Search found 47 matches

by WiKKiDWidgets
Sun Apr 25, 2010 9:38 am
Forum: General Discussion
Topic: leaves and grass transparency?
Replies: 3
Views: 2070

Re: leaves and grass transparency?

Currently you have to use a Opacity map for this. .PNG alpha support is on the horizon.
by WiKKiDWidgets
Thu Apr 22, 2010 11:30 pm
Forum: Competitions
Topic: Nvidia Fermi Octane Competition (CLOSED)
Replies: 491
Views: 304307

Re: Nvidia Fermi Octane Competition

James wrote:WiKKiD: I saw the skull and instantly though "Alas, poor Yorick I knew him Horatio"

Then I saw the quote above it XD

WoOt!
Well maybe I'll get an honorable mention this time around. LOL :D
by WiKKiDWidgets
Thu Apr 22, 2010 4:00 am
Forum: Competitions
Topic: Nvidia Fermi Octane Competition (CLOSED)
Replies: 491
Views: 304307

Re: Nvidia Fermi Octane Competition

Alas, poor Yorick! I knew him, Horatio; a fellow of infinite jest, of most excellent fancy; he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! My gorge rises at it. Here hung those lips that I have kissed I know not how oft. Where be your gibes now ...
by WiKKiDWidgets
Tue Apr 13, 2010 8:54 am
Forum: General Discussion
Topic: Using the same map for bump and color: use floatimage?
Replies: 8
Views: 3526

Re: Using the same map for bump and color: use floatimage?

understand wrote:nice tips.

(mumbles something about dds support)
+1 on that mumble!
by WiKKiDWidgets
Mon Apr 12, 2010 6:49 pm
Forum: General Discussion
Topic: Transparency for Plants
Replies: 11
Views: 5363

Re: Transparency for Plants

radiance wrote:
falcon76 wrote:But we need to create a dedicated opacity map or we can use the alpha channel of a PNG file?
currently it's a dedicated image.
i could add png alpha channel support in beta3.

Radiance
Major +1!!
:D
by WiKKiDWidgets
Thu Apr 08, 2010 4:06 pm
Forum: General Discussion
Topic: Ptex support
Replies: 7
Views: 2947

Re: Ptex support

@Chris

You have me curious, what are you using to employ PTEX? when i read about it, it was just a library that you could develope on, not an actual program. I'd love to fiddle with it myself.
by WiKKiDWidgets
Wed Apr 07, 2010 10:15 pm
Forum: General Discussion
Topic: Ptex support
Replies: 7
Views: 2947

Re: Ptex support

Can you not export them to regular UV maps?
by WiKKiDWidgets
Sun Apr 04, 2010 2:48 pm
Forum: General Discussion
Topic: Reversed faces.
Replies: 2
Views: 1553

Re: Reversed faces.

You could try exporting it to a .OBJ file and then recalculate the normals in Blender.

CTRL+N recalulates normals to face outside.
by WiKKiDWidgets
Sun Apr 04, 2010 2:32 pm
Forum: Demo Version Questions & Discussion
Topic: Beta 2 Crashes at startup
Replies: 58
Views: 33528

Re: Beta 2 Crashes at startup

I had the same issue. Had to install the DEV version of 197.13 to get it to come around. Rendering now and looks awesome!
http://developer.nvidia.com/object/cuda ... loads.html
by WiKKiDWidgets
Thu Apr 01, 2010 11:44 am
Forum: Commercial Product News & Releases (Download here)
Topic: When are you going to release beta2?
Replies: 28
Views: 12016

Re: When are you going to release beta2?

**Whew**

OK, I getcha. thanks for the reply.

Go to advanced search