Ok!
For some reason my method didn’t work yesterday. This is really confusing now.
Can you tell me or maybe point me to a guide how to render an aliased z-depth pass? Is it even possible?
Search found 3 matches
- Sun Apr 22, 2018 4:06 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Aliased Z-depth pass wihtin one EXR file?
- Replies: 4
- Views: 3742
- Sat Apr 21, 2018 8:17 am
- Forum: OctaneVR Questions & Discussion
- Topic: Aliased Z-depth pass wihtin one EXR file?
- Replies: 4
- Views: 3742
Re: Aliased Z-depth pass wihtin one EXR file?
Thanks Beppe!
So, the only way to get a proper aliased z-depth pass is to re-render like I do, but use 1 sample in the Kernel tab to speed it up?
Or is there another way to get all my passes and an aliased z-depth pass in one EXR-file?
If not, this really should be an option in a future update ...
So, the only way to get a proper aliased z-depth pass is to re-render like I do, but use 1 sample in the Kernel tab to speed it up?
Or is there another way to get all my passes and an aliased z-depth pass in one EXR-file?
If not, this really should be an option in a future update ...
- Fri Apr 20, 2018 7:12 am
- Forum: OctaneVR Questions & Discussion
- Topic: Aliased Z-depth pass wihtin one EXR file?
- Replies: 4
- Views: 3742
Aliased Z-depth pass wihtin one EXR file?
Hello!
I'm currently working on a project in Cinema 4D with Octane 3.07.R2 and I'm using Nuke for compositing.
I want to control the Z-depth in post but Octane doesn't render out a perfect aliased z-depth pass. I get blurred edges. The anti-aliasing becomes depth etc.
My best workaround that ...
I'm currently working on a project in Cinema 4D with Octane 3.07.R2 and I'm using Nuke for compositing.
I want to control the Z-depth in post but Octane doesn't render out a perfect aliased z-depth pass. I get blurred edges. The anti-aliasing becomes depth etc.
My best workaround that ...