Search found 42 matches

by dasmodular
Fri Oct 31, 2025 12:00 pm
Forum: Releases
Topic: Octane 2025.4 for Cinema4D - v1.7.2
Replies: 7
Views: 1409

Re: Octane 2025.4 for Cinema4D - v1.7.2

I'm currently also experiencing that the "Time sampling per frame" motion blur setting is causing problems.
I have an assembly that is set into rotation by a dynamics motor and constraints. All instances outside of this group also receive motion blur, even if they are static and do not have an ...
by dasmodular
Thu Sep 04, 2025 9:20 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 4621

Re: Cinema4D version 2025.2.3 - v1.7.0




The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
by dasmodular
Thu Sep 04, 2025 9:16 am
Forum: Releases
Topic: Cinema4D version 2025.3 - v1.7.0
Replies: 27
Views: 4621

Re: Cinema4D version 2025.2.3 - v1.7.0


The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
by dasmodular
Fri May 23, 2025 9:24 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7216

Re: X-Particles motion blur crash

I tested the new plugin version 2025.2 - v1.5.1 yesterday, and the issue has been resolved.

Thanks to the whole team, great work!

Thanks also for opening a Trello board, that's a great idea!

Best regards,
Denis
by dasmodular
Fri May 23, 2025 9:22 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7216

Re: X-Particles motion blur crash

I tested the new plugin version 2025.2 - v1.5.1 yesterday, and the issue has been resolved.

Thanks to the whole team, great work!

Thanks also for opening a Trello board, that's a great idea!

Best regards,
Denis
by dasmodular
Wed Apr 02, 2025 11:19 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7216

Re: X-Particles motion blur crash

Thanks Beppe,

Yes, that was my mistake. Of course, only one mesh per emitter should be assigned in the Octane ObjectTag.
So, I've now gotten my setup to render with motion blur, but unfortunately, the problem with the cumulative preparation time still persists.
Preparation time increases by about 1 ...
by dasmodular
Fri Mar 28, 2025 10:32 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7216

Re: X-Particles motion blur crash

Thanks Beppe,

I tried to create the different particle ratio with four emitters with different birth rates and seed instead of using modifiers that change the particle group.

But it crashes just the same.

Please have a look into the attached file.

Best regards,
Denis
by dasmodular
Tue Mar 25, 2025 10:48 am
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7216

Re: X-Particles motion blur crash

Thank you Beppe for your help with the workaround!

Unfortunately I need the particle ratio defined by the modifiers and the different meshes for the different particle groups. My entire setup consists of five emitters and ten particle groups.

In summary:
1. The X-Particle setup works perfectly and ...
by dasmodular
Thu Mar 13, 2025 1:43 pm
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7216

Re: X-Particles motion blur crash

Thanks Beppe,

but when I disable the "Use groups" checkbox, the distribution of the different particles becomes even.

I couldn't find a documentation to this checkbox and how to use it correctly. My assumtion was the order of the meshes is the order of the groups, because it works that way ...
by dasmodular
Wed Mar 12, 2025 3:36 pm
Forum: Bug Reports
Topic: X-Particles motion blur crash
Replies: 12
Views: 7216

Re: X-Particles motion blur crash

Has anyone been able to reproduce the described bug with this file?

I also tried rendering the particles with an X-Particle Generator instead of the Octane ObjectTag, but Cinema 4D always crashed, regardless of whether it was set as duplicate, instance, render instance or multi-instances.

The only ...

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