Search found 44 matches
- Thu Sep 04, 2025 6:54 am
- Forum: Releases
- Topic: Cinema4D version 2025.3 - v1.7.0
- Replies: 21
- Views: 1961
Re: Cinema4D version 2025.2.3 - v1.7.0
The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
- Mon Sep 01, 2025 7:57 am
- Forum: Maxon Cinema 4D
- Topic: UV remap on spline to specific length through texture nodes?
- Replies: 2
- Views: 141
Re: UV remap on spline to specific length through texture nodes?
Thanks for the reply and confirming what I already suspected.
- Tue Aug 26, 2025 1:51 pm
- Forum: Maxon Cinema 4D
- Topic: UV remap on spline to specific length through texture nodes?
- Replies: 2
- Views: 141
UV remap on spline to specific length through texture nodes?
Hi,
I'm looking for a solution regarding mapping UV size on splines. Currently UV's are scaled to the full length of the spline. I'm looking for a solution to set a specific length/value inside the Octane material so the UV will map to a specific length before it tiles, regardless of the length of ...
I'm looking for a solution regarding mapping UV size on splines. Currently UV's are scaled to the full length of the spline. I'm looking for a solution to set a specific length/value inside the Octane material so the UV will map to a specific length before it tiles, regardless of the length of ...
- Thu Jun 19, 2025 2:34 pm
- Forum: Maxon Cinema 4D
- Topic: Clippng material not cutting all objects
- Replies: 12
- Views: 1867
Re: Clippng material not cutting all objects
Sometimes it works to do a slight scale (0.999) on the selection of objects if they have a centered pivot, but these are all workarounds and not actual solutions unfortunately.
- Thu Jun 19, 2025 9:31 am
- Forum: Maxon Cinema 4D
- Topic: Clippng material not cutting all objects
- Replies: 12
- Views: 1867
Re: Clippng material not cutting all objects
This problem occurs because of polygon faces of different objects being in the same exact place (but flipped). In CAD it's standard to draw objects without any space between objects, and because this value is exactly zero the ray epsilon doesn't make a difference (since it's dividing/multiplying 0 ...
- Tue May 13, 2025 8:27 am
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 75
- Views: 12504
Re: Cinema4D version 2025.1 Build 0104
The issue was identified and will be fixed in the next release of Octane Standalone, as it is a core bug.
To workaround this issue currently, the simplest way I found was to just have at least one more info pass in your AOV manager enabled.
For example a Object ID AOV or a Material ID AOV (those ...
- Mon May 12, 2025 7:34 am
- Forum: Maxon Cinema 4D
- Topic: Any idea what causes this pixallation in the render when adding a noise node to bump:
- Replies: 2
- Views: 212
Re: Any idea what causes this pixallation in the render when adding a noise node to bump:
Please share the solution for others finding this topic instead of just saying Fixed it.
- Tue May 06, 2025 7:52 am
- Forum: Maxon Cinema 4D
- Topic: Random lines
- Replies: 7
- Views: 406
Re: Random lines
-Do you use network rendering or multiple gpus?
-Does ray epsilon change the appearance or location of the line?
-Does camera movement have an effect?
-Does ray epsilon change the appearance or location of the line?
-Does camera movement have an effect?
- Thu Apr 10, 2025 8:21 am
- Forum: Releases
- Topic: Cinema4D version 2025.1 Build 0104
- Replies: 75
- Views: 12504
Re: Cinema4D version 2025.1 Build 0104
Thanks Chris, looking forward to using the new Real Lenses. Are there also plans to further expand the lens flare post options since the lenses got this much attention?
- Tue Apr 01, 2025 12:27 pm
- Forum: Maxon Cinema 4D
- Topic: Problem with Motionblur
- Replies: 2
- Views: 655
Re: Problem with Motionblur
Hi,
I changed the following settings;
Octane render settings:
Time sampling p Frame -> 1
Camera tag:
Alignment-> Center
Object Tag:
Motion data -> Transform
I also changed the frame range, and continue motion so the animation will start generating motion blur data from f-50, even though ...
I changed the following settings;
Octane render settings:
Time sampling p Frame -> 1
Camera tag:
Alignment-> Center
Object Tag:
Motion data -> Transform
I also changed the frame range, and continue motion so the animation will start generating motion blur data from f-50, even though ...