Search found 41 matches
- Sat Jun 14, 2014 4:42 pm
- Forum: General Discussion
- Topic: 2.0 Bug when updating geometry
- Replies: 2
- Views: 1171
Re: 2.0 Bug when updating geometry
Yes...me. Fortunately, it update the geometry at the startup but it's quite annoying
- Wed Apr 09, 2014 5:56 am
- Forum: Foundry Modo
- Topic: OctaneRender for Modo (Windows) 1.52 [STABLE]
- Replies: 397
- Views: 209032
Re: OctaneRender for Modo Beta 1.52 [TEST]
Ayertosco, can you pls provide the info requested at the top of this thread. When is it crashing? All scenes are just some? What are you doing when it crashes? Do you have a sample scene which crashes when you load it?
Paul
- Win 7
- 64 bit
- 8GB of RAM
- GTX 580 1,5 GB
- 311.06
- Modo 701 sp5 ...
Paul
- Win 7
- 64 bit
- 8GB of RAM
- GTX 580 1,5 GB
- 311.06
- Modo 701 sp5 ...
- Tue Apr 08, 2014 4:43 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo (Windows) 1.52 [STABLE]
- Replies: 397
- Views: 209032
Re: OctaneRender for Modo Beta 1.52 [TEST]
The new plugin crashes Modo, it takes ages to import geometry (never happened before) and at 100% it crashes
- Mon Apr 07, 2014 8:52 am
- Forum: Foundry Modo
- Topic: OctaneRender for Modo (OS X) 1.55 [OBSOLETE]
- Replies: 98
- Views: 48704
Re: OctaneRender for Modo Beta 1.50 MacOSX [TEST]
I made a model on Solidworks, then loaded in Modo...i can apply all the materials and with the Modo render engine it works well but the Octane viewport simply doesn't load the materials and the textures, nothing, any idea Face? This issue should be solved in the latest version of the plugin - which ...
- Sun Apr 06, 2014 5:49 pm
- Forum: Foundry Modo
- Topic: OctaneRender for Modo (OS X) 1.55 [OBSOLETE]
- Replies: 98
- Views: 48704
Re: OctaneRender for Modo Beta 1.50 MacOSX [TEST]
Don't know how to solve this...
I made a model on Solidworks, then loaded in Modo...i can apply all the materials and with the Modo render engine it works well but the Octane viewport simply doesn't load the materials and the textures, nothing, any idea Face?
I made a model on Solidworks, then loaded in Modo...i can apply all the materials and with the Modo render engine it works well but the Octane viewport simply doesn't load the materials and the textures, nothing, any idea Face?
- Wed Apr 11, 2012 5:13 pm
- Forum: General Discussion
- Topic: Solidworks obj exporter for Blender/Octane.
- Replies: 17
- Views: 5915
Re: Solidworks obj exporter for Blender/Octane.
I gives me a
"Compiler error
Impossible to find project or library"
but it's not the first time it happens using macros, don't know what the problem is, any idea?
"Compiler error
Impossible to find project or library"
but it's not the first time it happens using macros, don't know what the problem is, any idea?
- Wed Apr 11, 2012 4:44 pm
- Forum: General Discussion
- Topic: Solidworks obj exporter for Blender/Octane.
- Replies: 17
- Views: 5915
Re: Solidworks obj exporter for Blender/Octane.
Great, i'm trying it right now.
- Mon Apr 09, 2012 11:40 am
- Forum: General Discussion
- Topic: Solidworks obj exporter for Blender/Octane.
- Replies: 17
- Views: 5915
Re: Solidworks obj exporter for Blender/Octane.
Just saw this thread, sorry for posting so late. I'm a big fan of SW and quite annoyed by the Solidworks\moi\octane (even if i love MOI) workflow, very interested on your work so keep me informed and give some links when you're done tweaking! Thanks..
- Thu Jul 14, 2011 10:31 am
- Forum: Development Build Releases
- Topic: OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]
- Replies: 143
- Views: 37401
Re: OctaneRender® 1.024 beta 2.48b TEST (lin/win)
Another important thing what I have said in an earlier post is that I don't think it is a good idea to put the iso, fstop, exposure into a node outside the camera. These are camera specific values and should stay in the camera node. Especially when you deal with multiple cams with different values ...
- Wed Jul 13, 2011 4:15 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]
- Replies: 143
- Views: 37401
Re: OctaneRender® 1.024 beta 2.48b TEST (lin/win)
Your point made me dream about lens\camera profiles. Being able to shoot-render with a 35/f2.0 Leica Summicron would be sweet.
Yes and a hell of a lot cheaper than a new Leica M9 :lol:
http://www.reddotcameras.co.uk/about_us.php :mrgreen:
Uahahah, not spending 10k $ is of course one of the ...
Yes and a hell of a lot cheaper than a new Leica M9 :lol:
http://www.reddotcameras.co.uk/about_us.php :mrgreen:
Uahahah, not spending 10k $ is of course one of the ...