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by Tim_Twisted
Mon Oct 06, 2025 12:38 pm
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 4493

Re: Cinema4D version 2025.3 - v1.7.0

bepeg4d wrote: Mon Oct 06, 2025 8:50 am
Sorry, can you share the new scene?
The issue is not totally clear.

ciao,
Beppe
Sure, see attachment. Only difference is a cube with a default specular material. If you open this in Cinema 2026 the refraction inside the cube is way too bright, while 2025 looks normal.
by Tim_Twisted
Fri Oct 03, 2025 8:42 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 4493

Re: Cinema4D version 2025.3 - v1.7.0

Hi Bepe,

Thanks for the clarification. The original problem I had when the transmission layer is placed behind a simple specular material object still persists, even with the transmission type adjusted in 1.7.1. I thought this would be solved if the transmission was equal but it seems the problem ...
by Tim_Twisted
Thu Oct 02, 2025 2:15 pm
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 4493

Re: Cinema4D version 2025.3 - v1.7.0

I noticed there are color (calculation) difference between Cinema4D 2025.2.1 & 2026.0.0.

My guess is this can probably be traced back to the new color management settings in C4D 2026, but as far as I can see they seem to be correct (legacy due to the file originating in 2025).

I'm not sure how to ...
by Tim_Twisted
Thu Sep 04, 2025 6:54 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 4493

Re: Cinema4D version 2025.2.3 - v1.7.0


The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
by Tim_Twisted
Mon Sep 01, 2025 7:57 am
Forum: Maxon Cinema 4D
Topic: UV remap on spline to specific length through texture nodes?
Replies: 2
Views: 243

Re: UV remap on spline to specific length through texture nodes?

Thanks for the reply and confirming what I already suspected.
by Tim_Twisted
Tue Aug 26, 2025 1:51 pm
Forum: Maxon Cinema 4D
Topic: UV remap on spline to specific length through texture nodes?
Replies: 2
Views: 243

UV remap on spline to specific length through texture nodes?

Hi,

I'm looking for a solution regarding mapping UV size on splines. Currently UV's are scaled to the full length of the spline. I'm looking for a solution to set a specific length/value inside the Octane material so the UV will map to a specific length before it tiles, regardless of the length of ...
by Tim_Twisted
Thu Jun 19, 2025 2:34 pm
Forum: Maxon Cinema 4D
Topic: Clippng material not cutting all objects
Replies: 12
Views: 1987

Re: Clippng material not cutting all objects

Sometimes it works to do a slight scale (0.999) on the selection of objects if they have a centered pivot, but these are all workarounds and not actual solutions unfortunately.
by Tim_Twisted
Thu Jun 19, 2025 9:31 am
Forum: Maxon Cinema 4D
Topic: Clippng material not cutting all objects
Replies: 12
Views: 1987

Re: Clippng material not cutting all objects

This problem occurs because of polygon faces of different objects being in the same exact place (but flipped). In CAD it's standard to draw objects without any space between objects, and because this value is exactly zero the ray epsilon doesn't make a difference (since it's dividing/multiplying 0 ...
by Tim_Twisted
Tue May 13, 2025 8:27 am
Forum: Releases
Topic: Cinema4D version 2025.1 Build 0104
Replies: 75
Views: 13722

Re: Cinema4D version 2025.1 Build 0104


The issue was identified and will be fixed in the next release of Octane Standalone, as it is a core bug.
To workaround this issue currently, the simplest way I found was to just have at least one more info pass in your AOV manager enabled.
For example a Object ID AOV or a Material ID AOV (those ...
by Tim_Twisted
Mon May 12, 2025 7:34 am
Forum: Maxon Cinema 4D
Topic: Any idea what causes this pixallation in the render when adding a noise node to bump:
Replies: 2
Views: 248

Re: Any idea what causes this pixallation in the render when adding a noise node to bump:

Please share the solution for others finding this topic instead of just saying Fixed it.

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