Search found 41 matches
- Thu Sep 04, 2025 9:20 am
- Forum: Releases
- Topic: Cinema4D version 2025.3 - v1.7.0
- Replies: 21
- Views: 2401
Re: Cinema4D version 2025.2.3 - v1.7.0
The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
- Thu Sep 04, 2025 9:16 am
- Forum: Releases
- Topic: Cinema4D version 2025.3 - v1.7.0
- Replies: 21
- Views: 2401
Re: Cinema4D version 2025.2.3 - v1.7.0
The "Use denoised beauty pass" option in Render Settings -> OctaneRender still doesn't work.
I prefer not to use the Octane Render AOV Manager (most of the time) since C4D native saving system is more straightforward and it works better with C4D Render Queue.
The bug was introduced in v1.6.1 ...
- Fri May 23, 2025 9:24 am
- Forum: Bug Reports
- Topic: X-Particles motion blur crash
- Replies: 12
- Views: 7076
Re: X-Particles motion blur crash
I tested the new plugin version 2025.2 - v1.5.1 yesterday, and the issue has been resolved.
Thanks to the whole team, great work!
Thanks also for opening a Trello board, that's a great idea!
Best regards,
Denis
Thanks to the whole team, great work!
Thanks also for opening a Trello board, that's a great idea!
Best regards,
Denis
- Fri May 23, 2025 9:22 am
- Forum: Bug Reports
- Topic: X-Particles motion blur crash
- Replies: 12
- Views: 7076
Re: X-Particles motion blur crash
I tested the new plugin version 2025.2 - v1.5.1 yesterday, and the issue has been resolved.
Thanks to the whole team, great work!
Thanks also for opening a Trello board, that's a great idea!
Best regards,
Denis
Thanks to the whole team, great work!
Thanks also for opening a Trello board, that's a great idea!
Best regards,
Denis
- Wed Apr 02, 2025 11:19 am
- Forum: Bug Reports
- Topic: X-Particles motion blur crash
- Replies: 12
- Views: 7076
Re: X-Particles motion blur crash
Thanks Beppe,
Yes, that was my mistake. Of course, only one mesh per emitter should be assigned in the Octane ObjectTag.
So, I've now gotten my setup to render with motion blur, but unfortunately, the problem with the cumulative preparation time still persists.
Preparation time increases by about 1 ...
Yes, that was my mistake. Of course, only one mesh per emitter should be assigned in the Octane ObjectTag.
So, I've now gotten my setup to render with motion blur, but unfortunately, the problem with the cumulative preparation time still persists.
Preparation time increases by about 1 ...
- Fri Mar 28, 2025 10:32 am
- Forum: Bug Reports
- Topic: X-Particles motion blur crash
- Replies: 12
- Views: 7076
Re: X-Particles motion blur crash
Thanks Beppe,
I tried to create the different particle ratio with four emitters with different birth rates and seed instead of using modifiers that change the particle group.
But it crashes just the same.
Please have a look into the attached file.
Best regards,
Denis
I tried to create the different particle ratio with four emitters with different birth rates and seed instead of using modifiers that change the particle group.
But it crashes just the same.
Please have a look into the attached file.
Best regards,
Denis
- Tue Mar 25, 2025 10:48 am
- Forum: Bug Reports
- Topic: X-Particles motion blur crash
- Replies: 12
- Views: 7076
Re: X-Particles motion blur crash
Thank you Beppe for your help with the workaround!
Unfortunately I need the particle ratio defined by the modifiers and the different meshes for the different particle groups. My entire setup consists of five emitters and ten particle groups.
In summary:
1. The X-Particle setup works perfectly and ...
Unfortunately I need the particle ratio defined by the modifiers and the different meshes for the different particle groups. My entire setup consists of five emitters and ten particle groups.
In summary:
1. The X-Particle setup works perfectly and ...
- Thu Mar 13, 2025 1:43 pm
- Forum: Bug Reports
- Topic: X-Particles motion blur crash
- Replies: 12
- Views: 7076
Re: X-Particles motion blur crash
Thanks Beppe,
but when I disable the "Use groups" checkbox, the distribution of the different particles becomes even.
I couldn't find a documentation to this checkbox and how to use it correctly. My assumtion was the order of the meshes is the order of the groups, because it works that way ...
but when I disable the "Use groups" checkbox, the distribution of the different particles becomes even.
I couldn't find a documentation to this checkbox and how to use it correctly. My assumtion was the order of the meshes is the order of the groups, because it works that way ...
- Wed Mar 12, 2025 3:36 pm
- Forum: Bug Reports
- Topic: X-Particles motion blur crash
- Replies: 12
- Views: 7076
Re: X-Particles motion blur crash
Has anyone been able to reproduce the described bug with this file?
I also tried rendering the particles with an X-Particle Generator instead of the Octane ObjectTag, but Cinema 4D always crashed, regardless of whether it was set as duplicate, instance, render instance or multi-instances.
The only ...
I also tried rendering the particles with an X-Particle Generator instead of the Octane ObjectTag, but Cinema 4D always crashed, regardless of whether it was set as duplicate, instance, render instance or multi-instances.
The only ...
- Wed Mar 05, 2025 12:10 pm
- Forum: Bug Reports
- Topic: X-Particles motion blur crash
- Replies: 12
- Views: 7076
Re: X-Particles motion blur crash
I tested this file in 2024.1.2-[R4]-0103 plugin. It crashes also in Live Viewer as soon motion blur is enabled.
Best regards,
Denis
Best regards,
Denis