Search found 45 matches
- Wed Jan 08, 2014 10:23 am
- Forum: Autodesk Maya
- Topic: OctaneRender® for Maya® 1.20.2 - 1.7 Win [OBSOLETE]
- Replies: 18
- Views: 11979
Re: OctaneRender® for Maya® 1.20.2 - 1.7 Win [TEST]
I have a quick question about the Convert Maya Materials to Octane Button ~ why is it that when the materials are converted, the textures links are removed from the shader node? ~ In 3DS Max the convert materials to octane honors the Diffuse slot so you don't have to go hunting and re-applying the ...
- Thu Dec 19, 2013 6:31 pm
- Forum: Autodesk Maya
- Topic: Address reconnect textures upon conversion?
- Replies: 2
- Views: 1662
Re: Address reconnect textures upon conversion?
I can't get what you mean in point 2 , can you please explain it a little more?..
Yes, sorry -- let me see if I can explain in a more clear way.
In the standalone version of octane, the sliders (for real-time numerical adjustments / feedback) are really quite useful; they're spaced out in a way ...
Yes, sorry -- let me see if I can explain in a more clear way.
In the standalone version of octane, the sliders (for real-time numerical adjustments / feedback) are really quite useful; they're spaced out in a way ...
- Wed Dec 18, 2013 10:54 am
- Forum: Autodesk Maya
- Topic: Address reconnect textures upon conversion?
- Replies: 2
- Views: 1662
Address reconnect textures upon conversion?
Hi,
This may have already been addressed & updated, but I just wanted to ask and maybe put in a request or two:
1) More oftentimes than not, I am working with already textured geometry. This becomes quite a time-sucker when I use the button to convert them to Octane materials, as none of the ...
This may have already been addressed & updated, but I just wanted to ask and maybe put in a request or two:
1) More oftentimes than not, I am working with already textured geometry. This becomes quite a time-sucker when I use the button to convert them to Octane materials, as none of the ...
- Sat Oct 19, 2013 12:48 am
- Forum: Autodesk Maya
- Topic: pmc render -- portions not cleaning w/sample increase?
- Replies: 9
- Views: 4635
Re: pmc render -- portions not cleaning w/sample increase?
This is excellent advice; thank you so much, T -- especially for taking a look at it so quickly...it really is appreciated when someone takes the time to go out of their way to be helpful like you have. :)
Well, I suppose I get an A- for trying to be as "realistic as possible", but it also seems ...
Well, I suppose I get an A- for trying to be as "realistic as possible", but it also seems ...
- Fri Oct 18, 2013 2:14 pm
- Forum: Autodesk Maya
- Topic: pmc render -- portions not cleaning w/sample increase?
- Replies: 9
- Views: 4635
Re: pmc render -- portions not cleaning w/sample increase?
Here's some updates (with screenshots)...though I'm still not really getting workable results:
I let some really long renders (was sleeping) of the scene set to pathtracing run. Things like the floor and candles remain pretty spotty:
https://dl.dropboxusercontent.com/u/69587338/pathtracing%20 ...
I let some really long renders (was sleeping) of the scene set to pathtracing run. Things like the floor and candles remain pretty spotty:
https://dl.dropboxusercontent.com/u/69587338/pathtracing%20 ...
- Fri Oct 18, 2013 4:16 am
- Forum: Autodesk Maya
- Topic: pmc render -- portions not cleaning w/sample increase?
- Replies: 9
- Views: 4635
Re: pmc render -- portions not cleaning w/sample increase?
If PMC doesn't prove to be a solution here...would path-tracing actually be? I don't think direct-lighting is an overly promising option, as it just doesn't seem to give the same quality -- unless there are kernel settings I might be able to highly-tweak?
Path tracing is certainly an option and ...
Path tracing is certainly an option and ...
- Fri Oct 18, 2013 1:22 am
- Forum: Autodesk Maya
- Topic: pmc render -- portions not cleaning w/sample increase?
- Replies: 9
- Views: 4635
Re: pmc render -- portions not cleaning w/sample increase?
Hi John,
Try increasing the Sampling Rate attribute on the candle flame emitters, they are very small lights compared to the other lights in the scene.
Also do a test render of a few frames using PMC before committing to this kernel as although it can converge more quickly I have found there is ...
Try increasing the Sampling Rate attribute on the candle flame emitters, they are very small lights compared to the other lights in the scene.
Also do a test render of a few frames using PMC before committing to this kernel as although it can converge more quickly I have found there is ...
- Thu Oct 17, 2013 7:50 am
- Forum: Autodesk Maya
- Topic: pmc render -- portions not cleaning w/sample increase?
- Replies: 9
- Views: 4635
pmc render -- portions not cleaning w/sample increase?
Hi everyone,
I'm working on an interior scene, and rendering with PCM. The overall render is cleaning up fairly nicely when given sufficient samples, but the two candelabras on the sides do not seem to clean up, regardless of how high I set the sampling.
I'll attach a still -- if you look on the ...
I'm working on an interior scene, and rendering with PCM. The overall render is cleaning up fairly nicely when given sufficient samples, but the two candelabras on the sides do not seem to clean up, regardless of how high I set the sampling.
I'll attach a still -- if you look on the ...
- Sun Aug 18, 2013 9:54 pm
- Forum: Autodesk Maya
- Topic: Lighting coming from nowhere?
- Replies: 2
- Views: 1597
Re: Lighting coming from nowhere?
JimStar, thank you so much for such a quick reply.
I went through some steps to try and troubleshoot -- export only the characters to a separate maya file, going back iterations, etc...
...and finally I went through group-by-group and deleted them, seeing if anything happened.
Extremely ...
I went through some steps to try and troubleshoot -- export only the characters to a separate maya file, going back iterations, etc...
...and finally I went through group-by-group and deleted them, seeing if anything happened.
Extremely ...
- Sun Aug 18, 2013 9:17 pm
- Forum: Autodesk Maya
- Topic: Lighting coming from nowhere?
- Replies: 2
- Views: 1597
Lighting coming from nowhere?
Hi everyone,
I'm running into an issue where I'm only wanting very limited light in my scene. Whether I have a sunsky node, one directional light -- or no lights at all, whenever I refresh my IPR render...I get lighting that comes from, well...nowhere. What I would expect to happen in the latter ...
I'm running into an issue where I'm only wanting very limited light in my scene. Whether I have a sunsky node, one directional light -- or no lights at all, whenever I refresh my IPR render...I get lighting that comes from, well...nowhere. What I would expect to happen in the latter ...