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by Tim_Twisted
Thu Sep 04, 2025 6:54 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 21
Views: 1961

Re: Cinema4D version 2025.2.3 - v1.7.0


The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
by Tim_Twisted
Mon Sep 01, 2025 7:57 am
Forum: Maxon Cinema 4D
Topic: UV remap on spline to specific length through texture nodes?
Replies: 2
Views: 141

Re: UV remap on spline to specific length through texture nodes?

Thanks for the reply and confirming what I already suspected.
by Tim_Twisted
Tue Aug 26, 2025 1:51 pm
Forum: Maxon Cinema 4D
Topic: UV remap on spline to specific length through texture nodes?
Replies: 2
Views: 141

UV remap on spline to specific length through texture nodes?

Hi,

I'm looking for a solution regarding mapping UV size on splines. Currently UV's are scaled to the full length of the spline. I'm looking for a solution to set a specific length/value inside the Octane material so the UV will map to a specific length before it tiles, regardless of the length of ...
by Tim_Twisted
Thu Jun 19, 2025 2:34 pm
Forum: Maxon Cinema 4D
Topic: Clippng material not cutting all objects
Replies: 12
Views: 1867

Re: Clippng material not cutting all objects

Sometimes it works to do a slight scale (0.999) on the selection of objects if they have a centered pivot, but these are all workarounds and not actual solutions unfortunately.
by Tim_Twisted
Thu Jun 19, 2025 9:31 am
Forum: Maxon Cinema 4D
Topic: Clippng material not cutting all objects
Replies: 12
Views: 1867

Re: Clippng material not cutting all objects

This problem occurs because of polygon faces of different objects being in the same exact place (but flipped). In CAD it's standard to draw objects without any space between objects, and because this value is exactly zero the ray epsilon doesn't make a difference (since it's dividing/multiplying 0 ...
by Tim_Twisted
Tue May 13, 2025 8:27 am
Forum: Releases
Topic: Cinema4D version 2025.1 Build 0104
Replies: 75
Views: 12504

Re: Cinema4D version 2025.1 Build 0104


The issue was identified and will be fixed in the next release of Octane Standalone, as it is a core bug.
To workaround this issue currently, the simplest way I found was to just have at least one more info pass in your AOV manager enabled.
For example a Object ID AOV or a Material ID AOV (those ...
by Tim_Twisted
Mon May 12, 2025 7:34 am
Forum: Maxon Cinema 4D
Topic: Any idea what causes this pixallation in the render when adding a noise node to bump:
Replies: 2
Views: 212

Re: Any idea what causes this pixallation in the render when adding a noise node to bump:

Please share the solution for others finding this topic instead of just saying Fixed it.
by Tim_Twisted
Tue May 06, 2025 7:52 am
Forum: Maxon Cinema 4D
Topic: Random lines
Replies: 7
Views: 406

Re: Random lines

-Do you use network rendering or multiple gpus?
-Does ray epsilon change the appearance or location of the line?
-Does camera movement have an effect?
by Tim_Twisted
Thu Apr 10, 2025 8:21 am
Forum: Releases
Topic: Cinema4D version 2025.1 Build 0104
Replies: 75
Views: 12504

Re: Cinema4D version 2025.1 Build 0104

Thanks Chris, looking forward to using the new Real Lenses. Are there also plans to further expand the lens flare post options since the lenses got this much attention?
by Tim_Twisted
Tue Apr 01, 2025 12:27 pm
Forum: Maxon Cinema 4D
Topic: Problem with Motionblur
Replies: 2
Views: 655

Re: Problem with Motionblur

Hi,

I changed the following settings;

Octane render settings:
Time sampling p Frame -> 1

Camera tag:
Alignment-> Center

Object Tag:
Motion data -> Transform

I also changed the frame range, and continue motion so the animation will start generating motion blur data from f-50, even though ...

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