Search found 51 matches

by Tim_Twisted
Fri Apr 10, 2026 12:29 pm
Forum: Maxon Cinema 4D
Topic: WRONG motion blur when camera follows a moving object
Replies: 3
Views: 253

Re: WRONG motion blur when camera follows a moving object

Hi, sounds like a missing Octane tag on the moving objects. Every moving object needs it own tag for it to correctly render motion blur. Please share the scene if it is still not working.
by Tim_Twisted
Tue Mar 24, 2026 9:36 am
Forum: Maxon Cinema 4D
Topic: "float" node not showing up in search + things have been renamed?
Replies: 3
Views: 288

Re: "float" node not showing up in search + things have been renamed?

It would be great if renamed nodes like this could have an invisble alias, so this node pops up when someone searches for float.
by Tim_Twisted
Mon Mar 23, 2026 11:27 am
Forum: Maxon Cinema 4D
Topic: Rebuilding tonemapped live viewer in AOV system
Replies: 3
Views: 331

Re: Rebuilding tonemapped live viewer in AOV system

Thanks Bepe,

Quite a logical solution now that you explain it. The AOV system feels quite underused by many, including myself, but with intricacies like these and the lack of documentation is a big hurdle to really start using the system in more advanced ways.
by Tim_Twisted
Thu Mar 19, 2026 9:49 am
Forum: Maxon Cinema 4D
Topic: Rebuilding tonemapped live viewer in AOV system
Replies: 3
Views: 331

Rebuilding tonemapped live viewer in AOV system

Hi,

I'm trying to recreate the exact image from my live viewer through the AOV system, but there seems to be something I'm missing as the colour/gamma is slightly off. It would be great if anyone can take a look and let me know what I'm doing wrong.

I'm also wondering why some of the values used ...
by Tim_Twisted
Mon Oct 06, 2025 12:38 pm
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 8467

Re: Cinema4D version 2025.3 - v1.7.0

bepeg4d wrote: Mon Oct 06, 2025 8:50 am
Sorry, can you share the new scene?
The issue is not totally clear.

ciao,
Beppe
Sure, see attachment. Only difference is a cube with a default specular material. If you open this in Cinema 2026 the refraction inside the cube is way too bright, while 2025 looks normal.
by Tim_Twisted
Fri Oct 03, 2025 8:42 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 8467

Re: Cinema4D version 2025.3 - v1.7.0

Hi Bepe,

Thanks for the clarification. The original problem I had when the transmission layer is placed behind a simple specular material object still persists, even with the transmission type adjusted in 1.7.1. I thought this would be solved if the transmission was equal but it seems the problem ...
by Tim_Twisted
Thu Oct 02, 2025 2:15 pm
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 8467

Re: Cinema4D version 2025.3 - v1.7.0

I noticed there are color (calculation) difference between Cinema4D 2025.2.1 & 2026.0.0.

My guess is this can probably be traced back to the new color management settings in C4D 2026, but as far as I can see they seem to be correct (legacy due to the file originating in 2025).

I'm not sure how to ...
by Tim_Twisted
Thu Sep 04, 2025 6:54 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 8467

Re: Cinema4D version 2025.2.3 - v1.7.0


The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
by Tim_Twisted
Mon Sep 01, 2025 7:57 am
Forum: Maxon Cinema 4D
Topic: UV remap on spline to specific length through texture nodes?
Replies: 2
Views: 477

Re: UV remap on spline to specific length through texture nodes?

Thanks for the reply and confirming what I already suspected.
by Tim_Twisted
Tue Aug 26, 2025 1:51 pm
Forum: Maxon Cinema 4D
Topic: UV remap on spline to specific length through texture nodes?
Replies: 2
Views: 477

UV remap on spline to specific length through texture nodes?

Hi,

I'm looking for a solution regarding mapping UV size on splines. Currently UV's are scaled to the full length of the spline. I'm looking for a solution to set a specific length/value inside the Octane material so the UV will map to a specific length before it tiles, regardless of the length of ...

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