Search found 6 matches

by jmrsimard
Sun Mar 17, 2019 6:49 pm
Forum: Houdini
Topic: IPR Camera update
Replies: 3
Views: 1467

Re: IPR Camera update

Amazing thanks Juanjo! Any idea when this might maybe possibly make it into a future build?
Thanks,
Mitch
by jmrsimard
Wed Mar 13, 2019 3:31 pm
Forum: Houdini
Topic: IPR Camera update
Replies: 3
Views: 1467

IPR Camera update

Hi, just wondering if it's normal that when I navigate through the camera the ipr only updates after I let go of the mouse?
I use Octane in C4D as well and it seems much faster than in Houdini. Thanks!

Mitch

Houdini 17.0.459
Octane 2018.1.0.6 RC6
by jmrsimard
Tue Feb 26, 2019 5:44 pm
Forum: Houdini
Topic: Mplay Render vs PNG Export difference
Replies: 5
Views: 3460

Re: Mplay Render vs PNG Export difference

Okay got it thanks Juanjo!
by jmrsimard
Sun Feb 24, 2019 2:15 pm
Forum: Houdini
Topic: Mplay Render vs PNG Export difference
Replies: 5
Views: 3460

Re: Mplay Render vs PNG Export difference

Hey you ever figure this out I'm having the same issue when I render out my animations. The EXR files are much brighter and washed out than what I see in the IPR. Feels like its missing a color profile or something in anycase its very frustrating no matter what I do I cant output what I see in the ...
by jmrsimard
Thu Dec 20, 2018 7:39 pm
Forum: Maxon Cinema 4D
Topic: X-particles and material emission/light
Replies: 1
Views: 716

Re: X-particles and material emission/light

Nevermind I figured it out, I had the AI light option enabled and it was seeing each particle as a light I guess :roll: . Anyway its working now!
by jmrsimard
Thu Dec 20, 2018 7:31 pm
Forum: Maxon Cinema 4D
Topic: X-particles and material emission/light
Replies: 1
Views: 716

X-particles and material emission/light

Is anyone able to get the instance color node (with x-particels) to work in the emission channel of the material. Everything works great in the diffuse super quick even with millions of particles but as soon as I put any kind of emission on the material everything stops and then more often than not ...

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