?
Can you explain further?
- Fri Jul 20, 2018 7:59 am
- Forum: Maxon Cinema 4D
- Topic: C4D sculpt displacement / normal map problems
- Replies: 11
- Views: 4954
Re: C4D sculpt displacement / normal map problems
Hey Beppe,
I recalculated the normal map in Tangent mode. I then turned the colour surrounding the normals to the same purple as in your map: 128,128,255
The result is better, but I get a hard edge there the cube UVs touch. Please see the attached render image.
What's the best way to avoid this ...
I recalculated the normal map in Tangent mode. I then turned the colour surrounding the normals to the same purple as in your map: 128,128,255
The result is better, but I get a hard edge there the cube UVs touch. Please see the attached render image.
What's the best way to avoid this ...
- Tue Jul 17, 2018 2:11 am
- Forum: Maxon Cinema 4D
- Topic: C4D sculpt displacement / normal map problems
- Replies: 11
- Views: 4954
Re: C4D sculpt displacement / normal map problems
Thanks Beppe,
This is really useful and I tried it myself with reasonable success.
Could you tell me a bit more about the bevelling you seem to have applied in Photoshop to the edge of the UVs and how I should approach this for my UV maps. It seems to prevent the obvious edges where UV edges meet on ...
This is really useful and I tried it myself with reasonable success.
Could you tell me a bit more about the bevelling you seem to have applied in Photoshop to the edge of the UVs and how I should approach this for my UV maps. It seems to prevent the obvious edges where UV edges meet on ...
- Mon Jul 16, 2018 8:53 am
- Forum: Maxon Cinema 4D
- Topic: C4D sculpt displacement / normal map problems
- Replies: 11
- Views: 4954
Re: C4D sculpt displacement / normal map problems
Hi Aoktar
Any thoughts on this?
Thanks,
Simon
Any thoughts on this?
Thanks,
Simon
- Mon Jul 09, 2018 9:15 am
- Forum: Maxon Cinema 4D
- Topic: C4D sculpt displacement / normal map problems
- Replies: 11
- Views: 4954
Re: C4D sculpt displacement / normal map problems
Hi Aoktar,
I've attached an example file. A simple sculpted cube test with 4k displacement and normal maps.
Cube is correctly UV'd. Sculpt cube subdivided to 7 ande baked down to a base mesh of 3. Bake settings attached.
As you'll see, geometric artefacts occur around the sculpt and where the cube ...
I've attached an example file. A simple sculpted cube test with 4k displacement and normal maps.
Cube is correctly UV'd. Sculpt cube subdivided to 7 ande baked down to a base mesh of 3. Bake settings attached.
As you'll see, geometric artefacts occur around the sculpt and where the cube ...
- Sun Jul 08, 2018 1:35 am
- Forum: Maxon Cinema 4D
- Topic: C4D sculpt displacement / normal map problems
- Replies: 11
- Views: 4954
Re: C4D sculpt displacement / normal map problems
Thanks for replying Aoktar,
I'm away from my PC today but will post a detailed example tomorrow, about 24 hours from now.
Simon
I'm away from my PC today but will post a detailed example tomorrow, about 24 hours from now.
Simon