Search found 33 matches

by Cristal
Thu Jun 06, 2024 5:37 pm
Forum: User requests
Topic: Vertex map displacement support for materials
Replies: 6
Views: 2607

Re: Vertex map displacement support for materials

Hi!
Is there any update about this?
No update on Octane side, but it will not be much different than using C4D's displacement effector. Eventually this is vertex based displacement.

The displacer effector doesn't work if you want very small details, I normally use texture displacement for that ...
by Cristal
Sat Jun 01, 2024 10:05 pm
Forum: User requests
Topic: Vertex map displacement support for materials
Replies: 6
Views: 2607

Re: Vertex map displacement support for materials

Hi!
Is there any update about this?
by Cristal
Fri Mar 15, 2024 5:59 pm
Forum: Maxon Cinema 4D
Topic: near clipping issue / ortographic camera
Replies: 3
Views: 919

Re: near clipping issue / ortographic camera

Thanks for your fast answer!, what a nonsense it was, great!, you have saved my life!
by Cristal
Fri Mar 15, 2024 11:28 am
Forum: Maxon Cinema 4D
Topic: near clipping issue / ortographic camera
Replies: 3
Views: 919

near clipping issue / ortographic camera

near clipping.jpg
I have an orthographic camera on scene, and as you can see in the viewport even if it is not active the near clipping, the image is cut (you can see the floor plane is not complete)
I have already done an animation where is now the blue cube, so I cannot make everything smaller ...
by Cristal
Wed Feb 21, 2024 5:16 pm
Forum: Maxon Cinema 4D
Topic: Orthographic camera problem for isometric renders
Replies: 11
Views: 2170

Re: Orthographic camera problem for isometric renders

I always have the same issue, it would be great to have a properly "isometric" tag that matches the viewport under octane camera settings.
By the way I found this on the website:

https://www.behance.net/gallery/109996839/Camera-Guide-for-Octane-Render?locale=es_ES

I think is pretty useful ...
by Cristal
Mon Apr 17, 2023 10:46 am
Forum: Maxon Cinema 4D
Topic: Using vertex map with Hair and displacement
Replies: 3
Views: 7000

Re: Using vertex map with Hair and displacement

Octane support has answered.
Cinema 4d Vertex Map fields are not supported yet for displacement or hair "growing", you have to make an b&w baking first.

Hope this can be solved in the near future, vertex map fields are great in c4d.

Best,
by Cristal
Wed Apr 05, 2023 10:23 pm
Forum: Maxon Cinema 4D
Topic: Using vertex map with Hair and displacement
Replies: 3
Views: 7000

Re: Using vertex map with Hair and displacement

Hi again,
I've made some tests but still nothing,
Captura de pantalla 2023-04-06 000929.jpg

I see the only way it can works is with guides, not hairs, but, the problem is that octane can place the hairs in the right place with a vertex map, but it doesn't maintain that growing effect, so hair ...
by Cristal
Sun Apr 02, 2023 7:54 pm
Forum: Maxon Cinema 4D
Topic: Using vertex map with Hair and displacement
Replies: 3
Views: 7000

Using vertex map with Hair and displacement

Hello there,
I want to make some animations with vertex map and I found that I'm not able to render in octane properly:

A. With hair . I'm trying to use vertex map with "hair density" inside "hair material", and even on "guides" place in "hair tag", but none of this are updating on render viewer ...
by Cristal
Wed Mar 15, 2023 8:50 pm
Forum: Maxon Cinema 4D
Topic: material that avoid lighting of emissive material
Replies: 2
Views: 579

Re: material that avoid lighting of emissive material

Thank you!!!!!!!!! that is exactly what I needed.
by Cristal
Wed Mar 15, 2023 1:36 pm
Forum: Maxon Cinema 4D
Topic: material that avoid lighting of emissive material
Replies: 2
Views: 579

material that avoid lighting of emissive material

Hi there!
I have an emissive material applied in an object and another object near it that has a subsurface scattering material.
I don't want that emissive material lighting affect the other object, is this possible?
Oh and I cannot use a light instead that emissive material.

Thank you!

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