Search found 44 matches

by dasmodular
Mon Nov 03, 2025 4:01 pm
Forum: Releases
Topic: Octane 2025.4 for Cinema4D - v1.7.2
Replies: 17
Views: 4398

Re: Octane 2025.4 for Cinema4D - v1.7.2


@dasmodular:

Have you tried to disable the Camera motion blur in the Octane camera Tag?

ciao,
Beppe


No, I haven't tried that, because the camera is also moving.
I just tested it and it makes no difference.

The current solution was to leave "Time sampling per frame" at 1.

I'm trying to ...
by dasmodular
Mon Nov 03, 2025 3:56 pm
Forum: Releases
Topic: Octane 2025.4 for Cinema4D - v1.7.2
Replies: 17
Views: 4398

Re: Octane 2025.4 for Cinema4D - v1.7.2

jayroth2020 wrote: Fri Oct 31, 2025 6:42 pm Have you tried using an Octane Object tag on those items?
No, I haven't, but I just tried it: Even if I directly apply an Octane Object Tag to these instances and deactivate motion blur, I still get motion blur on these parts.
by dasmodular
Fri Oct 31, 2025 12:00 pm
Forum: Releases
Topic: Octane 2025.4 for Cinema4D - v1.7.2
Replies: 17
Views: 4398

Re: Octane 2025.4 for Cinema4D - v1.7.2

I'm currently also experiencing that the "Time sampling per frame" motion blur setting is causing problems.
I have an assembly that is set into rotation by a dynamics motor and constraints. All instances outside of this group also receive motion blur, even if they are static and do not have an ...
by dasmodular
Thu Sep 04, 2025 9:20 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 5610

Re: Cinema4D version 2025.2.3 - v1.7.0




The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
by dasmodular
Thu Sep 04, 2025 9:16 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 5610

Re: Cinema4D version 2025.2.3 - v1.7.0


The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
by dasmodular
Fri May 23, 2025 9:24 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7389

Re: X-Particles motion blur crash

I tested the new plugin version 2025.2 - v1.5.1 yesterday, and the issue has been resolved.

Thanks to the whole team, great work!

Thanks also for opening a Trello board, that's a great idea!

Best regards,
Denis
by dasmodular
Fri May 23, 2025 9:22 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7389

Re: X-Particles motion blur crash

I tested the new plugin version 2025.2 - v1.5.1 yesterday, and the issue has been resolved.

Thanks to the whole team, great work!

Thanks also for opening a Trello board, that's a great idea!

Best regards,
Denis
by dasmodular
Wed Apr 02, 2025 11:19 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7389

Re: X-Particles motion blur crash

Thanks Beppe,

Yes, that was my mistake. Of course, only one mesh per emitter should be assigned in the Octane ObjectTag.
So, I've now gotten my setup to render with motion blur, but unfortunately, the problem with the cumulative preparation time still persists.
Preparation time increases by about 1 ...
by dasmodular
Fri Mar 28, 2025 10:32 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7389

Re: X-Particles motion blur crash

Thanks Beppe,

I tried to create the different particle ratio with four emitters with different birth rates and seed instead of using modifiers that change the particle group.

But it crashes just the same.

Please have a look into the attached file.

Best regards,
Denis
by dasmodular
Tue Mar 25, 2025 10:48 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7389

Re: X-Particles motion blur crash

Thank you Beppe for your help with the workaround!

Unfortunately I need the particle ratio defined by the modifiers and the different meshes for the different particle groups. My entire setup consists of five emitters and ten particle groups.

In summary:
1. The X-Particle setup works perfectly and ...

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